Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5043955" data-attributes="member: 41601"><p>OOC: Que the heavenly choir, I now understand. If you don't want to try and keep track of what changed, here's the readers digest: The cobra never got to Incarnation and Dane killed the goblin skirmisher downstairs before it got off a single attack. Which means Incaration is bloodied but doing much better, and there's one less enemy.</p><p></p><p>RETCONING THE RETCON! . . . . . Con!</p><p></p><p>Feeling the constructs assault him again, the fire flares around Incarnation. Ignoring the goblin directly before him, confident in his stalwart defender, he speaks one word strongly: <span style="color: darkred"><strong>Burn.</strong></span> Fire bursts all around the constructs and the newcomer, followed up a weaker bolt of flame. The spear wielding goblin strikes out at the Incarnation, but Dane interupts the marked goblin's attack and bring him down before he can do further harm to the warforge.</p><p></p><p>The artifice goblin ducks, and wriggles it's body sharply, trying to avoid damage but it's harldy effective.</p><p></p><p>This time, the warlock cannot fight off the mental distraction.</p><p></p><p>[sblock=OOC]Free: ID the 'goblin': <a href="http://invisiblecastle.com/roller/view/2357012/" target="_blank">19</a>. </p><p></p><p>Standard: Fiery Bolt </p><p></p><p>OA from Goblin, but first CC from Dane.</p><p>Reckless Waraxe vs AC (1d20+9, 1d12+9=[19, 9], [12, 9]) 28 AC for 21 pod. That kills the goblin.</p><p></p><p>Attack: <a href="http://invisiblecastle.com/roller/view/2357013/" target="_blank">Ref 21, 20 fire, 14 fire to the cobras</a>. The goblin Artifice uses Lead from the rear to trade damage with Cobra 1.</p><p></p><p>Spend AP to burn it again with Hellish Rebuke vs the newcomer: <a href="http://invisiblecastle.com/roller/view/2357014/" target="_blank">Ref 12, 8 fire</a> and 1d6+6 more if Incarnation takes damage before the start of his next turn. Miss. Goblin Artifice uses Lead from the Rear again, though it proves unnecessary. <a href="http://invisiblecastle.com/roller/view/2357015/" target="_blank">Save fails.</a>[/sblock]</p><p></p><p>. . .</p><p></p><p>Down below the strange goblin pushes his hand forward again. With his normal hand he reaches over, and seems to be pushing and sliding areas of his construct arm. A faint hum can be heard which seems to rush loudly over Incarnation and Dane. Dane doesn't seem effected, but Incarnation shakes as if he might fall apart. The goblin between our heroes seems somehow better for it unfortunately. </p><p></p><p>A quick shift of his fingers issues a silent command, and the snakes move forward. One charges Dane, sinking his teeth into the Dwarf, just getting past his defenses. The dwarf can feel poison seep into his veins. That doesn't stop him from swiping at the other slithering construct as it tries to move by him. Hit hits the snake hard, and Cobra forces itself to slither by.</p><p></p><p>The goblin leader charges in straight behind his minions stopping within melee of the dwarf. He licks his lips again, and at this distance, Dane can see his right eye is some strange mechanical portal. With a wave of his hands, another burst of energy washes over the group, but this one has the strange smell of acid and the forge.</p><p></p><p>Again, the dwarf comes out unscathed, but an unnatural rust covers Incarnation and eats away at him.</p><p></p><p>"Delicious."</p><p></p><p>[sblock=ooc]Goblin Artifice attacks, using a burst 2 centered on H12. <a href="http://invisiblecastle.com/roller/view/2359629/" target="_blank">14</a> vs Dane's AC. Miss.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2359631/" target="_blank">19</a> vs Incarnation's AC. Hit. <a href="http://invisiblecastle.com/roller/view/2359632/" target="_blank">20</a> damage.</p><p></p><p>Cobra 1 charges Dane, moving to H10. <a href="http://invisiblecastle.com/roller/view/2359638/" target="_blank">19</a> hit. <a href="http://invisiblecastle.com/roller/view/2359639/" target="_blank">4</a> damage and 5 ongoing poison (save ends)</p><p></p><p>Cobra 2 moves to I12. OA from Dane. <a href="http://invisiblecastle.com/roller/view/2359641/" target="_blank">25</a> vs AC. Hit. <a href="http://invisiblecastle.com/roller/view/2359643/" target="_blank">15</a> damage.</p><p>Finishes its move.</p><p></p><p>Goblin Artifice moves to I10. Artifice uses AP to attack again. Close burst 3. </p><p>Vs Dane's AC. <a href="http://invisiblecastle.com/roller/view/2359646/" target="_blank">12</a>. Nat 1. Miss.