Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5054134" data-attributes="member: 41601"><p><em>Last Round</em></p><p></p><p>Giving some bolstering by Hadrack, Incarnation tries again to fight off the mental onslaught, but it is not enough.</p><p></p><p><em>This Round</em></p><p></p><p>Helpless, the flames along Incarnation's plating begin to fade.</p><p></p><p>[sblock=Actions]<a href="http://invisiblecastle.com/roller/view/2368502/" target="_blank">Bonus save fails.</a></p><p></p><p>Save vs. dazed/slow, blinded, death: <a href="http://invisiblecastle.com/roller/view/2368505/" target="_blank">Still dazed/slowed, Not blinded, No change (take 10 instead of the rolled 3).</a>[/sblock]</p><p></p><p>Dane thrashed around for a moment more, but he seems to stop as a sense of calm comes over his unconscious body as his chest slowly rises & falls.</p><p> </p><p>[sblock=ooc]</p><p>Takes 5 pod.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/2368511/" target="_blank">Save vs Poison (1d20+5=15)</a></p><p> </p><p><a href="http://invisiblecastle.com/roller/view/2368532/" target="_blank">Death Saving Throw (1d20=11)</a> [/sblock]</p><p></p><p><em>I really don't like the merchants, but these guys sounds like maniacs... The enemies of my enemies are <u>not</u> my friends!</em></p><p><em></em></p><p><em>All right, the next move is close to suicide so let's not overthink it too much...</em></p><p></p><p>Hadrak drops into the trapdoor and falls next to Incarnation. He reaches out toward Dane and touches the fallen dwarf. Life force flows from the cleric to the warrior. Hadrak feels himself weakening.</p><p></p><p><span style="color: Sienna">-''Get up, get up, GET UP!''</span></p><p></p><p>Dane opens his eyes; no longer dying, he is in fact fighting fit.</p><p></p><p>Digging deep in his reserve of energy, Hadrak points a finger toward the goblin and utter a curse. The goblin somehow wills the curse over to his construct ally, who seems on the verge of breaking apart.</p><p></p><p>[sblock=ooc with question]</p><p>Move: Drop into I13 square in the basement</p><p></p><p>Standard: Life Transferance</p><p>Hadrak loses 10 hp (6/42 hp)</p><p>Dane is back to 25/42 hp</p><p></p><p>**DM question: Dane is at -11 hp. Life Transference grants him 25 hp. Where is the other 11 coming from?**</p><p></p><p>AP:</p><p>Astral Condemnation</p><p><a href="http://invisiblecastle.com/roller/view/2368659/" target="_blank">Astral Condemantion VS Goblin (1d20+7=22, 3d6+7=19)</a></p><p></p><p>I hope it's a hit </p><p>Effect: Until the end of My next turn, the target takes a penalty to damage rolls equal to 6.</p><p></p><p>**The Goblin uses Lead from the Rear and shifts it to his Cobra</p><p></p><p>I got no more dailies, no more encounter power, no more healing, no more AP... </p><p></p><p>Oh, and I have 6 HP. </p><p></p><p>+1 to all my defenses TENT (for hitting with a divive power)</p><p>[/sblock]</p><p></p><p>Rurdev tries to shake the cobwebs away, but he felt so tired...and his legs would barely move. It was like they were down in the sewers again. He could reach his foe and strike out with his blade though.</p><p> </p><p>Charging forward he strikes true, but and splits the creatures face, the blade sparking through its insides. His bestial heritage helps him fight off the mind poison of the cobra. Smiling, he says, <span style="color: plum">"Three against one, I like the odds."</span></p><p> </p><p>[sblock=Actions]Charge to H10. Hit for 12 damage.<a href="http://invisiblecastle.com/roller/view/2369124/" target="_blank">charge w/flanking iron cobra att/dam shifted (1d20+11=29, 1d8+8=10, 1d6=2)</a> </p><p>Save: Success: <a href="http://invisiblecastle.com/roller/view/2369125/" target="_blank">save vs dazed/slow (1d20=11)</a> </p><p></p><p>**You defeat the cobra.[/sblock]</p><p> </p><p>Sheng sprints towards the main hall trapdoor, and descends into the basement, quickly assessing the situation before crouching behind a set of crates next to the restrained warforged. <strong><span style="color: YellowGreen">"Are you the captive? Garbage are you named? or something similar?" </span></strong> he asks, peeking his head out to see.