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<blockquote data-quote="ScorpiusRisk" data-source="post: 5094778" data-attributes="member: 41601"><p>Sheng shifts away (J17) from the wererats, and with a serpent like movement, saps a claw made of green vapors towards one of the were rats. It sinks deep into the creature and cleaves it's sanity, with dreams of a giant snake eating away it's soul. The vapors emanate from it and fly to the other, but dissipate before striking. </p><p>As the green mist dissipates, it leaves behind the were rat on the floor, his face is stif in horror, and his claws are carved on it's skull,and blood spurs from it, as if it scratched its own skull to death. </p><p><strong><span style="color: YellowGreen">"This destiny awaits you. You were a fool not hearing my warning. Now your soul shall be mine."</span></strong> The green vapors begin to grow around the jadite again, this time, concealing himself. </p><p></p><p>[sblock=ooc]Move: Shift to J17</p><p>Chaos Bolt vs wererat 1: <a href="http://invisiblecastle.com/roller/view/2410685/" target="_blank">22, 17 dmg, kills it. </a></p><p><s>Intimidate aid: <a href="http://invisiblecastle.com/roller/view/2410807/" target="_blank">22</a> Not sure if I can make this on one turn.</s></p><p>Minor: Deep Shroud.[/sblock]</p><p></p><p>Hadrak nods gratefully toward Zim then steps away from Alfred and over the fallen wererat.</p><p></p><p><span style="color: sienna">-''Well, at least wait until we finished killing the vermin and stay out of our way!''</span> Hadrak tells him.</p><p></p><p>A powerful bolt then shoots from his hand and blasts the rat fighting the ranger. </p><p></p><p><span style="color: Sienna">-''Rurdev, finish him! The great forger will guide your blows!''</span></p><p></p><p>As the cleric speaks those word, the ranger can see more cealry the openings in his opponents guard.</p><p></p><p>[sblock=Actions]</p><p>Move: Shift to L14, now rat-free</p><p>Standard: Daunting Light</p><p><a href="http://invisiblecastle.com/roller/view/2410821/" target="_blank">vs Ref Gwr2 (1d20+8=19, 2d10+7=20)</a></p><p></p><p>Should be a hit. Rurdev gains Combat Advantage against Wererat 2, Hadrak again has +1 to all defenses TENT.[/sblock]</p><p></p><p>Rurdev stands up and draws his other scimitar. The shifter lashes out with both weapons at the vulnurable wererat. The blades connect drawing thin lines of blood. Hadrak's previous prayer proved enough though and the wererat falls. Steeling himself, his bleeding wound from the wererat quickly clots.</p><p> </p><p>[sblock=Actions]</p><p>*I've got 46 max hp, not 36.</p><p>**Fixed**</p><p>Take 2 ongoing damage</p><p>Move: Stand up</p><p>Minor: Draw normal scimitar</p><p>Standard: Twin strike: <a href="http://invisiblecastle.com/roller/view/2410960/" target="_blank">twin strike vs greater wererat2 (1d20+10=26, 1d20+11=24, 1d8+1=3, 1d8+1=7)</a> Just enough to kill it.</p><p>Save vs ongoing damage: <a href="http://invisiblecastle.com/roller/view/2410966/" target="_blank">save vs ongoing 2 damage (1d20=17)</a> Success. [/sblock]</p><p></p><p>Qynn tries to ignore the pain, binds one wererat to him, as he steps into a better position to possibly hit two enemies with his strongest cold invocation.</p><p></p><p>[sblock=OOC]</p><p></p><p>Minor: Mark H17</p><p>Move: Shift to I 14</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2412176/" target="_blank">Sweeping Frostblade (Hit H14, J 15, damage) (1d20+9=13, 1d20+9=26, 1d8+5=6)</a></p><p><strong>Hit:</strong> 1d8+5 cold damage, and the target is immobilized (save ends).<strong></strong></p><p><strong>Miss:</strong> Halfdamage, and the target is immobilized until the end of your next turn. </p><p>**Misses H14, no one in J15 any longer**[/sblock]</p><p></p><p>Absorbing the words well Alfred back off slightly but not sheathing his daggers. He calls out, "Focus fire on the rat!" The hammer wielding dwarf moves forward to Alfred's side. He eyes Dane, but is held back by a swift movement from Alfred's hands, apparently speaking in some kind of code.</p><p></p><p>The other dwarf ignores Qynn and Rudev for the moment and instead charges the remaining rat. His Hammer flys into the rats stomach, launching teeth and blood into the alley.