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<blockquote data-quote="ScorpiusRisk" data-source="post: 5049665" data-attributes="member: 41601"><p>Sheng Smiles as he sees the goblin's week mind is caught by his misleading enchantment, but the pain overruns that emotion.<strong><span style="color: YellowGreen"> "Hadrak, it would be of our best interest that you use your god's powers to fuel us with vital energy, otherwise our enemies will overwhelm us. Qynn will die soon, he's on the floor, not moving much....The shifter isn't in his better shape also."</span></strong></p><p></p><p><span style="color: Sienna">-''Yeah, Sheng, <em>everyone</em> is bleeding. It's freaking hard to figure out who is worst off...''</span></p><p></p><p><span style="color: sienna">All right, I guess dying is worse than poisoned and cornered... Hope they can hold on a bit longer down there.</span></p><p></p><p>Hadrak hustles toward the door, sight the goblin and shoots it then wills Qynn to get back on his feet.</p><p></p><p>[sblock=OOC]My status says slowed and prone but I got up and made the save on my last action and I don't believe I have been hit again...</p><p></p><p>I am assuming you just forgot to remove those conditions from the tracker</p><p></p><p>DM says: You are correct sir. As you can see from newer updates I even remembered that you had gotten up, removed the prone condition, but still managed to forget that you had saved.</p><p>[/sblock]</p><p></p><p>[sblock=Actions]</p><p>Move: H7</p><p>Standard: Sacred flame</p><p><a href="http://invisiblecastle.com/roller/view/2365000/" target="_blank">vs ref (1d20+7=10, 1d6+7=11)</a> Miss.</p><p></p><p>Damn it. I am taking this one personal.</p><p></p><p>Minor: Heal Qynn</p><p><a href="http://invisiblecastle.com/roller/view/2365002/" target="_blank">1d6+5=6</a> </p><p></p><p>*sigh* minimum roll. Icing on the cake. He heals HS + 6</p><p>[/sblock]</p><p></p><p>Awakened by the clerics divine powers, Qynn searches deep inside for more strength. He quickly stands getting ready for the next round of fighting.</p><p></p><p>[sblock=ooc]</p><p>**Since we're out of initiative anyway, I kept as much of you're original actions as I could. You still have you're AP and Daily.**</p><p></p><p>Standard: Second wind, regain 7 HP, +2 defenses end of his next turn.</p><p>Minor: Aegis of Shielding against M5</p><p>Move: Stand Up[/sblock]</p><p></p><p>Essam, suddenly realizes how far away he's gotten from everyone else. He pushes further through the audience, opening himself up to another bite from the iron beast. Essam was still much better off however. He made his way up the aisle and turned to blast the creature with his voice.</p><p></p><p>The construct seems barely in one piece now. The force of the blow pushes it back, and all it can do is move back into attack position.</p><p></p><p>[sblock=ooc]Essam moves to T12.</p><p></p><p>OA from Defender. <a href="http://invisiblecastle.com/roller/view/2365299/" target="_blank">27 vs AC, 5 Damage.</a></p><p></p><p>Essam attacks defender. <a href="http://invisiblecastle.com/roller/view/2365301/" target="_blank">26 vs Reflex, 12 Thunder damage</a> Is pushed to O15.</p><p></p><p>Defender moves to S13.[/sblock]</p><p></p><p>The goblin spearwielder seemed to be in position for only one thing. He strikes at Rurdev. He doesn't even come close. Seeing he was now missing a considerable amount of allies he made for the closest exit. Rurdev, somehow doesn't manage to strike the creature in the process.</p><p></p><p>The remaining apparition looks like its going to attack but it's light begins to fizzle.</p><p></p><p>[sblock=ooc] Goblin <a href="http://invisiblecastle.com/roller/view/2365303/" target="_blank">7 vs AC</a> Miss.</p><p></p><p>Goblin skirmisher attempts to flee. OA from Rurdev. <a href="http://invisiblecastle.com/roller/view/2365307/" target="_blank">10 vs AC, Miss.</a></p><p></p><p>Skirmisher moves to S5.</p><p></p><p>Mote attacks Rurdev. <a href="http://invisiblecastle.com/roller/view/2365309/" target="_blank">8 vs Reflex</a>[/sblock]</p><p></p><p>In the basement, the cobra and strange goblin move forward as well, pressing our heroes backs against the wall. The Iron Cobra strikes Dane hard, just as he brought his attention to the goblin for an instant. The iron fangs dig into a vital vein and blood comes spilling out, being replaced by more poison. The dwarf drops.