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Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5126382" data-attributes="member: 41601"><p>Dane uses his axe to help him stand up. <em><span style="color: olive">So elf, ya back from pickin' dasies din?</span></em></p><p></p><p>The statues as if senses a change in position from the dwarf, both suddenly slam their weapons down. Dane keeps his shield in front of the stone orb, only to catch the slab of coppernail's sword in the back of legs. He hits the ground hard and the wind flys from him.</p><p></p><p>[sblock=Action] Stand from Prone</p><p></p><p>**When Dane stands from prone he provokes an immediate reaction from each statue. <a href="http://invisiblecastle.com/roller/view/2449263/" target="_blank">12 misses AC.</a> Then <a href="http://invisiblecastle.com/roller/view/2449269/" target="_blank">27, hits. 13</a> damage. Dane is knocked prone.</p><p></p><p>Stand your Ground. <a href="http://invisiblecastle.com/roller/view/2449275/" target="_blank">1</a> Thats a failure. Dane is knocked prone and his turn is ended.**</p><p></p><p><s><a href="http://invisiblecastle.com/roller/view/2448098/" target="_blank">Brash Strike (1d20+13, 1d12+10=[19, 13], [6, 10])</a> AC: 32 for 16 pod. Down it goes!</s> [/sblock] </p><p></p><p><span style="color: sienna">-''You guys are really competing for my attention...''</span> Hadrak mutters, trying to figure who needs the most assistance.</p><p></p><p>He wields his holy symbol and strike with divine might the large statue of Maros then spread some healing powers bewteen Quynn and Rurdev.</p><p></p><p><span style="color: Sienna">-''Easy target...''</span></p><p></p><p>[sblock=Actions]</p><p>I am no longer dazed as per the previous free save through my AP. **fixed**</p><p></p><p>Standard</p><p><a href="http://invisiblecastle.com/roller/view/2448905/" target="_blank">sacred flame vs Maros Ref (1d20+8=19, 1d6+7=13)</a> if a hit, Quynn gains 4 thp and Hadrak gains +1 defenses TENT **its a hit**</p><p></p><p>Minor: Healing word on Rurdev</p><p><a href="http://invisiblecastle.com/roller/view/2448909/" target="_blank">Healing word on Rurdev (11+1d6+5=18)</a> reagins 18 hp total, spend 1 HS, gains +2 to all defenses TENT (That's from my new feat defensive healing word).</p><p></p><p>Quynn has less HP, but he's not engaged with the statue so I opted for Rurdev to get the healing word. +4 thp ought to help Quynn against the mote.</p><p>[/sblock]</p><p></p><p>As the right rages, the remaining patron's continue to linger. Art (Essam) sticks his shiny head out of the hole in the stage floor, just long enough to let an echoing note rattle through Coppernail. The pitch seems strangely accurate and precise and the statue crumbles to the floor.</p><p></p><p>[sblock=ooc]When coppernail falls, everyone gains an Action Point.[/sblock]</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 8</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @S10, 1st Floor - 42/46 - <span style="color: Red"><strong>Bloodied</strong></span>, +2 to all defenses TEHNT - </p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - R12, 1st Floor - 18/35 +4 thp - </p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - <span style="color: Red"><strong>Bloodied</strong></span>, Prone - </p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - </p><p>Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 137/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span></p><p>Cherub 1 - @U8, 5 ft up - </p><p>Cherub 2 - @Q7, 2nd Floor - -12 hp -</p><p>Red Energy Mote 3 - @Q11, 1st Floor - 30/37 - </p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 26/48 hp - prone - </p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statues: AC 21, R18</p><p>Red Mote: AC 16, R 15, W 15</p><p>Cherub: R 14</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st18.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=2nd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd18.