</p><p></p><p>The two archers on the roof reposition and both their arrows drill into the ratman.</p><p></p><p>[sblock=ooc]</p><p>Alfred shifts to I11. </p><p>Dwarf Hammer moves to J10.</p><p>Dwarf Hammer charges H16. This technically provokes OA's from Rurdev and Qynn. I am not going to roll these for you. If you would like to, you may do so.</p><p><a href="http://invisiblecastle.com/roller/view/2412593/" target="_blank">Crit, 15</a> damage and the rat is prone.</p><p>Archer 2 moves G13, Archer 3 shifts to H14. They attack the rat, <a href="http://invisiblecastle.com/roller/view/2412627/" target="_blank">Both Hit, 3</a> damage each.[/sblock]</p><p></p><p>--------------------</p><p></p><p>Initiative!</p><p></p><p>Round 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2409359/" target="_blank">24</a> - Wererat Gang - Acted</p><p>Greater Wererat 3 @I17 - 13/48 hp - <span style="color: Red"><strong>Bloodied, </strong><span style="color: White">Prone</span></span></p><p><a href="http://invisiblecastle.com/roller/view/2409378/" target="_blank">21</a> - Rurdev @I15 - 35/46 hp - Filth Fever - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2409364/" target="_blank">15</a> - Hadrak @K13 - 47/47 hp - +1 to all defenses TENT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2409374/" target="_blank">15</a> - Sheng @J17 - 31/31 hp - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2409377/" target="_blank">13</a> - Qynn @H15 - 18/35 hp - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2409358/" target="_blank">11</a> - Northtown Knicks - Acted</p><p>Alfred @J12 - <span style="color: Sienna">Marked</span></p><p>Dwarf 1 @K8</p><p>Dwarf 2 @H14 - -10 hp</p><p>Archer 1 @L3</p><p>Archer 2 @H7</p><p>Archer 3 @H12</p><p><a href="http://invisiblecastle.com/roller/view/2409369/" target="_blank">7</a> - Incarnation @J13 - 34/47 hp +7 thp - Filth Fever - </p><p><a href="http://invisiblecastle.com/roller/view/2409370/" target="_blank">2</a> - Dane @K11 - 30/48 hp - </p><p></p><p>So it goes . . . Wererats</p><p>Then Rurdev, Hadrak, Sheng, and Qynn in any order. </p><p>Then the Knicks Gang (Alfreds Gang)</p><p>Then Incarnation and Dane, in any order.</p><p></p><p>Defenses</p><p></p><p>Greater Wererat AC 17 R 16 W 13</p><p>Lesser Wererat AC 15 R 16</p><p>Dwarf Hammer R 15</p><p></p><p>[sblock=Map Info]Crates provide partial cover to all medium sized creatures. You can drop to your knees for full cover. Ivy is climbable with an athletics check and runs all the way up the roof. Slanted roofs (the red one) counts as difficult terrain.[/sblock]</p><p></p><p>[sblock=map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Alley06.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5094778, member: 41601"] Sheng shifts away (J17) from the wererats, and with a serpent like movement, saps a claw made of green vapors towards one of the were rats. It sinks deep into the creature and cleaves it's sanity, with dreams of a giant snake eating away it's soul. The vapors emanate from it and fly to the other, but dissipate before striking. As the green mist dissipates, it leaves behind the were rat on the floor, his face is stif in horror, and his claws are carved on it's skull,and blood spurs from it, as if it scratched its own skull to death. [B][COLOR=YellowGreen]"This destiny awaits you. You were a fool not hearing my warning. Now your soul shall be mine."[/COLOR][/B] The green vapors begin to grow around the jadite again, this time, concealing himself. [sblock=ooc]Move: Shift to J17 Chaos Bolt vs wererat 1: [URL="http://invisiblecastle.com/roller/view/2410685/"]22, 17 dmg, kills it. [/URL] [s]Intimidate aid: [URL="http://invisiblecastle.com/roller/view/2410807/"]22[/URL] Not sure if I can make this on one turn.[/s] Minor: Deep Shroud.[/sblock] Hadrak nods gratefully toward Zim then steps away from Alfred and over the fallen wererat. [COLOR=sienna]-''Well, at least wait until we finished killing the vermin and stay out of our way!''[/COLOR] Hadrak tells him. A powerful bolt then shoots from his hand and blasts the rat fighting the ranger. [COLOR=Sienna]-''Rurdev, finish him! The great forger will guide your blows!''