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<blockquote data-quote="ScorpiusRisk" data-source="post: 5050188" data-attributes="member: 41601"><p>Dane lies in a small puddle of blood, but internally keeps fighting. </p><p></p><p>[sblock=ooc]Take 5 pod. <a href="http://invisiblecastle.com/roller/view/2365467/" target="_blank">Save vs Poison (1d20+5=6)</a> Save vs Dying <a href="http://invisiblecastle.com/roller/view/2365721/" target="_blank">14</a>.[/sblock]</p><p></p><p>Incarnation burned with hatred, but there was little he could do under the mental and physical onslaught the racked his form. <span style="color: darkred">Dane has fallen and I am following.</span> The call up to his companions seemed devoid of emotion, but the hotter the rage, the colder the tone.</p><p></p><p>Back against the wall and unable to escape, he clutched fire in his hand again. If he was to suffer, so would they. As Incarnation shot his fire forward the mechanical arm of goblin washed over his skin, sending electricity coursing through him. He does manage to damage his target in the process.</p><p></p><p>[sblock=Actions]5 from poison. </p><p></p><p>Dane doesn't have second wind, so Incarnation's changes of hitting a 15 Heal to stabilize or small. Blast away and take his lumps. Hellish Rebuke against the cobra w/o implement but with Prime Shot, provoking an OA basic attack:</p><p></p><p>OA from Goblin Artifice. <a href="http://invisiblecastle.com/roller/view/2365727/" target="_blank">28 vs AC, 9 Lightning damage</a></p><p></p><p>Hellish Rebuke <a href="http://invisiblecastle.com/roller/view/2365508/" target="_blank">Ref 17, 8 fire</a> and another 1d6+5 if Incarnation takes damage before TENT. <a href="http://invisiblecastle.com/roller/view/2365509/" target="_blank">Saves vs Poison only</a> [/sblock]</p><p></p><p>Sheng smiles with viperine wickedness as the goblin escapes. <strong><span style="color: YellowGreen">"Out of my way"</span></strong> he says shortly, and gets out of the corridor, using the momentum to charge another howling sphere of chaos energy, to assault the fleeting goblin. </p><p></p><p>The black bolt fly howling and merges with the goblin's skull, which grabs his head as the power consumes it's last vital energies, leaving a darkened carcass behind, when it escapes from the dead goblin's mouth, to dissipate screaming towards the ceiling. </p><p></p><p>[sblock=ooc]</p><p><em><span style="color: DarkSlateGray">Move to I 5</span></em></p><p><em><span style="color: DarkSlateGray">Chaos Bolt vs Goblin: <a href="http://invisiblecastle.com/roller/view/2365597/" target="_blank">17 vs will, hit for 11 dmg and drop it.</a></span></em></p><p><em><span style="color: DarkSlateGray">[/sblock]</span></em></p><p><em><span style="color: DarkSlateGray"></span></em></p><p>[sblock=ooc]It seems relatively likely that someone will go down the other trap door so I revealed the basement map. There's an additional warforged, chained up and unconcious, at P5. At P8, right under the trapdoor, is a set of moveable stairs. The area directly under the stage is about 3-4 feet lower than where Incarnation is standing. [/sblock]</p><p></p><p> --------------------------------------</p><p></p><p> Round 7</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2351930/" target="_blank">24</a> - Enemies - Acted</p><p>White Apparition 6 - @N6 - 1/1</p><p>Iron Defender 1 - @S13 - 7/47 - <strong><span style="color: Red">Bloodied</span></strong></p><p>Iron Cobra 1 - @H11 - 36/75 - <strong><span style="color: Red">Bloodied, </span></strong><span style="color: Red"><span style="color: White">1d6+5 Fire damage if Incarnation takes damage before his next turn</span></span></p><p>Goblin Artifice - @I12 - -14 hp </p><p><a href="http://invisiblecastle.com/roller/view/2351938/" target="_blank">17</a> - Qynn - @H6 -20/29 - +2 defenses TENT</p><p><a href="http://invisiblecastle.com/roller/view/2351934/" target="_blank">15</a> - Dane - @H12 - -6/42hp -<strong> <span style="color: Red">DYING</span></strong>, Ongoing 5 Poison (save ends) - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351937/" target="_blank">13</a> - Sheng - @I5 - 12/26 - <strong><span style="color: Red">Bloodied</span></strong> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351939/" target="_blank">8</a> - Hadrak - @H7 - 16/42 - <strong><span style="color: Red">Bloodied</span></strong></p><p><a href="http://invisiblecastle.com/roller/view/2351936/" target="_blank">6</a> - Rurdev - @J6 - 11/41 - <strong><span style="color: Red">Bloodied</span></strong> </p><p><a href="http://invisiblecastle.com/roller/view/2351933/" target="_blank">2</a> - Incarnation - @H11 - 11/42 - Dazed and slowed (save ends both), <strong><span style="color: Red">Bloodied</span></strong> - Acted</p><p>Essam - @T12 - -26hp </p><p></p><p>Other Warforged - @P5</p><p>Moveable Stairs - @P8</p><p></p><p>Stats </p><p></p><p>White: AC 15, R 14 </p><p>Red: AC 16, R 15, W 15 </p><p>Purple: R 15 </p><p>Goblin Skirmisher: AC 15, W 12</p><p>Iron Defender: AC 19</p><p>Iron Cobra: AC 20, W 17</p><p>Goblin Artifice: R 18, W 18</p><p></p><p>Note on the Map. </p><p></p><p>The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Map1st33.