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<blockquote data-quote="ScorpiusRisk" data-source="post: 5048357" data-attributes="member: 41601"><p>Sheng begins to move and wave his hands with reptile like grace, uttering slippery and slithering words, almost spitting them with a hissing voice. His voice was bound to a spell, and soon, the red apparition and the goblin skirmishers are caught in the sorcerer's beguiling enchantment. </p><p></p><p>[sblock=OOC]</p><p>Beguiling could (Bedeviling Burst): <a href="http://invisiblecastle.com/roller/view/2363246/" target="_blank">12 Vs Goblin's will for 11 dmg</a></p><p><a href="http://invisiblecastle.com/roller/view/2363246/" target="_blank"> 16 vs Red light's will for 14 dmg.</a></p><p>Push Goblin (Hit!) to M5, Slide Red apparition to K5 [/sblock]</p><p></p><p>Rurdev strikes out with both blades at the each foe in front of him. One at the iron defender, the other towards the red orb as it floats haphazardly towards his striking blade. Each blade strikes true. This time the lightning scimitar cuts through the iron dog, nearly beheading it. The non-magical weapon encounters resistance in the red orb but slices it clean in two. The two halves separate, then explode violently.</p><p> </p><p>[sblock=Actions]Main hand vs orb, off hand vs iron def(first). <a href="http://invisiblecastle.com/roller/view/2363549/" target="_blank">twin strike vs main hand orb, off vs iron def. (1d20+9=24, 1d20+10=26, 1d8+3=9, 1d8+3=10, 1d6=6)</a> 9 to orb. 16 vs iron def. If this drops both, I may post again(using AP to take more actions).</p><p></p><p>It does drop both! The red orb explodes. IC is down. 14 vs Qynn's Reflex, 6 vs Rurdev's. Qynn takes 5 radiant damage.[/sblock]</p><p> </p><p>Qynn takes the brunt of the energy from the explosion and falls unconscious.</p><p></p><p>[sblock=OOC]</p><p>I'm back! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sorry Qynn. You just fell unconscious, and there's nothing at K6 anymore.</p><p></p><p>Even though Qynn is back for the sake of expedience I am goign to continue to take actions in the order they are posted. For the rest of the encounter.</p><p>[/sblock]</p><p></p><p> --------------------------------------</p><p></p><p> Round 6</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2351930/" target="_blank">24</a> - Enemies - Acted </p><p>White Apparition 6 - @N6 - 1/1</p><p>Goblin Skirmisher2 - @J5 - 8/29 - <strong><span style="color: Red">Bloodied</span></strong></p><p>Iron Defender 1 - @Q14 - 19/47 - <strong><span style="color: Red">Bloodied</span></strong></p><p>Iron Cobra 1 - @H10 - 42/75</p><p>Goblin Artifice - @I11 - -14 hp </p><p><a href="http://invisiblecastle.com/roller/view/2351938/" target="_blank">17</a> - Qynn - @H6 - 0/29 - <strong><span style="color: Red">DYING</span></strong></p><p><a href="http://invisiblecastle.com/roller/view/2351934/" target="_blank">15</a> - Dane - @H12 - 10/42hp - <strong><span style="color: Red">Bloodied</span></strong>, Grant CA to Iron Cobra 2, -2 to AC TENT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351937/" target="_blank">13</a> - Sheng - @G7 - 12/26 - <strong><span style="color: Red">Bloodied</span></strong> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351939/" target="_blank">8</a> - Hadrak - @H10 - 16/42 - <strong><span style="color: Red">Bloodied</span></strong>, Slowed (save ends)</p><p><a href="http://invisiblecastle.com/roller/view/2351936/" target="_blank">6</a> - Rurdev - @J6 - 11/41 - <strong><span style="color: Red">Bloodied</span></strong> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351933/" target="_blank">2</a> - Incarnation - @H11 - 18/42 +7 thp - Dazed and slowed (save ends both), <span style="color: White">ongoing 5 poison (save ends), </span><strong><span style="color: Red">Bloodied</span></strong> - Acted</p><p>Essam - @R15 - -21hp </p><p></p><p>Stats </p><p></p><p>White: AC 15, R 14 </p><p>Red: AC 16, R 15, W 15 </p><p>Purple: R 15 </p><p>Goblin Skirmisher: AC 15, W 12</p><p>Iron Defender: AC 19</p><p>Iron Cobra: AC 20, W 17</p><p>Goblin Artifice: R 18, W 18</p><p></p><p>Note on the Map. </p><p></p><p>The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Map1st31.