</p><p></p><p>The warforged slowly lifts his head and his eyes seem to register the form of the wizard. He mouth opens as if to speak and no words come out, only a dull noise. As you observe his form, you notice he is missing a finger, just as Alfred described his friend.</p><p></p><p>[sblock=ooc]Move to P6 (double move).[/sblock]</p><p></p><p>[sblock=Incarnation]Before you stands the long, slim form of a woman dressed in flowing robes of blue and white. A veil covers most of her face, but her eyes bore into you. Glossy eyes, drifts with a maze of color and seem almost not be of this earth.</p><p></p><p>You manage to lift you're head, but you're body feels so heavy you cannot lift yourself off the ground. </p><p></p><p>She speaks, but it seems as if you simply hear noise on the wind. "Pretender." The wind accusses you.[/sblock]</p><p></p><p> --------------------------------------</p><p></p><p> Round 8</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2351930/" target="_blank">24</a> - Enemies - Acted</p><p>Goblin Artifice - @I11 - -27 hp </p><p><a href="http://invisiblecastle.com/roller/view/2351938/" target="_blank">17</a> - Qynn - @M6 -20/29 - </p><p><a href="http://invisiblecastle.com/roller/view/2351934/" target="_blank">15</a> - Dane - @H12 - 25/42 -<strong> <span style="color: Red">Bloodied</span></strong> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351937/" target="_blank">13</a> - Sheng - @P6 - 12/26 - <strong><span style="color: Red">Bloodied</span></strong> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351939/" target="_blank">8</a> - Hadrak - @I13 - 6/42 - <strong><span style="color: Red">Bloodied</span></strong>, +1 to all my defenses TENT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351936/" target="_blank">6</a> - Rurdev - @I8 - 11/41 - <strong><span style="color: Red">Bloodied</span></strong> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2351933/" target="_blank">2</a> - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both),<strong><span style="color: Red"> DYING</span></strong> - Acted</p><p>Essam - @T11 - -26hp </p><p></p><p>Grabbag - @P5</p><p>Moveable Stairs - @P8</p><p></p><p>Stats </p><p></p><p>White: AC 15, R 14 </p><p>Red: AC 16, R 15, W 15 </p><p>Purple: R 15 </p><p>Goblin Skirmisher: AC 15, W 12</p><p>Iron Defender: AC 19</p><p>Iron Cobra: AC 20, W 17</p><p>Goblin Artifice: R 18, W 18</p><p></p><p>Note on the Map. </p><p></p><p>The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/MapB35.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>[sblock=Basement]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Map1st35.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5054134, member: 41601"] [I]Last Round[/I] Giving some bolstering by Hadrack, Incarnation tries again to fight off the mental onslaught, but it is not enough. [I]This Round[/I] Helpless, the flames along Incarnation's plating begin to fade. [sblock=Actions][URL="http://invisiblecastle.com/roller/view/2368502/"]Bonus save fails.[/URL] Save vs. dazed/slow, blinded, death: [URL="http://invisiblecastle.com/roller/view/2368505/"]Still dazed/slowed, Not blinded, No change (take 10 instead of the rolled 3).[/URL][/sblock] Dane thrashed around for a moment more, but he seems to stop as a sense of calm comes over his unconscious body as his chest slowly rises & falls. [sblock=ooc] Takes 5 pod. [URL="http://invisiblecastle.com/roller/view/2368511/"]Save vs Poison (1d20+5=15)[/URL] [URL="http://invisiblecastle.com/roller/view/2368532/"]Death Saving Throw (1d20=11)[/URL] [/sblock] [I]I really don't like the merchants, but these guys sounds like maniacs... The enemies of my enemies are [U]not[/U] my friends! All right, the next move is close to suicide so let's not overthink it too much...[/I] Hadrak drops into the trapdoor and falls next to Incarnation. He reaches out toward Dane and touches the fallen dwarf. Life force flows from the cleric to the warrior. Hadrak feels himself weakening. [COLOR=Sienna]-''Get up, get up, GET UP!''