</p><p>Vs Incarnation's AC. <a href="http://invisiblecastle.com/roller/view/2359647/" target="_blank">17</a>. Hit. <a href="http://invisiblecastle.com/roller/view/2359650/" target="_blank">12</a> damage. Incarnation's Rod and Gauntlet's are considered rusting.</p><p>[/sblock]</p><p></p><p> --------------------------------------</p><p></p><p> Round 5 </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2351930/" target="_blank">24</a> - Enemies - Acted </p><p>Purple Apparition - @H9 - 14/37 - <strong><span style="color: Red">Bloodied</span></strong> </p><p>Red Apparition 1 - @J7 - 11/37 - <span style="color: DeepSkyBlue">Marked</span>, <strong><span style="color: Red">Bloodied</span></strong> </p><p>Red Apparition 2 - @H6 - 4/37 - <span style="color: DeepSkyBlue">Marked</span>, <strong><span style="color: Red">Bloodied</span></strong> </p><p>White Apparition 6 - @N6 </p><p>Goblin Skirmisher2 - @J5 </p><p>Iron Defender 1 - @O14 - -14 hp </p><p>Iron Defender 2 - @K6 - 11/47 - <span style="color: Plum">Quarry</span>, <strong><span style="color: Red">Bloodied</span></strong></p><p>Iron Cobra 1 - @H10 - -14hp</p><p>Iron Cobra 2 - @I14 - -29hp</p><p>Goblin Artifice - @I10 - -14 hp <a href="http://invisiblecastle.com/roller/view/2351938/" target="_blank">17</a> - Qynn - @H6 - 11/29 - <strong><span style="color: Red">Bloodied</span></strong></p><p><a href="http://invisiblecastle.com/roller/view/2351934/" target="_blank">15</a> - Dane - @H11 - 21/42hp - Granting Combat Advantage, <strong><span style="color: Red">Bloodied</span></strong>, 5 Ongoing Poison (save ends) </p><p><a href="http://invisiblecastle.com/roller/view/2351937/" target="_blank">13</a> - Sheng - @H7 - 14/26 +2 thp - </p><p><a href="http://invisiblecastle.com/roller/view/2351939/" target="_blank">8</a> - Hadrak - @H8 - 20/42 - +2 to Defenses TENT, <strong><span style="color: Red">Bloodied</span></strong>, Slowed (save ends)</p><p><a href="http://invisiblecastle.com/roller/view/2351936/" target="_blank">6</a> - Rurdev - @J6 - 2/41 - <strong><span style="color: Red">Bloodied</span></strong> </p><p><a href="http://invisiblecastle.com/roller/view/2351933/" target="_blank">2</a> - Incarnation - @H11 - 13/42 - Dazed and slowed (save ends both), <strong><span style="color: Red">bloodied</span></strong></p><p>Essam - @O15 - -6hp </p><p></p><p>Stats </p><p></p><p>White: AC 15, R 14 </p><p>Red: AC 16, R 15, W 15 </p><p>Purple: R 15 </p><p>Goblin Skirmisher: AC 15</p><p>Iron Defender: AC 19</p><p>Iron Cobra: AC 20</p><p>Goblin Creepy Guy: R 18</p><p></p><p>Note on the Map. </p><p></p><p>The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. </p><p></p><p>[sblock=Map 1st Floor] <img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Map1st28.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> [/sblock] </p><p></p><p>OOC Note: The map below is wrong. There is no goblin between Dane and Incarnation.</p><p></p><p>[sblock=Map 2nd Floor] <img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/MapB28.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> [/sblock]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="ScorpiusRisk, post: 5043955, member: 41601"] OOC: Que the heavenly choir, I now understand. If you don't want to try and keep track of what changed, here's the readers digest: The cobra never got to Incarnation and Dane killed the goblin skirmisher downstairs before it got off a single attack. Which means Incaration is bloodied but doing much better, and there's one less enemy. RETCONING THE RETCON! . . . . . Con! Feeling the constructs assault him again, the fire flares around Incarnation. Ignoring the goblin directly before him, confident in his stalwart defender, he speaks one word strongly: [color=darkred][b]Burn.[/b][/color] Fire bursts all around the constructs and the newcomer, followed up a weaker bolt of flame. The spear wielding goblin strikes out at the Incarnation, but Dane interupts the marked goblin's attack and bring him down before he can do further harm to the warforge. The artifice goblin ducks, and wriggles it's body sharply, trying to avoid damage but it's harldy effective. This time, the warlock cannot fight off the mental distraction. [sblock=OOC]Free: ID the 'goblin': [url=http://invisiblecastle.com/roller/view/2357012/]19[/url]. Standard: Fiery Bolt OA from Goblin, but first CC from Dane. Reckless Waraxe vs AC (1d20+9, 1d12+9=[19, 9], [12, 9]) 28 AC for 21 pod. That kills the goblin. Attack: [url=http://invisiblecastle.com/roller/view/2357013/]Ref 21, 20 fire, 14 fire to the cobras[/url]. The goblin Artifice uses Lead from the rear to trade damage with Cobra 1. Spend AP to burn it again with Hellish Rebuke vs the newcomer: [url=http://invisiblecastle.com/roller/view/2357014/]Ref 12, 8 fire[/url] and 1d6+6 more if Incarnation takes damage before the start of his next turn. Miss. Goblin Artifice uses Lead from the Rear again, though it proves unnecessary. [url=http://invisiblecastle.com/roller/view/2357015/]Save fails.