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<blockquote data-quote="ScorpiusRisk" data-source="post: 5114786" data-attributes="member: 41601"><p>Dark and light power both wash over Incarnation with the death of the mote beside him, freeing his mind of the cursed distraction. He curls his fist once again and shadows cling to the mote even as Incarnation steps back from it. He is burned by the attack, but gathers shadows around him to fend off further assaults. His stiff mask almost makes a snarl as he tightens his fist and twists causing the shadows around the mote squeeze it and siphon its energy back to the warforged.</p><p></p><p>[sblock=Actions]<a href="http://invisiblecastle.com/roller/view/2434452/" target="_blank">Saves</a> thanks to Hadrak. +7 THP.</p><p></p><p>Minor to curse mote near him. Move away (proking OA which I rolled <a href="http://invisiblecastle.com/roller/view/2434459/" target="_blank">Hits, 8 damage</a>) to U6, gaining concealment. Vampiric Embrace vs mote: <a href="http://invisiblecastle.com/roller/view/2434460/" target="_blank">Will 22 (I'm assuming hits), 21 necrotic</a> and 7 THP back to Incarnation.[/sblock]</p><p></p><p>Rurdev sees the orbs above burst, the light reaching his keen eyes. Knowing help is on the way from Incarnation, the shifter slashes out with both weapons again at the orb. The blades connects and flexes his legs to avoid the blast of energy from the orb, Rurdev is not successful as the wave washes over him as well as Dane and the guard. It does not look like the guard will take another hit.</p><p></p><p>[sblock=Actions]</p><p>Standard: Twin strike the orb. <a href="http://invisiblecastle.com/roller/view/2435030/" target="_blank">twin strike vs orb (1d20+8=19, 1d20+9=22, 1d8+1=5, 1d8+1=9)</a>I forgot hunter's quarry, but that shouldn't matter as the orb blows up. Save fail: <a href="http://invisiblecastle.com/roller/view/2435035/" target="_blank">save vs dazed (1d20=1)</a></p><p></p><p>**The orb, does in fact blow up. <a href="http://invisiblecastle.com/roller/view/2435187/" target="_blank">Reflex: 22 vs Rurdev, 19 vs Dane, 9 vs Hadrak.</a> Rurdev, Dane and the hobgoblin gaurd take 5 radiant damage. Statue of Coppernail, heals 10 hp.**[/sblock]</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 4</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @Q11, 1st Floor - 26/46 - dazed (save ends) - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - X5, 1st Floor - 13/35 - <strong><span style="color: Red">Bloodied</span></strong> -</p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @O6, 3rd Floor - 12/47 +7 thp - <span style="color: Red"><strong>Bloodied</strong></span> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies -</p><p>Statue of Mauros - @L8/M9, 1st/2nd Floor - -25 hp - <span style="color: DarkRed">Cursed</span></p><p>Statue of Coppernail - @R8/S9, 1st/2nd Floor - -52 hp - -7 to damage rolls TEHNT, <span style="color: Sienna">Marked</span></p><p>Cherub 1 - @L9, 10 feet up - </p><p>Cherub 2 - @Q9, 10 feet up -</p><p>Red Energy Mote 1 - @M6, 3rd floor Floor - 16/37 - <span style="color: DarkRed">Cursed</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Red Energy Mote 3 - @M11, 1st Floor - 37/37</p><p><span style="color: Orange">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @R12, 1st Floor - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @T8, 1st Floor - -5 hp</p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statue of Coppernail: AC 21</p><p>Statue of Mauros: R 18</p><p>Red Mote: AC 16 R 15 W 15</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st09.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=2nd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd09.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=3rd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd09.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5114786, member: 41601"] Dark and light power both wash over Incarnation with the death of the mote beside him, freeing his mind of the cursed distraction. He curls his fist once again and shadows cling to the mote even as Incarnation steps back from it. He is burned by the attack, but gathers shadows around him to fend off further assaults. His stiff mask almost makes a snarl as he tightens his fist and twists causing the shadows around the mote squeeze it and siphon its energy back to the warforged. [sblock=Actions][url=http://invisiblecastle.com/roller/view/2434452/]Saves[/url] thanks to Hadrak. +7 THP. Minor to curse mote near him. Move away (proking OA which I rolled [url=http://invisiblecastle.com/roller/view/2434459/]Hits, 8 damage[/url]) to U6, gaining concealment. Vampiric Embrace vs mote: [url=http://invisiblecastle.com/roller/view/2434460/]Will 22 (I'm assuming hits), 21 necrotic[/url] and 7 THP back to Incarnation.[/sblock] Rurdev sees the orbs above burst, the light reaching his keen eyes. Knowing help is on the way from Incarnation, the shifter slashes out with both weapons again at the orb. The blades connects and flexes his legs to avoid the blast of energy from the orb, Rurdev is not successful as the wave washes over him as well as Dane and the guard. It does not look like the guard will take another hit. [sblock=Actions] Standard: Twin strike the orb. [URL="http://invisiblecastle.com/roller/view/2435030/"]twin strike vs orb (1d20+8=19, 1d20+9=22, 1d8+1=5, 1d8+1=9)[/URL]I forgot hunter's quarry, but that shouldn't matter as the orb blows up. Save fail: [URL="http://invisiblecastle.com/roller/view/2435035/"]save vs dazed (1d20=1)[/URL] **The orb, does in fact blow up. [url=http://invisiblecastle.com/roller/view/2435187/]Reflex: 22 vs Rurdev, 19 vs Dane, 9 vs Hadrak.[/url] Rurdev, Dane and the hobgoblin gaurd take 5 radiant damage. Statue of Coppernail, heals 10 hp.**[/sblock] ------------------------------------------------------ Initiative! Round 4 [url=http://invisiblecastle.com/roller/view/2420735/]17[/url] - Rurdev - @Q11, 1st Floor - 26/46 - dazed (save ends) - Acted [url=http://invisiblecastle.com/roller/view/2420736/]15[/url] - Qynn - X5, 1st Floor - 13/35 - [B][COLOR="Red"]Bloodied[/COLOR][/B] - [url=http://invisiblecastle.com/roller/view/2420731/]13[/url] - Incarnation - @O6, 3rd Floor - 12/47 +7 thp - [COLOR="Red"][B]Bloodied[/B][/COLOR] - Acted [url=http://invisiblecastle.com/roller/view/2420739/]9[/url] - Enemies - Statue of Mauros - @L8/M9, 1st/2nd Floor - -25 hp - [COLOR="DarkRed"]Cursed[/COLOR] Statue of Coppernail - @R8/S9, 1st/2nd Floor - -52 hp - -7 to damage rolls TEHNT, [COLOR="Sienna"]Marked[/COLOR] Cherub 1 - @L9, 10 feet up - Cherub 2 - @Q9, 10 feet up - Red Energy Mote 1 - @M6, 3rd floor Floor - 16/37 - [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] Red Energy Mote 3 - @M11, 1st Floor - 37/37 [COLOR="Orange"]Quarry[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] [url=http://invisiblecastle.com/roller/view/2420737/]6[/url] - Hadrak - @R12, 1st Floor - [url=http://invisiblecastle.com/roller/view/2420733/]5[/url] - Dane - @T8, 1st Floor - -5 hp 1 - Patrons, Guards, and everyone else Statue of Coppernail: AC 21 Statue of Mauros: R 18 Red Mote: AC 16 R 15 W 15 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st09.png[/IMG][/sblock] [sblock=2nd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd09.png[/IMG][/sblock] [sblock=3rd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd09.png[/IMG][/sblock] [/QUOTE]
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