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Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5118773" data-attributes="member: 41601"><p>Dane's jaw clinches down as he tries to shake off the resent mental assault. He tries to calm himself as he attempts to find a fault within the statue.</p><p> </p><p>[sblock=Action Point] Mykonos Sanctuary background saving throw: </p><p><a href="http://invisiblecastle.com/roller/view/2439822/" target="_blank">1d20=9</a> </p><p>Probing Attack: <a href="http://invisiblecastle.com/roller/view/2439825/" target="_blank">Probing Attack vs Ref (1d20+9, 1d12+7=[14, 9], [4, 7])</a></p><p>23 vs Ref for 11 pod. +4 to attack until end of next turn. </p><p></p><p>**[/sblock]</p><p> </p><p>Still trying to regain his mental functions, Dane takes an invigorating assault to try to regain momentium in the fight. The dwarf is distracted during his swing, yet he is able to shake off the cherub's affliction.</p><p> </p><p>[sblock=Comeback Strike]</p><p><a href="http://invisiblecastle.com/roller/view/2439828/" target="_blank">Comeback Strike vs AC (1d20+9, 2d12+7=[3, 9], [4, 3, 7])</a> I forgot to add the +4 so its a total of 16 vs AC, miss. Reliable. Still marking Coppernail.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/2439829/" target="_blank">Saving Throw (1d20=16)</a> Saved [/sblock]</p><p></p><p><span style="color: Sienna">-''I call on Eefaystos!''</span> Hadrak says boldly. <span style="color: sienna">''Get up, people!''</span></p><p></p><p>Incarnation and an Rurdev's wounds immediately close and they can move back into the fight.</p><p></p><p>[sblock=OOC]</p><p>Standard:Healer's Mercy</p><p>Minor: Sustain Astral condemnation</p><p></p><p></p><p>Incarnation and Rurdev spends a healing surge +5 hp</p><p></p><p>Oh, and Coppernail is ridiculous. What's the point of me reducing its damage by 7 if that stupid statue always misses?</p><p></p><p>**And yet Mauros doesn't seem to have this issue. Hurray for IC?**</p><p>[/sblock]</p><p></p><p>The crowd continues to move out of the theatre, though with some distance between them and the theatre some are slowing down as they continuously turn to view what's happening. In the center aisle, the crowd has enough composure to make way for Qynn.</p><p></p><p><span style="color: white">At the statue of Mauros steps close and strikes at him, the shifter counters with his own weapon, though he misses.</span></p><p></p><p> </p><p><span style="color: white">[sblock=Interrupt]Use disruptive strike to try and prevent the hit. <a href="http://invisiblecastle.com/roller/view/2440005/" target="_blank">disruptive strike vs mauros statue to prevent hit on me. (1d20+9=17, 1d8+5=8)</a>Probably a miss. **Yup.**[/sblock]</span></p><p> </p><p>The ranger jumps into the orchestra pit and slashes at the statue of Coppernail inflicting just a minor wound. It's enough to cause a turning point however, and chips begins to crumble from the statue.</p><p> </p><p>[sblock=Actions]</p><p>Shift to R10.</p><p>Quarry coppernail</p><p>Attack with twin strike: <a href="http://invisiblecastle.com/roller/view/2440008/" target="_blank">twin strike vs coppernail and quarry (1d20+8=22, 1d20+9=11, 1d8+1=3, 1d8+1=2, 1d6=6)</a>So 9 damage to coppernail.[/sblock]</p><p></p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 6</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @Q11, 1st Floor - 31/46 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - N16, 1st Floor - 23/35 - </p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @V6, 3rd Floor - 16/47 - <span style="color: Red"><strong>Bloodied</strong></span>, dazed (save ends), Prone - </p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - </p><p>Statue of Mauros - @O9/P10, 1st/2nd Floor - 137/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span></p><p>Statue of Coppernail - @R8/S9, 1st/2nd Floor - 83/170 hp - -7 to damage rolls TEHNT, <span style="color: Sienna">Marked</span>, <span style="color: Orange">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Cherub 1 - @T6, 3rd Floor - </p><p>Cherub 2 - @Q7, 2nd Floor -</p><p>Red Energy Mote 1 - @T6, 3rd floor Floor - 3/37 - <span style="color: DarkRed">Cursed</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Red Energy Mote 3 - @P11, 1st Floor - 30/37 - </p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - +1 to all defenses TENT - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 34/48 hp - +4 to attack until end of next turn.</p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statues: AC 21, R18</p><p>Red Mote: AC 16, R 15, W 15</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st14.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=2nd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd14.