</p><p></p><p>The cackling wickedly the goblin reaches out his hands, grabs onto Incarnation's rob and gauntlets, and malicious arcane rust seems increase exponentially. The items turn to dust and seem to get sucked into the mechanical arm.</p><p></p><p>"You're next!"</p><p></p><p>[sblock=ooc]The cobra and artifice both shift forward.</p><p></p><p>Goblin artifice <a href="http://invisiblecastle.com/roller/view/2365392/" target="_blank">fails</a> to recharge a power. </p><p></p><p>Iron Cobra attacks Dane. <a href="http://invisiblecastle.com/roller/view/2365394/" target="_blank">Crit</a> 11 damage, and ongoing 5 poison. Dane falls unconscious.</p><p></p><p>Goblin Artifice uses Dissolve Metal. <a href="http://invisiblecastle.com/roller/view/2365396/" target="_blank">24</a> vs Reflex. All of Incarnation's Magic Items are gone.[/sblock]</p><p></p><p> --------------------------------------</p><p></p><p> Round 7</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2351930/" target="_blank">24</a> - Enemies - Acted</p><p>White Apparition 6 - @N6 - 1/1</p><p>Goblin Skirmisher2 - @S5 - 8/29 - <strong><span style="color: Red">Bloodied</span></strong>, <span style="color: DeepSkyBlue">Marked</span></p><p>Iron Defender 1 - @S13 - 7/47 - <strong><span style="color: Red">Bloodied</span></strong></p><p>Iron Cobra 1 - @H11 - 42/75</p><p>Goblin Artifice - @I12 - -14 hp </p><p><a href="http://invisiblecastle.com/roller/view/2351938/" target="_blank">17</a> - Qynn - @H6 -20/29 - +2 defenses TENT</p><p><a href="http://invisiblecastle.com/roller/view/2351934/" target="_blank">15</a> - Dane - @H12 - -1/42hp -<strong> <span style="color: Red">DYING</span></strong>, ongoing 5 poison (save ends)</p><p><a href="http://invisiblecastle.com/roller/view/2351937/" target="_blank">13</a> - Sheng - @G7 - 12/26 - <strong><span style="color: Red">Bloodied</span></strong></p><p><a href="http://invisiblecastle.com/roller/view/2351939/" target="_blank">8</a> - Hadrak - @H7 - 16/42 - <strong><span style="color: Red">Bloodied</span></strong></p><p><a href="http://invisiblecastle.com/roller/view/2351936/" target="_blank">6</a> - Rurdev - @J6 - 11/41 - <strong><span style="color: Red">Bloodied</span></strong> </p><p><a href="http://invisiblecastle.com/roller/view/2351933/" target="_blank">2</a> - Incarnation - @H11 - 18/42 +7 thp - Dazed and slowed (save ends both), <span style="color: White">ongoing 5 poison (save ends), </span><strong><span style="color: Red">Bloodied</span></strong> </p><p>Essam - @T12 - -26hp </p><p></p><p>Stats </p><p></p><p>White: AC 15, R 14 </p><p>Red: AC 16, R 15, W 15 </p><p>Purple: R 15 </p><p>Goblin Skirmisher: AC 15, W 12</p><p>Iron Defender: AC 19</p><p>Iron Cobra: AC 20, W 17</p><p>Goblin Artifice: R 18, W 18</p><p></p><p>Note on the Map. </p><p></p><p>The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Map1st32.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>[sblock=Basement]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/MapB32.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5049665, member: 41601"] Sheng Smiles as he sees the goblin's week mind is caught by his misleading enchantment, but the pain overruns that emotion.[B][COLOR=YellowGreen] "Hadrak, it would be of our best interest that you use your god's powers to fuel us with vital energy, otherwise our enemies will overwhelm us. Qynn will die soon, he's on the floor, not moving much....The shifter isn't in his better shape also."[/COLOR][/B] [COLOR=Sienna]-''Yeah, Sheng, [I]everyone[/I] is bleeding. It's freaking hard to figure out who is worst off...''[/COLOR] [COLOR=sienna]All right, I guess dying is worse than poisoned and cornered... Hope they can hold on a bit longer down there.[/COLOR] Hadrak hustles toward the door, sight the goblin and shoots it then wills Qynn to get back on his feet. [sblock=OOC]My status says slowed and prone but I got up and made the save on my last action and I don't believe I have been hit again... I am assuming you just forgot to remove those conditions from the tracker DM says: You are correct sir. As you can see from newer updates I even remembered that you had gotten up, removed the prone condition, but still managed to forget that you had saved. [/sblock] [sblock=Actions] Move: H7 Standard: Sacred flame [URL="http://invisiblecastle.com/roller/view/2365000/"]vs ref (1d20+7=10, 1d6+7=11)[/URL] Miss. Damn it. I am taking this one personal. Minor: Heal Qynn [URL="http://invisiblecastle.com/roller/view/2365002/"]1d6+5=6[/URL] *sigh* minimum roll. Icing on the cake. He heals HS + 6 [/sblock] Awakened by the clerics divine powers, Qynn searches deep inside for more strength. He quickly stands getting ready for the next round of fighting. [sblock=ooc] **Since we're out of initiative anyway, I kept as much of you're original actions as I could. You still have you're AP and Daily.