Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5114203" data-attributes="member: 41601"><p>[sblock=ooc]The walkways above do have metal railing though theres bars supporting them, leaving a large gap between the railing and the walkway.</p><p></p><p>You still can't make you're shift with just a move action but I'd let you attempt a fairly simple Acrobatic Stunt. Say DC 15.</p><p></p><p>It would also be fairly easy to drop down to the ground.</p><p></p><p>I found the map note from the first fight and added to the bottom of the post.</p><p></p><p>Oh and the motes are small sized.[/sblock]</p><p></p><p>After Dane shoves away the stone sword, he upswings with his axe and tries to take a large chuck out of the statues arm.</p><p> </p><p>He then yells to the guard, <em><span style="color: olive">Ye shift ova' and take down dat red lit!"</span></em></p><p> </p><p></p><p>[sblock=Actions] </p><p><a href="http://invisiblecastle.com/roller/view/2433834/" target="_blank">Basic Attack (1d20+11, 1d12+9=[16, 11], [5, 9])</a> Keep marking Coppernail. **Hit!**[/sblock]</p><p></p><p>Hadrak hops above a row of seats and then snipes the cursed mote harassing Incarnation. His aim is perfect and a bolt of light tears through it, causing the mote to explode. Radiant light floods over Incarnation and his remaining aggressor but neither seem effected. The divine power spills over and helps Incarnation clears his mind.</p><p></p><p>[sblock=Actions]</p><p>Move: R12</p><p>Minor: Sustain Astral condemnation (-7 damage to Coppernail)</p><p>Standard: Ranged 6 on P6 (3rd floor), Sacred Flame vs Ref</p><p><a href="http://invisiblecastle.com/roller/view/2434045/" target="_blank">Lance of Faith (1d20+8=28, 1d6+7=8)</a></p><p>Crit!</p><p><a href="http://invisiblecastle.com/roller/view/2434051/" target="_blank">crit (1d10=5)</a></p><p>13 damage, Killed it!</p><p></p><p>Incarnation gets a free save or 4 temp hp (but since killing a cursed enemy gives him THP and he is dazed, it's an easy decision!)</p><p></p><p>**The mote explodes! Attack vs Incarnation. <a href="http://invisiblecastle.com/roller/view/2434332/" target="_blank">10 vs Ref, Miss</a></p><p></p><p>Obviously, now you can shift Incarnation without difficulty. I'll let you roll the save for yourself since you go before the enemies.**</p><p>[/sblock]</p><p></p><p>The hobgoblin guard shifts as directed but is in too much of a daze to make an attack.</p><p></p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 4</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @Q11, 1st Floor - 31/46 - dazed (save ends) -</p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - X5, 1st Floor - 13/35 - <strong><span style="color: Red">Bloodied</span></strong> -</p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @O6, 3rd Floor - 13/47 +7 thp - dazed (save ends), <span style="color: Red"><strong>Bloodied</strong></span> - </p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - Acted</p><p>Statue of Mauros - @L8/M9, 1st/2nd Floor - -25 hp - <span style="color: DarkRed">Cursed</span></p><p>Statue of Coppernail - @R8/S9, 1st/2nd Floor - -62 hp - -7 to damage rolls TEHNT, <span style="color: Sienna">Marked</span></p><p>Cherub 1 - @L9, 10 feet up - </p><p>Cherub 2 - @Q9, 10 feet up -</p><p>Red Energy Mote 1 - @M6, 3rd floor Floor - 37/37 -<span style="color: MediumTurquoise">Marked</span></p><p>Red Energy Mote 3 - @M11, 1st Floor - 37/37</p><p>Red Energy Mote 4 - @R10, 1st Floor - 6/37 hp - <span style="color: Orange">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @R12, 1st Floor - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @T8, 1st Floor - </p><p>2 - Hobgoblin Guard - @Q9, 1st Floor - dazed</p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statue of Coppernail: AC 21</p><p>Statue of Mauros: R 18</p><p>Red Mote: R 15</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st08.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=2nd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd08.