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Adv: A Night at the Opera; Judge TwoHeadsBarking
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5120526" data-attributes="member: 41601"><p>The warforged's eyes flare back with dark intent, and from the floor his focuses his ill will on the minion before him. He ducks aside the retaliation of the spark, and with a primal yell disintegrates the enemy. Dark and light power mix as it falls; however, it is not enough to shake the curse on his mind.</p><p></p><p>[sblock=Actions]EB from Prone. OA (approximate) <a href="http://invisiblecastle.com/roller/view/2440191/" target="_blank">Ref 12</a> misses (no CA on attacking prone targets ranged). **The red motes use melee a melee attack. Still doesnt hit**</p><p></p><p>Incarnation <a href="http://invisiblecastle.com/roller/view/2440192/" target="_blank">Hits and kills it.</a> <a href="http://invisiblecastle.com/roller/view/2440194/" target="_blank">Death explosion likely hits</a>, 5 radiant to Incarnation (but he gains 7 thp when it drops). <a href="http://invisiblecastle.com/roller/view/2440196/" target="_blank">Fail save.</a>[/sblock]</p><p></p><p>As the statue threatens to crush the shifter, Qynn summons his magic again, a cold shroud cushions the blow. Then he moves again, ready to strike, if needed.</p><p></p><p>[sblock=OOC]</p><p>The Mauros statue is still be marked by Qynn in your post</p><p></p><p>**This is just because you forgot to remove it right? You can see the mark, and it should still be there?**</p><p></p><p>Immediate Interrupt: Qynn is in 10 sq, so he can use his aegis of shielding interrupt to prevent 7 dam from Rurdev.</p><p></p><p>Move: Move to to S16</p><p>Standard: Prepare Chilling Blow against first enemy that enters reach.</p><p></p><p>**Did you really mean S16? I've placed you there. You're not really near any enemies.**</p><p>[/sblock]</p><p></p><p>The statue of Mauros moves back onto the stage, reaching down into the pit after the shifter. Rurdev is hit but manages to stay on his feet. Dane is not so lucky and a serious smash from Coppernail causes him to cough blood. In spite of his injuries he still forces away the follow up blow and evades the mental onslaught of one of the cherubs.</p><p></p><p>His fellow dwarf is less likely, as the other cherub swoops from the rafters into the seats and invades his mind.</p><p></p><p>The remaining mote presses on against Rurdev, and his radiant swoop proves effective.</p><p></p><p>[sblock=ooc]S.Mauros moves to P8/Q9.</p><p>Attacks Rurdev. <a href="http://invisiblecastle.com/roller/view/2442330/" target="_blank">24 vs AC. 9</a> damage. Rurdev is not knocked prone, because the DM selected the wrong ability for a reason unknown to the DM. I wouldn't take it back in live game, I'm not gonna do so here. </p><p></p><p>Qynn's Aegis does not go off again as it is an interrupt.</p><p></p><p>S.Coppernail vs Dane. <a href="http://invisiblecastle.com/roller/view/2442351/" target="_blank">Crit! 13 damage</a> due to Astral Condemnation and Dane is knocked prone.</p><p></p><p>Follow up <a href="http://invisiblecastle.com/roller/view/2442378/" target="_blank">16 vs AC, does not hit</a></p><p></p><p>Cherub 1 moves to U8, 5 ft up. This puts it in potential melee.</p><p>Attacks Hadrak. <a href="http://invisiblecastle.com/roller/view/2442361/" target="_blank">25 vs Reflex, Hit. 7</a> psychic damage. Dazed (save ends)</p><p></p><p>Cherub 2 misses Dane <a href="http://invisiblecastle.com/roller/view/2442366/" target="_blank">7 vs Reflex</a></p><p></p><p>Mote moves to Q11. Attacks Rurdev <a href="http://invisiblecastle.com/roller/view/2442372/" target="_blank">23 vs Refelex, hit. 7</a> radiant damage. [/sblock]</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 6</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @Q11, 1st Floor - 22/46 - <span style="color: Red"><strong>Bloodied</strong></span> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - S16, 1st Floor - 23/35 - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - <span style="color: Red"><strong>Bloodied</strong></span>, dazed (save ends), Prone - Acted </p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - </p><p>Statue of Mauros - @)P8/Q9, 1st/2nd Floor - 137/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span></p><p>Statue of Coppernail - @R8/S9, 1st/2nd Floor - 83/170 hp - -7 to damage rolls TEHNT, <span style="color: Sienna">Marked</span>, <span style="color: Orange">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Cherub 1 - @U8, 5 ft up - </p><p>Cherub 2 - @Q7, 2nd Floor -</p><p>Red Energy Mote 3 - @Q11, 1st Floor - 30/37 - </p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT, dazed (Save ends) - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 21/48 hp - +4 to attack until end of next turn, <span style="color: Red"><strong>Bloodied</strong></span>, Prone</p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statues: AC 21, R18</p><p>Red Mote: AC 16, R 15, W 15</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st15.