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=3rd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd14.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5118773, member: 41601"] Dane's jaw clinches down as he tries to shake off the resent mental assault. He tries to calm himself as he attempts to find a fault within the statue. [sblock=Action Point] Mykonos Sanctuary background saving throw: [URL="http://invisiblecastle.com/roller/view/2439822/"]1d20=9[/URL] Probing Attack: [URL="http://invisiblecastle.com/roller/view/2439825/"]Probing Attack vs Ref (1d20+9, 1d12+7=[14, 9], [4, 7])[/URL] 23 vs Ref for 11 pod. +4 to attack until end of next turn. **[/sblock] Still trying to regain his mental functions, Dane takes an invigorating assault to try to regain momentium in the fight. The dwarf is distracted during his swing, yet he is able to shake off the cherub's affliction. [sblock=Comeback Strike] [URL="http://invisiblecastle.com/roller/view/2439828/"]Comeback Strike vs AC (1d20+9, 2d12+7=[3, 9], [4, 3, 7])[/URL] I forgot to add the +4 so its a total of 16 vs AC, miss. Reliable. Still marking Coppernail. [URL="http://invisiblecastle.com/roller/view/2439829/"]Saving Throw (1d20=16)[/URL] Saved [/sblock] [COLOR="Sienna"]-''I call on Eefaystos!''[/COLOR] Hadrak says boldly. [COLOR="sienna"]''Get up, people!''[/COLOR] Incarnation and an Rurdev's wounds immediately close and they can move back into the fight. [sblock=OOC] Standard:Healer's Mercy Minor: Sustain Astral condemnation Incarnation and Rurdev spends a healing surge +5 hp Oh, and Coppernail is ridiculous. What's the point of me reducing its damage by 7 if that stupid statue always misses? **And yet Mauros doesn't seem to have this issue. Hurray for IC?** [/sblock] The crowd continues to move out of the theatre, though with some distance between them and the theatre some are slowing down as they continuously turn to view what's happening. In the center aisle, the crowd has enough composure to make way for Qynn. [COLOR=white]At the statue of Mauros steps close and strikes at him, the shifter counters with his own weapon, though he misses.[/COLOR] [COLOR=white][/COLOR] [COLOR=white][sblock=Interrupt]Use disruptive strike to try and prevent the hit. [url=http://invisiblecastle.com/roller/view/2440005/]disruptive strike vs mauros statue to prevent hit on me. (1d20+9=17, 1d8+5=8)[/url]Probably a miss. **Yup.**[/sblock][/COLOR] The ranger jumps into the orchestra pit and slashes at the statue of Coppernail inflicting just a minor wound. It's enough to cause a turning point however, and chips begins to crumble from the statue. [sblock=Actions] Shift to R10. Quarry coppernail Attack with twin strike: [url=http://invisiblecastle.com/roller/view/2440008/]twin strike vs coppernail and quarry (1d20+8=22, 1d20+9=11, 1d8+1=3, 1d8+1=2, 1d6=6)[/url]So 9 damage to coppernail.[/sblock] ------------------------------------------------------ Initiative! Round 6 [url=http://invisiblecastle.com/roller/view/2420735/]17[/url] - Rurdev - @Q11, 1st Floor - 31/46 - Acted [url=http://invisiblecastle.com/roller/view/2420736/]15[/url] - Qynn - N16, 1st Floor - 23/35 - [url=http://invisiblecastle.com/roller/view/2420731/]13[/url] - Incarnation - @V6, 3rd Floor - 16/47 - [COLOR="Red"][B]Bloodied[/B][/COLOR], dazed (save ends), Prone - [url=http://invisiblecastle.com/roller/view/2420739/]9[/url] - Enemies - Statue of Mauros - @O9/P10, 1st/2nd Floor - 137/170 hp - [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="Cyan"]Marked[/COLOR] Statue of Coppernail - @R8/S9, 1st/2nd Floor - 83/170 hp - -7 to damage rolls TEHNT, [COLOR="Sienna"]Marked[/COLOR], [COLOR="Orange"]Quarry[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] Cherub 1 - @T6, 3rd Floor - Cherub 2 - @Q7, 2nd Floor - Red Energy Mote 1 - @T6, 3rd floor Floor - 3/37 - [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] Red Energy Mote 3 - @P11, 1st Floor - 30/37 - [url=http://invisiblecastle.com/roller/view/2420737/]6[/url] - Hadrak - @U10, 1st Floor - +1 to all defenses TENT - [url=http://invisiblecastle.com/roller/view/2420733/]5[/url] - Dane - @S7, 1st Floor - 34/48 hp - +4 to attack until end of next turn. 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Red Mote: AC 16, R 15, W 15 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st14.png[/IMG][/sblock] [sblock=2nd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd14.png[/IMG][/sblock] [sblock=3rd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd14.png[/IMG][/sblock] [/QUOTE]
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Adv: A Night at the Opera; Judge TwoHeadsBarking
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