** Standard: Second wind, regain 7 HP, +2 defenses end of his next turn. Minor: Aegis of Shielding against M5 Move: Stand Up[/sblock] Essam, suddenly realizes how far away he's gotten from everyone else. He pushes further through the audience, opening himself up to another bite from the iron beast. Essam was still much better off however. He made his way up the aisle and turned to blast the creature with his voice. The construct seems barely in one piece now. The force of the blow pushes it back, and all it can do is move back into attack position. [sblock=ooc]Essam moves to T12. OA from Defender. [URL="http://invisiblecastle.com/roller/view/2365299/"]27 vs AC, 5 Damage.[/URL] Essam attacks defender. [URL="http://invisiblecastle.com/roller/view/2365301/"]26 vs Reflex, 12 Thunder damage[/URL] Is pushed to O15. Defender moves to S13.[/sblock] The goblin spearwielder seemed to be in position for only one thing. He strikes at Rurdev. He doesn't even come close. Seeing he was now missing a considerable amount of allies he made for the closest exit. Rurdev, somehow doesn't manage to strike the creature in the process. The remaining apparition looks like its going to attack but it's light begins to fizzle. [sblock=ooc] Goblin [URL="http://invisiblecastle.com/roller/view/2365303/"]7 vs AC[/URL] Miss. Goblin skirmisher attempts to flee. OA from Rurdev. [URL="http://invisiblecastle.com/roller/view/2365307/"]10 vs AC, Miss.[/URL] Skirmisher moves to S5. Mote attacks Rurdev. [URL="http://invisiblecastle.com/roller/view/2365309/"]8 vs Reflex[/URL][/sblock] In the basement, the cobra and strange goblin move forward as well, pressing our heroes backs against the wall. The Iron Cobra strikes Dane hard, just as he brought his attention to the goblin for an instant. The iron fangs dig into a vital vein and blood comes spilling out, being replaced by more poison. The dwarf drops. The cackling wickedly the goblin reaches out his hands, grabs onto Incarnation's rob and gauntlets, and malicious arcane rust seems increase exponentially. The items turn to dust and seem to get sucked into the mechanical arm. "You're next!" [sblock=ooc]The cobra and artifice both shift forward. Goblin artifice [URL="http://invisiblecastle.com/roller/view/2365392/"]fails[/URL] to recharge a power. Iron Cobra attacks Dane. [URL="http://invisiblecastle.com/roller/view/2365394/"]Crit[/URL] 11 damage, and ongoing 5 poison. Dane falls unconscious. Goblin Artifice uses Dissolve Metal. [URL="http://invisiblecastle.com/roller/view/2365396/"]24[/URL] vs Reflex. All of Incarnation's Magic Items are gone.[/sblock] -------------------------------------- Round 7 [URL="http://invisiblecastle.com/roller/view/2351930/"]24[/URL] - Enemies - Acted White Apparition 6 - @N6 - 1/1 Goblin Skirmisher2 - @S5 - 8/29 - [B][COLOR=Red]Bloodied[/COLOR][/B], [COLOR=DeepSkyBlue]Marked[/COLOR] Iron Defender 1 - @S13 - 7/47 - [B][COLOR=Red]Bloodied[/COLOR][/B] Iron Cobra 1 - @H11 - 42/75 Goblin Artifice - @I12 - -14 hp [URL="http://invisiblecastle.com/roller/view/2351938/"]17[/URL] - Qynn - @H6 -20/29 - +2 defenses TENT [URL="http://invisiblecastle.com/roller/view/2351934/"]15[/URL] - Dane - @H12 - -1/42hp -[B] [COLOR=Red]DYING[/COLOR][/B], ongoing 5 poison (save ends) [URL="http://invisiblecastle.com/roller/view/2351937/"]13[/URL] - Sheng - @G7 - 12/26 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351939/"]8[/URL] - Hadrak - @H7 - 16/42 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351936/"]6[/URL] - Rurdev - @J6 - 11/41 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351933/"]2[/URL] - Incarnation - @H11 - 18/42 +7 thp - Dazed and slowed (save ends both), [COLOR=White]ongoing 5 poison (save ends), [/COLOR][B][COLOR=Red]Bloodied[/COLOR][/B] Essam - @T12 - -26hp Stats White: AC 15, R 14 Red: AC 16, R 15, W 15 Purple: R 15 Goblin Skirmisher: AC 15, W 12 Iron Defender: AC 19 Iron Cobra: AC 20, W 17 Goblin Artifice: R 18, W 18 Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Map1st32.png[/IMG][/sblock] [sblock=Basement][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/MapB32.png[/IMG][/sblock] [/QUOTE]
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