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=Basement]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/MapB33.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5050188, member: 41601"] Dane lies in a small puddle of blood, but internally keeps fighting. [sblock=ooc]Take 5 pod. [URL="http://invisiblecastle.com/roller/view/2365467/"]Save vs Poison (1d20+5=6)[/URL] Save vs Dying [url=http://invisiblecastle.com/roller/view/2365721/]14[/url].[/sblock] Incarnation burned with hatred, but there was little he could do under the mental and physical onslaught the racked his form. [COLOR=darkred]Dane has fallen and I am following.[/COLOR] The call up to his companions seemed devoid of emotion, but the hotter the rage, the colder the tone. Back against the wall and unable to escape, he clutched fire in his hand again. If he was to suffer, so would they. As Incarnation shot his fire forward the mechanical arm of goblin washed over his skin, sending electricity coursing through him. He does manage to damage his target in the process. [sblock=Actions]5 from poison. Dane doesn't have second wind, so Incarnation's changes of hitting a 15 Heal to stabilize or small. Blast away and take his lumps. Hellish Rebuke against the cobra w/o implement but with Prime Shot, provoking an OA basic attack: OA from Goblin Artifice. [url=http://invisiblecastle.com/roller/view/2365727/]28 vs AC, 9 Lightning damage[/url] Hellish Rebuke [URL="http://invisiblecastle.com/roller/view/2365508/"]Ref 17, 8 fire[/URL] and another 1d6+5 if Incarnation takes damage before TENT. [URL="http://invisiblecastle.com/roller/view/2365509/"]Saves vs Poison only[/URL] [/sblock] Sheng smiles with viperine wickedness as the goblin escapes. [B][COLOR=YellowGreen]"Out of my way"[/COLOR][/B] he says shortly, and gets out of the corridor, using the momentum to charge another howling sphere of chaos energy, to assault the fleeting goblin. The black bolt fly howling and merges with the goblin's skull, which grabs his head as the power consumes it's last vital energies, leaving a darkened carcass behind, when it escapes from the dead goblin's mouth, to dissipate screaming towards the ceiling. [sblock=ooc] [I][COLOR=DarkSlateGray]Move to I 5 Chaos Bolt vs Goblin: [URL="http://invisiblecastle.com/roller/view/2365597/"]17 vs will, hit for 11 dmg and drop it.[/URL] [/sblock] [/COLOR][/I] [sblock=ooc]It seems relatively likely that someone will go down the other trap door so I revealed the basement map. There's an additional warforged, chained up and unconcious, at P5. At P8, right under the trapdoor, is a set of moveable stairs. The area directly under the stage is about 3-4 feet lower than where Incarnation is standing. [/sblock] -------------------------------------- Round 7 [URL="http://invisiblecastle.com/roller/view/2351930/"]24[/URL] - Enemies - Acted White Apparition 6 - @N6 - 1/1 Iron Defender 1 - @S13 - 7/47 - [B][COLOR=Red]Bloodied[/COLOR][/B] Iron Cobra 1 - @H11 - 36/75 - [B][COLOR=Red]Bloodied, [/COLOR][/B][COLOR=Red][COLOR=White]1d6+5 Fire damage if Incarnation takes damage before his next turn[/COLOR][/COLOR] Goblin Artifice - @I12 - -14 hp [URL="http://invisiblecastle.com/roller/view/2351938/"]17[/URL] - Qynn - @H6 -20/29 - +2 defenses TENT [URL="http://invisiblecastle.com/roller/view/2351934/"]15[/URL] - Dane - @H12 - -6/42hp -[B] [COLOR=Red]DYING[/COLOR][/B], Ongoing 5 Poison (save ends) - Acted [URL="http://invisiblecastle.com/roller/view/2351937/"]13[/URL] - Sheng - @I5 - 12/26 - [B][COLOR=Red]Bloodied[/COLOR][/B] - Acted [URL="http://invisiblecastle.com/roller/view/2351939/"]8[/URL] - Hadrak - @H7 - 16/42 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351936/"]6[/URL] - Rurdev - @J6 - 11/41 - [B][COLOR=Red]Bloodied[/COLOR][/B] [URL="http://invisiblecastle.com/roller/view/2351933/"]2[/URL] - Incarnation - @H11 - 11/42 - Dazed and slowed (save ends both),[COLOR=White] [/COLOR][B][COLOR=Red]Bloodied[/COLOR][/B] - Acted Essam - @T12 - -26hp Other Warforged - @P5 Moveable Stairs - @P8 Stats White: AC 15, R 14 Red: AC 16, R 15, W 15 Purple: R 15 Goblin Skirmisher: AC 15, W 12 Iron Defender: AC 19 Iron Cobra: AC 20, W 17 Goblin Artifice: R 18, W 18 Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Map1st33.png[/IMG][/sblock] [sblock=Basement][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/MapB33.png[/IMG][/sblock] [/QUOTE]
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