[/COLOR] Dane opens his eyes; no longer dying, he is in fact fighting fit. Digging deep in his reserve of energy, Hadrak points a finger toward the goblin and utter a curse. The goblin somehow wills the curse over to his construct ally, who seems on the verge of breaking apart. [sblock=ooc with question] Move: Drop into I13 square in the basement Standard: Life Transferance Hadrak loses 10 hp (6/42 hp) Dane is back to 25/42 hp **DM question: Dane is at -11 hp. Life Transference grants him 25 hp. Where is the other 11 coming from?** AP: Astral Condemnation [URL="http://invisiblecastle.com/roller/view/2368659/"]Astral Condemantion VS Goblin (1d20+7=22, 3d6+7=19)[/URL] I hope it's a hit Effect: Until the end of My next turn, the target takes a penalty to damage rolls equal to 6. **The Goblin uses Lead from the Rear and shifts it to his Cobra I got no more dailies, no more encounter power, no more healing, no more AP... Oh, and I have 6 HP. +1 to all my defenses TENT (for hitting with a divive power) [/sblock] Rurdev tries to shake the cobwebs away, but he felt so tired...and his legs would barely move. It was like they were down in the sewers again. He could reach his foe and strike out with his blade though. Charging forward he strikes true, but and splits the creatures face, the blade sparking through its insides. His bestial heritage helps him fight off the mind poison of the cobra. Smiling, he says, [COLOR=plum]"Three against one, I like the odds."[/COLOR] [sblock=Actions]Charge to H10. Hit for 12 damage.[URL="http://invisiblecastle.com/roller/view/2369124/"]charge w/flanking iron cobra att/dam shifted (1d20+11=29, 1d8+8=10, 1d6=2)[/URL] Save: Success: [URL="http://invisiblecastle.com/roller/view/2369125/"]save vs dazed/slow (1d20=11)[/URL] **You defeat the cobra.[/sblock] Sheng sprints towards the main hall trapdoor, and descends into the basement, quickly assessing the situation before crouching behind a set of crates next to the restrained warforged. [B][COLOR=YellowGreen]"Are you the captive? Garbage are you named? or something similar?" [/COLOR][/B] he asks, peeking his head out to see. The warforged slowly lifts his head and his eyes seem to register the form of the wizard. He mouth opens as if to speak and no words come out, only a dull noise. As you observe his form, you notice he is missing a finger, just as Alfred described his friend. [sblock=ooc]Move to P6 (double move).[/sblock] [sblock=Incarnation]Before you stands the long, slim form of a woman dressed in flowing robes of blue and white. A veil covers most of her face, but her eyes bore into you. Glossy eyes, drifts with a maze of color and seem almost not be of this earth. You manage to lift you're head, but you're body feels so heavy you cannot lift yourself off the ground. She speaks, but it seems as if you simply hear noise on the wind. "Pretender." The wind accusses you.[/sblock] -------------------------------------- Round 8 [URL="http://invisiblecastle.com/roller/view/2351930/"]24[/URL] - Enemies - Acted Goblin Artifice - @I11 - -27 hp [URL="http://invisiblecastle.com/roller/view/2351938/"]17[/URL] - Qynn - @M6 -20/29 - [URL="http://invisiblecastle.com/roller/view/2351934/"]15[/URL] - Dane - @H12 - 25/42 -[B] [COLOR=Red]Bloodied[/COLOR][/B] - Acted [URL="http://invisiblecastle.com/roller/view/2351937/"]13[/URL] - Sheng - @P6 - 12/26 - [B][COLOR=Red]Bloodied[/COLOR][/B] - Acted [URL="http://invisiblecastle.com/roller/view/2351939/"]8[/URL] - Hadrak - @I13 - 6/42 - [B][COLOR=Red]Bloodied[/COLOR][/B], +1 to all my defenses TENT - Acted [URL="http://invisiblecastle.com/roller/view/2351936/"]6[/URL] - Rurdev - @I8 - 11/41 - [B][COLOR=Red]Bloodied[/COLOR][/B] - Acted [URL="http://invisiblecastle.com/roller/view/2351933/"]2[/URL] - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both),[B][COLOR=Red] DYING[/COLOR][/B] - Acted Essam - @T11 - -26hp Grabbag - @P5 Moveable Stairs - @P8 Stats White: AC 15, R 14 Red: AC 16, R 15, W 15 Purple: R 15 Goblin Skirmisher: AC 15, W 12 Iron Defender: AC 19 Iron Cobra: AC 20, W 17 Goblin Artifice: R 18, W 18 Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/MapB35.png[/IMG][/sblock] [sblock=Basement][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Map1st35.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
Top