[/COLOR] As the cleric speaks those word, the ranger can see more cealry the openings in his opponents guard. [sblock=Actions] Move: Shift to L14, now rat-free Standard: Daunting Light [URL="http://invisiblecastle.com/roller/view/2410821/"]vs Ref Gwr2 (1d20+8=19, 2d10+7=20)[/URL] Should be a hit. Rurdev gains Combat Advantage against Wererat 2, Hadrak again has +1 to all defenses TENT.[/sblock] Rurdev stands up and draws his other scimitar. The shifter lashes out with both weapons at the vulnurable wererat. The blades connect drawing thin lines of blood. Hadrak's previous prayer proved enough though and the wererat falls. Steeling himself, his bleeding wound from the wererat quickly clots. [sblock=Actions] *I've got 46 max hp, not 36. **Fixed** Take 2 ongoing damage Move: Stand up Minor: Draw normal scimitar Standard: Twin strike: [URL="http://invisiblecastle.com/roller/view/2410960/"]twin strike vs greater wererat2 (1d20+10=26, 1d20+11=24, 1d8+1=3, 1d8+1=7)[/URL] Just enough to kill it. Save vs ongoing damage: [URL="http://invisiblecastle.com/roller/view/2410966/"]save vs ongoing 2 damage (1d20=17)[/URL] Success. [/sblock] Qynn tries to ignore the pain, binds one wererat to him, as he steps into a better position to possibly hit two enemies with his strongest cold invocation. [sblock=OOC] Minor: Mark H17 Move: Shift to I 14 Standard: [URL="http://invisiblecastle.com/roller/view/2412176/"]Sweeping Frostblade (Hit H14, J 15, damage) (1d20+9=13, 1d20+9=26, 1d8+5=6)[/URL] [B]Hit:[/B] 1d8+5 cold damage, and the target is immobilized (save ends).[B] Miss:[/B] Halfdamage, and the target is immobilized until the end of your next turn. **Misses H14, no one in J15 any longer**[/sblock] Absorbing the words well Alfred back off slightly but not sheathing his daggers. He calls out, "Focus fire on the rat!" The hammer wielding dwarf moves forward to Alfred's side. He eyes Dane, but is held back by a swift movement from Alfred's hands, apparently speaking in some kind of code. The other dwarf ignores Qynn and Rudev for the moment and instead charges the remaining rat. His Hammer flys into the rats stomach, launching teeth and blood into the alley. The two archers on the roof reposition and both their arrows drill into the ratman. [sblock=ooc] Alfred shifts to I11. Dwarf Hammer moves to J10. Dwarf Hammer charges H16. This technically provokes OA's from Rurdev and Qynn. I am not going to roll these for you. If you would like to, you may do so. [url=http://invisiblecastle.com/roller/view/2412593/]Crit, 15[/url] damage and the rat is prone. Archer 2 moves G13, Archer 3 shifts to H14. They attack the rat, [url=http://invisiblecastle.com/roller/view/2412627/]Both Hit, 3[/url] damage each.[/sblock] -------------------- Initiative! Round 2 [URL="http://invisiblecastle.com/roller/view/2409359/"]24[/URL] - Wererat Gang - Acted Greater Wererat 3 @I17 - 13/48 hp - [COLOR=Red][B]Bloodied, [/B][COLOR=White]Prone[/COLOR][/COLOR] [URL="http://invisiblecastle.com/roller/view/2409378/"]21[/URL] - Rurdev @I15 - 35/46 hp - Filth Fever - Acted [URL="http://invisiblecastle.com/roller/view/2409364/"]15[/URL] - Hadrak @K13 - 47/47 hp - +1 to all defenses TENT - Acted [URL="http://invisiblecastle.com/roller/view/2409374/"]15[/URL] - Sheng @J17 - 31/31 hp - Acted [URL="http://invisiblecastle.com/roller/view/2409377/"]13[/URL] - Qynn @H15 - 18/35 hp - Acted [URL="http://invisiblecastle.com/roller/view/2409358/"]11[/URL] - Northtown Knicks - Acted Alfred @J12 - [COLOR=Sienna]Marked[/COLOR] Dwarf 1 @K8 Dwarf 2 @H14 - -10 hp Archer 1 @L3 Archer 2 @H7 Archer 3 @H12 [URL="http://invisiblecastle.com/roller/view/2409369/"]7[/URL] - Incarnation @J13 - 34/47 hp +7 thp - Filth Fever - [URL="http://invisiblecastle.com/roller/view/2409370/"]2[/URL] - Dane @K11 - 30/48 hp - So it goes . . . Wererats Then Rurdev, Hadrak, Sheng, and Qynn in any order. Then the Knicks Gang (Alfreds Gang) Then Incarnation and Dane, in any order. Defenses Greater Wererat AC 17 R 16 W 13 Lesser Wererat AC 15 R 16 Dwarf Hammer R 15 [sblock=Map Info]Crates provide partial cover to all medium sized creatures. You can drop to your knees for full cover. Ivy is climbable with an athletics check and runs all the way up the roof. Slanted roofs (the red one) counts as difficult terrain.[/sblock] [sblock=map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Alley06.png[/IMG][/sblock] [/QUOTE]
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