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Adv: A Night at the Opera; Judge TwoHeadsBarking
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5120931" data-attributes="member: 41601"><p>Hadrak is reeling from the mote'S attack and can't shake off the effect. He starts shooting a barrage of radiant energy at Coppernail to compensate, to some success.</p><p></p><p>[sblock=Actions]</p><p></p><p>Standard: Lance of Faith vs Coppernail</p><p>Action Point: Daunting Light vs Coppernail</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2442903/" target="_blank">Lance of Faith vs Ref, AP<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />aunting Light vs Reflex vs Ref (1d20+8=25, 1d6+7=12, 1d20+8=14, 2d10+7=17)</a></p><p></p><p>Lance of faith hit, Hadrak keeps the +1 to defenses TENT, 12 pod, Rurdev gains +4 Temporary hp</p><p></p><p>I doubt that daunting light hits, if it does it grants Combat advantage to Dane against Coppernail TENT **Nope, it doesn't hit**</p><p></p><p>I didn't sustain Astral condemnation (damn dazed condition)</p><p> </p><p>Save</p><p><a href="http://invisiblecastle.com/roller/view/2442897/" target="_blank">save (1d20=9)</a></p><p>fail</p><p></p><p>***Mwuhahahahahahahaha***</p><p>[/sblock]</p><p></p><p>The patrons clear out more slowly now, with groups forming at the doorways to watch the fighting.</p><p></p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 7</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @Q11, 1st Floor - 22/46 - <span style="color: Red"><strong>Bloodied</strong></span> - </p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - S16, 1st Floor - 23/35 - </p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - <span style="color: Red"><strong>Bloodied</strong></span>, dazed (save ends), Prone - </p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - </p><p>Statue of Mauros - @)P8/Q9, 1st/2nd Floor - 137/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span></p><p>Statue of Coppernail - @R8/S9, 1st/2nd Floor - 45/170 hp - COLOR="Sienna"]Marked[/COLOR], <span style="color: Orange">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Cherub 1 - @U8, 5 ft up - </p><p>Cherub 2 - @Q7, 2nd Floor -</p><p>Red Energy Mote 3 - @Q11, 1st Floor - 30/37 - </p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT, dazed (Save ends) - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 45/48 hp - </p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statues: AC 21, R18</p><p>Red Mote: AC 16, R 15, W 15</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st16.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=2nd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd16.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=3rd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd16.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5120931, member: 41601"] Hadrak is reeling from the mote'S attack and can't shake off the effect. He starts shooting a barrage of radiant energy at Coppernail to compensate, to some success. [sblock=Actions] Standard: Lance of Faith vs Coppernail Action Point: Daunting Light vs Coppernail [url=http://invisiblecastle.com/roller/view/2442903/]Lance of Faith vs Ref, AP:Daunting Light vs Reflex vs Ref (1d20+8=25, 1d6+7=12, 1d20+8=14, 2d10+7=17)[/url] Lance of faith hit, Hadrak keeps the +1 to defenses TENT, 12 pod, Rurdev gains +4 Temporary hp I doubt that daunting light hits, if it does it grants Combat advantage to Dane against Coppernail TENT **Nope, it doesn't hit** I didn't sustain Astral condemnation (damn dazed condition) Save [url=http://invisiblecastle.com/roller/view/2442897/]save (1d20=9)[/url] fail ***Mwuhahahahahahahaha*** [/sblock] The patrons clear out more slowly now, with groups forming at the doorways to watch the fighting. ------------------------------------------------------ Initiative! Round 7 [url=http://invisiblecastle.com/roller/view/2420735/]17[/url] - Rurdev - @Q11, 1st Floor - 22/46 - [COLOR="Red"][B]Bloodied[/B][/COLOR] - [url=http://invisiblecastle.com/roller/view/2420736/]15[/url] - Qynn - S16, 1st Floor - 23/35 - [url=http://invisiblecastle.com/roller/view/2420731/]13[/url] - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - [COLOR="Red"][B]Bloodied[/B][/COLOR], dazed (save ends), Prone - [url=http://invisiblecastle.com/roller/view/2420739/]9[/url] - Enemies - Statue of Mauros - @)P8/Q9, 1st/2nd Floor - 137/170 hp - [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="Cyan"]Marked[/COLOR] Statue of Coppernail - @R8/S9, 1st/2nd Floor - 45/170 hp - COLOR="Sienna"]Marked[/COLOR], [COLOR="Orange"]Quarry[/COLOR], [COLOR="Red"][B]Bloodied[/B][/COLOR] Cherub 1 - @U8, 5 ft up - Cherub 2 - @Q7, 2nd Floor - Red Energy Mote 3 - @Q11, 1st Floor - 30/37 - [url=http://invisiblecastle.com/roller/view/2420737/]6[/url] - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT, dazed (Save ends) - [url=http://invisiblecastle.com/roller/view/2420733/]5[/url] - Dane - @S7, 1st Floor - 45/48 hp - 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Red Mote: AC 16, R 15, W 15 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st16.png[/IMG][/sblock] [sblock=2nd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd16.png[/IMG][/sblock] [sblock=3rd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd16.png[/IMG][/sblock] [/QUOTE]
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