[/url][/sblock] . . . Down below the strange goblin pushes his hand forward again. With his normal hand he reaches over, and seems to be pushing and sliding areas of his construct arm. A faint hum can be heard which seems to rush loudly over Incarnation and Dane. Dane doesn't seem effected, but Incarnation shakes as if he might fall apart. The goblin between our heroes seems somehow better for it unfortunately. A quick shift of his fingers issues a silent command, and the snakes move forward. One charges Dane, sinking his teeth into the Dwarf, just getting past his defenses. The dwarf can feel poison seep into his veins. That doesn't stop him from swiping at the other slithering construct as it tries to move by him. Hit hits the snake hard, and Cobra forces itself to slither by. The goblin leader charges in straight behind his minions stopping within melee of the dwarf. He licks his lips again, and at this distance, Dane can see his right eye is some strange mechanical portal. With a wave of his hands, another burst of energy washes over the group, but this one has the strange smell of acid and the forge. Again, the dwarf comes out unscathed, but an unnatural rust covers Incarnation and eats away at him. "Delicious." [sblock=ooc]Goblin Artifice attacks, using a burst 2 centered on H12. [url=http://invisiblecastle.com/roller/view/2359629/]14[/url] vs Dane's AC. Miss. [url=http://invisiblecastle.com/roller/view/2359631/]19[/url] vs Incarnation's AC. Hit. [url=http://invisiblecastle.com/roller/view/2359632/]20[/url] damage. Cobra 1 charges Dane, moving to H10. [url=http://invisiblecastle.com/roller/view/2359638/]19[/url] hit. [url=http://invisiblecastle.com/roller/view/2359639/]4[/url] damage and 5 ongoing poison (save ends) Cobra 2 moves to I12. OA from Dane. [url=http://invisiblecastle.com/roller/view/2359641/]25[/url] vs AC. Hit. [url=http://invisiblecastle.com/roller/view/2359643/]15[/url] damage. Finishes its move. Goblin Artifice moves to I10. Artifice uses AP to attack again. Close burst 3. Vs Dane's AC. [url=http://invisiblecastle.com/roller/view/2359646/]12[/url]. Nat 1. Miss. Vs Incarnation's AC. [url=http://invisiblecastle.com/roller/view/2359647/]17[/url]. Hit. [url=http://invisiblecastle.com/roller/view/2359650/]12[/url] damage. Incarnation's Rod and Gauntlet's are considered rusting. [/sblock] -------------------------------------- Round 5 [URL="http://invisiblecastle.com/roller/view/2351930/"]24[/URL] - Enemies - Acted Purple Apparition - @H9 - 14/37 - [B][COLOR=Red]Bloodied[/COLOR][/B] Red Apparition 1 - @J7 - 11/37 - [COLOR=DeepSkyBlue]Marked[/COLOR], [B][COLOR=Red]Bloodied[/COLOR][/B] Red Apparition 2 - @H6 - 4/37 - [COLOR=DeepSkyBlue]Marked[/COLOR], [B][COLOR=Red]Bloodied[/COLOR][/B] White Apparition 6 - @N6 Goblin Skirmisher2 - @J5 Iron Defender 1 - @O14 - -14 hp Iron Defender 2 - @K6 - 11/47 - [COLOR=Plum]Quarry[/COLOR], [B][COLOR=Red]Bloodied[/COLOR][/B] Iron Cobra 1 - @H10 - -14hp Iron Cobra 2 - @I14 - -29hp Goblin Artifice - @I10 - -14 hp [URL="http://invisiblecastle.com/roller/view/2351938/"]17[/URL] - Qynn - @H6 - 11/29 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351934/"]15[/URL] - Dane - @H11 - 21/42hp - Granting Combat Advantage, [B][COLOR=Red]Bloodied[/COLOR][/B], 5 Ongoing Poison (save ends) [URL="http://invisiblecastle.com/roller/view/2351937/"]13[/URL] - Sheng - @H7 - 14/26 +2 thp - [URL="http://invisiblecastle.com/roller/view/2351939/"]8[/URL] - Hadrak - @H8 - 20/42 - +2 to Defenses TENT, [B][COLOR=Red]Bloodied[/COLOR][/B], Slowed (save ends) [URL="http://invisiblecastle.com/roller/view/2351936/"]6[/URL] - Rurdev - @J6 - 2/41 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351933/"]2[/URL] - Incarnation - @H11 - 13/42 - Dazed and slowed (save ends both), [B][COLOR=Red]bloodied[/COLOR][/B] Essam - @O15 - -6hp Stats White: AC 15, R 14 Red: AC 16, R 15, W 15 Purple: R 15 Goblin Skirmisher: AC 15 Iron Defender: AC 19 Iron Cobra: AC 20 Goblin Creepy Guy: R 18 Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. [sblock=Map 1st Floor] [IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Map1st28.png[/IMG] [/sblock] OOC Note: The map below is wrong. There is no goblin between Dane and Incarnation. [sblock=Map 2nd Floor] [IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/MapB28.png[/IMG] [/sblock][/QUOTE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
Top