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=2nd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd15.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=3rd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd15.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5120526, member: 41601"] The warforged's eyes flare back with dark intent, and from the floor his focuses his ill will on the minion before him. He ducks aside the retaliation of the spark, and with a primal yell disintegrates the enemy. Dark and light power mix as it falls; however, it is not enough to shake the curse on his mind. [sblock=Actions]EB from Prone. OA (approximate) [url=http://invisiblecastle.com/roller/view/2440191/]Ref 12[/url] misses (no CA on attacking prone targets ranged). **The red motes use melee a melee attack. Still doesnt hit** Incarnation [url=http://invisiblecastle.com/roller/view/2440192/]Hits and kills it.[/url] [url=http://invisiblecastle.com/roller/view/2440194/]Death explosion likely hits[/url], 5 radiant to Incarnation (but he gains 7 thp when it drops). [url=http://invisiblecastle.com/roller/view/2440196/]Fail save.[/url][/sblock] As the statue threatens to crush the shifter, Qynn summons his magic again, a cold shroud cushions the blow. Then he moves again, ready to strike, if needed. [sblock=OOC] The Mauros statue is still be marked by Qynn in your post **This is just because you forgot to remove it right? You can see the mark, and it should still be there?** Immediate Interrupt: Qynn is in 10 sq, so he can use his aegis of shielding interrupt to prevent 7 dam from Rurdev. Move: Move to to S16 Standard: Prepare Chilling Blow against first enemy that enters reach. **Did you really mean S16? I've placed you there. You're not really near any enemies.** [/sblock] The statue of Mauros moves back onto the stage, reaching down into the pit after the shifter. Rurdev is hit but manages to stay on his feet. Dane is not so lucky and a serious smash from Coppernail causes him to cough blood. In spite of his injuries he still forces away the follow up blow and evades the mental onslaught of one of the cherubs. His fellow dwarf is less likely, as the other cherub swoops from the rafters into the seats and invades his mind. The remaining mote presses on against Rurdev, and his radiant swoop proves effective. [sblock=ooc]S.Mauros moves to P8/Q9. Attacks Rurdev. [url=http://invisiblecastle.com/roller/view/2442330/]24 vs AC. 9[/url] damage. Rurdev is not knocked prone, because the DM selected the wrong ability for a reason unknown to the DM. I wouldn't take it back in live game, I'm not gonna do so here. Qynn's Aegis does not go off again as it is an interrupt. S.Coppernail vs Dane. [url=http://invisiblecastle.com/roller/view/2442351/]Crit! 13 damage[/url] due to Astral Condemnation and Dane is knocked prone. Follow up [url=http://invisiblecastle.com/roller/view/2442378/]16 vs AC, does not hit[/url] Cherub 1 moves to U8, 5 ft up. This puts it in potential melee. Attacks Hadrak. [url=http://invisiblecastle.com/roller/view/2442361/]25 vs Reflex, Hit. 7[/url] psychic damage. Dazed (save ends) Cherub 2 misses Dane [url=http://invisiblecastle.com/roller/view/2442366/]7 vs Reflex[/url] Mote moves to Q11. Attacks Rurdev [url=http://invisiblecastle.com/roller/view/2442372/]23 vs Refelex, hit. 7[/url] radiant damage. [/sblock] ------------------------------------------------------ Initiative! Round 6 [url=http://invisiblecastle.com/roller/view/2420735/]17[/url] - Rurdev - @Q11, 1st Floor - 22/46 - [COLOR="Red"][B]Bloodied[/B][/COLOR] - Acted [url=http://invisiblecastle.com/roller/view/2420736/]15[/url] - Qynn - S16, 1st Floor - 23/35 - Acted [url=http://invisiblecastle.com/roller/view/2420731/]13[/url] - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - [COLOR="Red"][B]Bloodied[/B][/COLOR], dazed (save ends), Prone - Acted [url=http://invisiblecastle.com/roller/view/2420739/]9[/url] - Enemies - Statue of Mauros - @)P8/Q9, 1st/2nd Floor - 137/170 hp - [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="Cyan"]Marked[/COLOR] Statue of Coppernail - @R8/S9, 1st/2nd Floor - 83/170 hp - -7 to damage rolls TEHNT, [COLOR="Sienna"]Marked[/COLOR], [COLOR="Orange"]Quarry[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] Cherub 1 - @U8, 5 ft up - Cherub 2 - @Q7, 2nd Floor - Red Energy Mote 3 - @Q11, 1st Floor - 30/37 - [url=http://invisiblecastle.com/roller/view/2420737/]6[/url] - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT, dazed (Save ends) - [url=http://invisiblecastle.com/roller/view/2420733/]5[/url] - Dane - @S7, 1st Floor - 21/48 hp - +4 to attack until end of next turn, [COLOR="Red"][B]Bloodied[/B][/COLOR], Prone 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Red Mote: AC 16, R 15, W 15 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st15.png[/IMG][/sblock] [sblock=2nd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd15.png[/IMG][/sblock] [sblock=3rd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd15.png[/IMG][/sblock] [/QUOTE]
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