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Adv: A Night at the Opera; Judge TwoHeadsBarking
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5117165" data-attributes="member: 41601"><p><em><span style="color: olive">ARG! Just like n' elf ta flee when rock mit stone. <span style="font-size: 9px">I hope dis statue ain't dwaf'n made.</span></span></em></p><p> </p><p><span style="color: white">Dane carefully slides around the Coppernail construct while trying to chop it down at the ankles.</span></p><p> </p><p>[sblock=Actions]</p><p>Move: Shift to S7.</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2437961/" target="_blank">Basic Attack (1d20+9, 1d12+7=[15, 9], [8, 7])</a></p><p> </p><p>Hit AC 26 for 15 pod.[/sblock]</p><p></p><p>Hadrak wants to heal Incarnation but can't pass the opportunity to blast three enemies at the same time. He extend his hands and engulf the two statues and a mote in a wave of light. It's less effective than he hoped for, only delivering weak damage on Maros' statues. </p><p></p><p>But it's not in vain; Rurdev is blessed by Eefaystos.</p><p></p><p><span style="color: Sienna">-''Time to cut loose, Rurdev!''</span></p><p></p><p>[sblock=Actions]</p><p>Minor: Sustain Astral Condemnation</p><p>Standard: Divine Glow, Close Blast 3, P11:R9</p><p><a href="http://invisiblecastle.com/roller/view/2438164/" target="_blank">vs Reflex 1:Mote at P11 2:Coppernail 3:Maros (1d20+8=9, 1d20+8=11, 1d20+8=25, 1d8+7=8)</a> Argh, miss eveyone but Maros.</p><p></p><p>Effect: Rurdev has +2 to every attack on his next turn, Hadrak has +1 to all defenses TENT (armor, I forget it one round out of two!)</p><p></p><p>Move: U10</p><p>[/sblock]</p><p></p><p>The crowd continues to pile out of the theatre, but with none of the patrons being attacked directly, panic lessens slightly. As people see the Eladrin whip around the corner, sword out, they refrain from blocking his immediate path.</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 5</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @Q11, 1st Floor - 26/46 - dazed (save ends), +2 to every attack on his next turn - </p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - V19, 1st Floor - 13/35 - <strong><span style="color: Red">Bloodied</span></strong> - </p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @O6, 3rd Floor - 12/47 +1 thp - <span style="color: Red"><strong>Bloodied</strong></span> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - Acted</p><p>Statue of Mauros - @O8/P9, 1st/2nd Floor - -33 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span></p><p>Statue of Coppernail - @R8/S9, 1st/2nd Floor - -67 hp - -7 to damage rolls TEHNT, <span style="color: Sienna">Marked</span></p><p>Cherub 1 - @T6, 3rd Floor - </p><p>Cherub 2 - @Q9, 2nd Floor -</p><p>Red Energy Mote 1 - @T6, 3rd floor Floor - 16/37 - <span style="color: DarkRed">Cursed</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Red Energy Mote 3 - @P11, 1st Floor - 37/37</p><p><span style="color: Orange">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - +1 to all defenses TENT - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 43/48 hp</p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statue of Coppernail: AC 21</p><p>Statue of Mauros: R 18</p><p>Red Mote: AC 16 R 15 W 15</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st11.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=2nd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd11.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=3rd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd11.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5117165, member: 41601"] [I][COLOR=olive]ARG! Just like n' elf ta flee when rock mit stone. [SIZE=1]I hope dis statue ain't dwaf'n made.[/SIZE][/COLOR][/I] [I][SIZE=1][COLOR=#808000][/COLOR][/SIZE][/I] [COLOR=white]Dane carefully slides around the Coppernail construct while trying to chop it down at the ankles.[/COLOR] [sblock=Actions] Move: Shift to S7. Standard: [url=http://invisiblecastle.com/roller/view/2437961/]Basic Attack (1d20+9, 1d12+7=[15, 9], [8, 7])[/url] Hit AC 26 for 15 pod.[/sblock] Hadrak wants to heal Incarnation but can't pass the opportunity to blast three enemies at the same time. He extend his hands and engulf the two statues and a mote in a wave of light. It's less effective than he hoped for, only delivering weak damage on Maros' statues. But it's not in vain; Rurdev is blessed by Eefaystos. [COLOR="Sienna"]-''Time to cut loose, Rurdev!''[/COLOR] [sblock=Actions] Minor: Sustain Astral Condemnation Standard: Divine Glow, Close Blast 3, P11:R9 [url=http://invisiblecastle.com/roller/view/2438164/]vs Reflex 1:Mote at P11 2:Coppernail 3:Maros (1d20+8=9, 1d20+8=11, 1d20+8=25, 1d8+7=8)[/url] Argh, miss eveyone but Maros. Effect: Rurdev has +2 to every attack on his next turn, Hadrak has +1 to all defenses TENT (armor, I forget it one round out of two!) Move: U10 [/sblock] The crowd continues to pile out of the theatre, but with none of the patrons being attacked directly, panic lessens slightly. As people see the Eladrin whip around the corner, sword out, they refrain from blocking his immediate path. ------------------------------------------------------ Initiative! Round 5 [url=http://invisiblecastle.com/roller/view/2420735/]17[/url] - Rurdev - @Q11, 1st Floor - 26/46 - dazed (save ends), +2 to every attack on his next turn - [url=http://invisiblecastle.com/roller/view/2420736/]15[/url] - Qynn - V19, 1st Floor - 13/35 - [B][COLOR="Red"]Bloodied[/COLOR][/B] - [url=http://invisiblecastle.com/roller/view/2420731/]13[/url] - Incarnation - @O6, 3rd Floor - 12/47 +1 thp - [COLOR="Red"][B]Bloodied[/B][/COLOR] - Acted [url=http://invisiblecastle.com/roller/view/2420739/]9[/url] - Enemies - Acted Statue of Mauros - @O8/P9, 1st/2nd Floor - -33 hp - [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="Cyan"]Marked[/COLOR] Statue of Coppernail - @R8/S9, 1st/2nd Floor - -67 hp - -7 to damage rolls TEHNT, [COLOR="Sienna"]Marked[/COLOR] Cherub 1 - @T6, 3rd Floor - Cherub 2 - @Q9, 2nd Floor - Red Energy Mote 1 - @T6, 3rd floor Floor - 16/37 - [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] Red Energy Mote 3 - @P11, 1st Floor - 37/37 [COLOR="Orange"]Quarry[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] [url=http://invisiblecastle.com/roller/view/2420737/]6[/url] - Hadrak - @U10, 1st Floor - +1 to all defenses TENT - [url=http://invisiblecastle.com/roller/view/2420733/]5[/url] - Dane - @S7, 1st Floor - 43/48 hp 1 - Patrons, Guards, and everyone else Statue of Coppernail: AC 21 Statue of Mauros: R 18 Red Mote: AC 16 R 15 W 15 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st11.png[/IMG][/sblock] [sblock=2nd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd11.png[/IMG][/sblock] [sblock=3rd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd11.png[/IMG][/sblock] [/QUOTE]
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