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<blockquote data-quote="ScorpiusRisk" data-source="post: 5046725" data-attributes="member: 41601"><p>[sblock=ooc]Updated Hadrak's actions for last round.[/sblock]</p><p></p><p><em><span style="color: olive">Don't ya be slithin' awa'! You'z a naw par o' boots!</span></em></p><p> </p><p><span style="color: white">Dane shifts beside Incarnation, trying to maintain his balance from the multiple hits. He takes another large arcing swing at Iron Cobra 2 drawing his attention.</span></p><p> </p><p>[sblock=Actions] Move: Shift to H12.</p><p>Standard: </p><p><a href="http://invisiblecastle.com/roller/view/2362583/" target="_blank">Brash Strike vs AC (1d20+11, 1d12+10=[15, 11], [4, 10])</a> . Hit for 14 pod. Granting CA to Iron Cobra 2 only. He is marked.[/sblock] <em><span style="color: olive">Kill it 'lock. Ya covr'd. </span></em></p><p></p><p></p><p> --------------------------------------</p><p></p><p> Round 6</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2351930/" target="_blank">24</a> - Enemies - Acted </p><p>Red Apparition 1 - @J7 - 21/37 - <span style="color: DeepSkyBlue">Marked</span></p><p>White Apparition 6 - @N6 - 1/1</p><p>Goblin Skirmisher2 - @J5 - 19/29</p><p>Iron Defender 1 - @Q14 - 19/47 - <strong><span style="color: Red">Bloodied</span></strong></p><p>Iron Defender 2 - @K6 - 7/47 - <span style="color: Plum">Quarry</span>, <strong><span style="color: Red">Bloodied</span></strong>, <span style="color: DeepSkyBlue">Marked</span></p><p>Iron Cobra 1 - @H10 - 57/75</p><p>Iron Cobra 2 - @I13 - 15/75 - <strong><span style="color: Red">Bloodied</span></strong>, <strong><span style="color: Sienna">Marked</span></strong></p><p>Goblin Artifice - @I11 - -14 hp </p><p><a href="http://invisiblecastle.com/roller/view/2351938/" target="_blank">17</a> - Qynn - @H6 - 5/29 - <strong><span style="color: Red">Bloodied</span></strong></p><p><a href="http://invisiblecastle.com/roller/view/2351934/" target="_blank">15</a> - Dane - @H12 - 10/42hp - <strong><span style="color: Red">Bloodied</span></strong>, Grant CA to Iron Cobra 2 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351937/" target="_blank">13</a> - Sheng - @G7 - 12/26 - <strong><span style="color: Red">Bloodied</span></strong></p><p><a href="http://invisiblecastle.com/roller/view/2351939/" target="_blank">8</a> - Hadrak - @H10 - 16/42 - <strong><span style="color: Red">Bloodied</span></strong>, Slowed (save ends), Prone</p><p><a href="http://invisiblecastle.com/roller/view/2351936/" target="_blank">6</a> - Rurdev - @J6 - 11/41 - <strong><span style="color: Red">Bloodied</span></strong></p><p><a href="http://invisiblecastle.com/roller/view/2351933/" target="_blank">2</a> - Incarnation - @H11 - 23/42 - Dazed and slowed (save ends both), <span style="color: White">ongoing 5 poison (save ends)</span></p><p>Essam - @R15 - -21hp </p><p></p><p>Stats </p><p></p><p>White: AC 15, R 14 </p><p>Red: AC 16, R 15, W 15 </p><p>Purple: R 15 </p><p>Goblin Skirmisher: AC 15</p><p>Iron Defender: AC 19</p><p>Iron Cobra: AC 20</p><p>Goblin Creepy Guy: R 18</p><p></p><p>Note on the Map. </p><p></p><p>The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5046725, member: 41601"] [sblock=ooc]Updated Hadrak's actions for last round.[/sblock] [I][COLOR=olive]Don't ya be slithin' awa'! You'z a naw par o' boots![/COLOR][/I] [I][COLOR=#808000][/COLOR][/I] [COLOR=white]Dane shifts beside Incarnation, trying to maintain his balance from the multiple hits. He takes another large arcing swing at Iron Cobra 2 drawing his attention.[/COLOR] [sblock=Actions] Move: Shift to H12. Standard: [url=http://invisiblecastle.com/roller/view/2362583/]Brash Strike vs AC (1d20+11, 1d12+10=[15, 11], [4, 10])[/url] . Hit for 14 pod. Granting CA to Iron Cobra 2 only. He is marked.[/sblock] [I][COLOR=olive]Kill it 'lock. Ya covr'd. [/COLOR][/I] -------------------------------------- Round 6 [URL="http://invisiblecastle.com/roller/view/2351930/"]24[/URL] - Enemies - Acted Red Apparition 1 - @J7 - 21/37 - [COLOR=DeepSkyBlue]Marked[/COLOR] White Apparition 6 - @N6 - 1/1 Goblin Skirmisher2 - @J5 - 19/29 Iron Defender 1 - @Q14 - 19/47 - [B][COLOR=Red]Bloodied[/COLOR][/B] Iron Defender 2 - @K6 - 7/47 - [COLOR=Plum]Quarry[/COLOR], [B][COLOR=Red]Bloodied[/COLOR][/B], [COLOR=DeepSkyBlue]Marked[/COLOR] Iron Cobra 1 - @H10 - 57/75 Iron Cobra 2 - @I13 - 15/75 - [B][COLOR=Red]Bloodied[/COLOR][/B], [B][COLOR="Sienna"]Marked[/COLOR][/B] Goblin Artifice - @I11 - -14 hp [URL="http://invisiblecastle.com/roller/view/2351938/"]17[/URL] - Qynn - @H6 - 5/29 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351934/"]15[/URL] - Dane - @H12 - 10/42hp - [B][COLOR=Red]Bloodied[/COLOR][/B], Grant CA to Iron Cobra 2 - Acted [URL="http://invisiblecastle.com/roller/view/2351937/"]13[/URL] - Sheng - @G7 - 12/26 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351939/"]8[/URL] - Hadrak - @H10 - 16/42 - [B][COLOR=Red]Bloodied[/COLOR][/B], Slowed (save ends), Prone [URL="http://invisiblecastle.com/roller/view/2351936/"]6[/URL] - Rurdev - @J6 - 11/41 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351933/"]2[/URL] - Incarnation - @H11 - 23/42 - Dazed and slowed (save ends both), [COLOR=White]ongoing 5 poison (save ends)[/COLOR] Essam - @R15 - -21hp Stats White: AC 15, R 14 Red: AC 16, R 15, W 15 Purple: R 15 Goblin Skirmisher: AC 15 Iron Defender: AC 19 Iron Cobra: AC 20 Goblin Creepy Guy: R 18 Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. [/QUOTE]
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