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=Basement]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/MapB30.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5048357, member: 41601"] Sheng begins to move and wave his hands with reptile like grace, uttering slippery and slithering words, almost spitting them with a hissing voice. His voice was bound to a spell, and soon, the red apparition and the goblin skirmishers are caught in the sorcerer's beguiling enchantment. [sblock=OOC] Beguiling could (Bedeviling Burst): [URL="http://invisiblecastle.com/roller/view/2363246/"]12 Vs Goblin's will for 11 dmg 16 vs Red light's will for 14 dmg.[/URL] Push Goblin (Hit!) to M5, Slide Red apparition to K5 [/sblock] Rurdev strikes out with both blades at the each foe in front of him. One at the iron defender, the other towards the red orb as it floats haphazardly towards his striking blade. Each blade strikes true. This time the lightning scimitar cuts through the iron dog, nearly beheading it. The non-magical weapon encounters resistance in the red orb but slices it clean in two. The two halves separate, then explode violently. [sblock=Actions]Main hand vs orb, off hand vs iron def(first). [URL="http://invisiblecastle.com/roller/view/2363549/"]twin strike vs main hand orb, off vs iron def. (1d20+9=24, 1d20+10=26, 1d8+3=9, 1d8+3=10, 1d6=6)[/URL] 9 to orb. 16 vs iron def. If this drops both, I may post again(using AP to take more actions). It does drop both! The red orb explodes. IC is down. 14 vs Qynn's Reflex, 6 vs Rurdev's. Qynn takes 5 radiant damage.[/sblock] Qynn takes the brunt of the energy from the explosion and falls unconscious. [sblock=OOC] I'm back! :) Sorry Qynn. You just fell unconscious, and there's nothing at K6 anymore. Even though Qynn is back for the sake of expedience I am goign to continue to take actions in the order they are posted. For the rest of the encounter. [/sblock] -------------------------------------- Round 6 [URL="http://invisiblecastle.com/roller/view/2351930/"]24[/URL] - Enemies - Acted [B][COLOR=Red][/COLOR][/B] White Apparition 6 - @N6 - 1/1 Goblin Skirmisher2 - @J5 - 8/29 - [B][COLOR=Red]Bloodied[/COLOR][/B] Iron Defender 1 - @Q14 - 19/47 - [B][COLOR=Red]Bloodied[/COLOR][/B] Iron Cobra 1 - @H10 - 42/75 Goblin Artifice - @I11 - -14 hp [URL="http://invisiblecastle.com/roller/view/2351938/"]17[/URL] - Qynn - @H6 - 0/29 - [B][COLOR=Red]DYING[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351934/"]15[/URL] - Dane - @H12 - 10/42hp - [B][COLOR=Red]Bloodied[/COLOR][/B], Grant CA to Iron Cobra 2, -2 to AC TENT - Acted [URL="http://invisiblecastle.com/roller/view/2351937/"]13[/URL] - Sheng - @G7 - 12/26 - [B][COLOR=Red]Bloodied[/COLOR][/B] - Acted [URL="http://invisiblecastle.com/roller/view/2351939/"]8[/URL] - Hadrak - @H10 - 16/42 - [B][COLOR=Red]Bloodied[/COLOR][/B], Slowed (save ends) [URL="http://invisiblecastle.com/roller/view/2351936/"]6[/URL] - Rurdev - @J6 - 11/41 - [B][COLOR=Red]Bloodied[/COLOR][/B] - Acted [URL="http://invisiblecastle.com/roller/view/2351933/"]2[/URL] - Incarnation - @H11 - 18/42 +7 thp - Dazed and slowed (save ends both), [COLOR=White]ongoing 5 poison (save ends), [/COLOR][B][COLOR=Red]Bloodied[/COLOR][/B] - Acted Essam - @R15 - -21hp Stats White: AC 15, R 14 Red: AC 16, R 15, W 15 Purple: R 15 Goblin Skirmisher: AC 15, W 12 Iron Defender: AC 19 Iron Cobra: AC 20, W 17 Goblin Artifice: R 18, W 18 Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Map1st31.png[/IMG][/sblock] [sblock=Basement][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/MapB30.png[/IMG][/sblock] [/QUOTE]
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