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=3rd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd18.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5126382, member: 41601"] Dane uses his axe to help him stand up. [I][COLOR=olive]So elf, ya back from pickin' dasies din?[/COLOR][/I] The statues as if senses a change in position from the dwarf, both suddenly slam their weapons down. Dane keeps his shield in front of the stone orb, only to catch the slab of coppernail's sword in the back of legs. He hits the ground hard and the wind flys from him. [sblock=Action] Stand from Prone **When Dane stands from prone he provokes an immediate reaction from each statue. [url=http://invisiblecastle.com/roller/view/2449263/]12 misses AC.[/url] Then [url=http://invisiblecastle.com/roller/view/2449269/]27, hits. 13[/url] damage. Dane is knocked prone. Stand your Ground. [url=http://invisiblecastle.com/roller/view/2449275/]1[/url] Thats a failure. Dane is knocked prone and his turn is ended.** [s][URL="http://invisiblecastle.com/roller/view/2448098/"]Brash Strike (1d20+13, 1d12+10=[19, 13], [6, 10])[/URL] AC: 32 for 16 pod. Down it goes![/s] [/sblock] [COLOR="sienna"]-''You guys are really competing for my attention...''[/COLOR] Hadrak mutters, trying to figure who needs the most assistance. He wields his holy symbol and strike with divine might the large statue of Maros then spread some healing powers bewteen Quynn and Rurdev. [COLOR="Sienna"]-''Easy target...''[/COLOR] [sblock=Actions] I am no longer dazed as per the previous free save through my AP. **fixed** Standard [url=http://invisiblecastle.com/roller/view/2448905/]sacred flame vs Maros Ref (1d20+8=19, 1d6+7=13)[/url] if a hit, Quynn gains 4 thp and Hadrak gains +1 defenses TENT **its a hit** Minor: Healing word on Rurdev [url=http://invisiblecastle.com/roller/view/2448909/]Healing word on Rurdev (11+1d6+5=18)[/url] reagins 18 hp total, spend 1 HS, gains +2 to all defenses TENT (That's from my new feat defensive healing word). Quynn has less HP, but he's not engaged with the statue so I opted for Rurdev to get the healing word. +4 thp ought to help Quynn against the mote. [/sblock] As the right rages, the remaining patron's continue to linger. Art (Essam) sticks his shiny head out of the hole in the stage floor, just long enough to let an echoing note rattle through Coppernail. The pitch seems strangely accurate and precise and the statue crumbles to the floor. [sblock=ooc]When coppernail falls, everyone gains an Action Point.[/sblock] ------------------------------------------------------ Initiative! Round 8 [url=http://invisiblecastle.com/roller/view/2420735/]17[/url] - Rurdev - @S10, 1st Floor - 42/46 - [COLOR="Red"][B]Bloodied[/B][/COLOR], +2 to all defenses TEHNT - [url=http://invisiblecastle.com/roller/view/2420736/]15[/url] - Qynn - R12, 1st Floor - 18/35 +4 thp - [url=http://invisiblecastle.com/roller/view/2420731/]13[/url] - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - [COLOR="Red"][B]Bloodied[/B][/COLOR], Prone - [url=http://invisiblecastle.com/roller/view/2420739/]9[/url] - Enemies - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 137/170 hp - [COLOR="DarkRed"]Cursed[/COLOR], [COLOR="Cyan"]Marked[/COLOR] Cherub 1 - @U8, 5 ft up - Cherub 2 - @Q7, 2nd Floor - -12 hp - Red Energy Mote 3 - @Q11, 1st Floor - 30/37 - [url=http://invisiblecastle.com/roller/view/2420737/]6[/url] - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT - [url=http://invisiblecastle.com/roller/view/2420733/]5[/url] - Dane - @S7, 1st Floor - 26/48 hp - prone - 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Red Mote: AC 16, R 15, W 15 Cherub: R 14 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st18.png[/IMG][/sblock] [sblock=2nd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd18.png[/IMG][/sblock] [sblock=3rd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd18.png[/IMG][/sblock] [/QUOTE]
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Adv: A Night at the Opera; Judge TwoHeadsBarking
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