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=3rd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd08.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5114203, member: 41601"] [sblock=ooc]The walkways above do have metal railing though theres bars supporting them, leaving a large gap between the railing and the walkway. You still can't make you're shift with just a move action but I'd let you attempt a fairly simple Acrobatic Stunt. Say DC 15. It would also be fairly easy to drop down to the ground. I found the map note from the first fight and added to the bottom of the post. Oh and the motes are small sized.[/sblock] After Dane shoves away the stone sword, he upswings with his axe and tries to take a large chuck out of the statues arm. He then yells to the guard, [I][COLOR=olive]Ye shift ova' and take down dat red lit!"[/COLOR][/I] [COLOR=white][/COLOR] [sblock=Actions] [url=http://invisiblecastle.com/roller/view/2433834/]Basic Attack (1d20+11, 1d12+9=[16, 11], [5, 9])[/url] Keep marking Coppernail. **Hit!**[/sblock] Hadrak hops above a row of seats and then snipes the cursed mote harassing Incarnation. His aim is perfect and a bolt of light tears through it, causing the mote to explode. Radiant light floods over Incarnation and his remaining aggressor but neither seem effected. The divine power spills over and helps Incarnation clears his mind. [sblock=Actions] Move: R12 Minor: Sustain Astral condemnation (-7 damage to Coppernail) Standard: Ranged 6 on P6 (3rd floor), Sacred Flame vs Ref [url=http://invisiblecastle.com/roller/view/2434045/]Lance of Faith (1d20+8=28, 1d6+7=8)[/url] Crit! [url=http://invisiblecastle.com/roller/view/2434051/]crit (1d10=5)[/url] 13 damage, Killed it! Incarnation gets a free save or 4 temp hp (but since killing a cursed enemy gives him THP and he is dazed, it's an easy decision!) **The mote explodes! Attack vs Incarnation. [url=http://invisiblecastle.com/roller/view/2434332/]10 vs Ref, Miss[/url] Obviously, now you can shift Incarnation without difficulty. I'll let you roll the save for yourself since you go before the enemies.** [/sblock] The hobgoblin guard shifts as directed but is in too much of a daze to make an attack. ------------------------------------------------------ Initiative! Round 4 [url=http://invisiblecastle.com/roller/view/2420735/]17[/url] - Rurdev - @Q11, 1st Floor - 31/46 - dazed (save ends) - [url=http://invisiblecastle.com/roller/view/2420736/]15[/url] - Qynn - X5, 1st Floor - 13/35 - [B][COLOR="Red"]Bloodied[/COLOR][/B] - [url=http://invisiblecastle.com/roller/view/2420731/]13[/url] - Incarnation - @O6, 3rd Floor - 13/47 +7 thp - dazed (save ends), [COLOR="Red"][B]Bloodied[/B][/COLOR] - [url=http://invisiblecastle.com/roller/view/2420739/]9[/url] - Enemies - Acted Statue of Mauros - @L8/M9, 1st/2nd Floor - -25 hp - [COLOR="DarkRed"]Cursed[/COLOR] Statue of Coppernail - @R8/S9, 1st/2nd Floor - -62 hp - -7 to damage rolls TEHNT, [COLOR="Sienna"]Marked[/COLOR] Cherub 1 - @L9, 10 feet up - Cherub 2 - @Q9, 10 feet up - Red Energy Mote 1 - @M6, 3rd floor Floor - 37/37 -[COLOR="MediumTurquoise"]Marked[/COLOR] Red Energy Mote 3 - @M11, 1st Floor - 37/37 Red Energy Mote 4 - @R10, 1st Floor - 6/37 hp - [COLOR="Orange"]Quarry[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] [url=http://invisiblecastle.com/roller/view/2420737/]6[/url] - Hadrak - @R12, 1st Floor - [url=http://invisiblecastle.com/roller/view/2420733/]5[/url] - Dane - @T8, 1st Floor - 2 - Hobgoblin Guard - @Q9, 1st Floor - dazed 1 - Patrons, Guards, and everyone else Statue of Coppernail: AC 21 Statue of Mauros: R 18 Red Mote: R 15 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st08.png[/IMG][/sblock] [sblock=2nd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd08.png[/IMG][/sblock] [sblock=3rd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd08.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
Top