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Adv: A Night at the Opera; Judge TwoHeadsBarking
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5127941" data-attributes="member: 41601"><p>Dane regains his composure and focuses his energy into the moment. <span style="color: olive"><em>Oye, gonna fel dat in da mornin'.</em></span></p><p> </p><p>He attempts to stand from his prone position, but the wizard knocks him down once more, as if targeting his movement.</p><p> </p><p>[sblock=Actions] Minor Second Wind, 12 hps & +2 all def TENT.</p><p>Move: Stand from Prone</p><p>**Immediate action from Mauros. <a href="http://invisiblecastle.com/roller/view/2451101/" target="_blank">23 vs AC, including -2 from mark, and +2 from CA. Hit. 17</a> damage. Dane stays prone and his turn is ended.**</p><p></p><p><s>Standard: <a href="http://invisiblecastle.com/roller/view/2450707/" target="_blank">Basic Attack vs AC (1d20+9, 1d12+7=[14, 9], [2, 7])</a> AC 23, 9 pod</s> [/sblock]</p><p></p><p>Ignoring the Cherub blasting away from barely 10 feet, Hadrak launches a deadly barrage of holy light against the giant statue, the afterglow of it invigorating Dane and Rurdev.</p><p></p><p><span style="color: Sienna">-''You gonna have to try harder you little cherub. See, I am ignoring you, you ain't even worthy of an attack. How does that make you feel?''</span></p><p></p><p>[sblock=Actions]</p><p>Standard + AP, 2 sacred flames</p><p><a href="http://invisiblecastle.com/roller/view/2450782/" target="_blank">vs Maros (1d20+8=26, 1d6+7=10, 1d20+8=27, 1d6+7=13)</a> </p><p></p><p>Yay, +4 thp to Dane and Rurdev, +1 defenses TENT to Hadrak.</p><p></p><p>Move Action: I moon the Cherub. I am fine with taking a few hits for the team. keep 'em coming. </p><p>[/sblock]</p><p></p><p>Rurdev growls back at the orb, taking the pain in stride. <span style="color: plum">"Not going down easy huh?"</span> The shifter crosses his blades in front of him, a scissoring strike at the orb, but he nearly cuts off his own arm instead.</p><p> </p><p>[sblock=Actions]Twin strike the orb. Ha! Two nat ones. <a href="http://invisiblecastle.com/roller/view/2451019/" target="_blank">1d20+8=9, 1d20+9=10, 1d8+3=10, 1d8+3=10, 1d6=2</a>[/sblock]</p><p></p><p>Qynn suspects a hex, seeing the shifter fumbling and his sword awarded. At least, he is still connected to the statue. He reaches further inside and finally manages to destroy the sphere. Now he can help the priest!</p><p></p><p>[sblock=OOC]</p><p></p><p>Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn.</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2451024/" target="_blank">Frigid Blade (1d20+9=13, 1d8+5=9)</a></p><p>AP: <a href="http://invisiblecastle.com/roller/view/2451026/" target="_blank">AP Frigid Blade (1d20+9=19, 1d8+5=13)</a>\</p><p></p><p>** the orb explodes! <a href="http://invisiblecastle.com/roller/view/2451111/" target="_blank">Damaging no one</a>**</p><p>Move to V10, avoiding OAs.</p><p>[/sblock]</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 9</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @R10, 1st Floor - 27/46 +4 thp - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - @V10, 1st Floor - 18/35 +4 thp - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - <span style="color: Red"><strong>Bloodied</strong></span> - </p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - Acted</p><p>Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 107/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span></p><p>Cherub 1 - @U8, 5 ft up - 31/31 hp -</p><p>Red Energy Mote 3 - @Q11, 1st Floor - 2/37 - <span style="color: Red"><strong>Bloodied</strong></span></p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 7/48 hp +4 thp - +2 to all defenses TENT, <span style="color: Red"><strong>Bloodied</strong></span>, prone - </p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statues: AC 21, R18</p><p>Red Mote: AC 16, R 15, W 15</p><p>Cherub: R 14</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st20.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=2nd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd20.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=3rd Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd20.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5127941, member: 41601"] Dane regains his composure and focuses his energy into the moment. [COLOR=olive][I]Oye, gonna fel dat in da mornin'.[/I][/COLOR] He attempts to stand from his prone position, but the wizard knocks him down once more, as if targeting his movement. [sblock=Actions] Minor Second Wind, 12 hps & +2 all def TENT. Move: Stand from Prone **Immediate action from Mauros. [URL="http://invisiblecastle.com/roller/view/2451101/"]23 vs AC, including -2 from mark, and +2 from CA. Hit. 17[/URL] damage. Dane stays prone and his turn is ended.** [s]Standard: [URL="http://invisiblecastle.com/roller/view/2450707/"]Basic Attack vs AC (1d20+9, 1d12+7=[14, 9], [2, 7])[/URL] AC 23, 9 pod[/s] [/sblock] Ignoring the Cherub blasting away from barely 10 feet, Hadrak launches a deadly barrage of holy light against the giant statue, the afterglow of it invigorating Dane and Rurdev. [COLOR=Sienna]-''You gonna have to try harder you little cherub. See, I am ignoring you, you ain't even worthy of an attack. How does that make you feel?''[/COLOR] [sblock=Actions] Standard + AP, 2 sacred flames [URL="http://invisiblecastle.com/roller/view/2450782/"]vs Maros (1d20+8=26, 1d6+7=10, 1d20+8=27, 1d6+7=13)[/URL] Yay, +4 thp to Dane and Rurdev, +1 defenses TENT to Hadrak. Move Action: I moon the Cherub. I am fine with taking a few hits for the team. keep 'em coming. [/sblock] Rurdev growls back at the orb, taking the pain in stride. [COLOR=plum]"Not going down easy huh?"[/COLOR] The shifter crosses his blades in front of him, a scissoring strike at the orb, but he nearly cuts off his own arm instead. [sblock=Actions]Twin strike the orb. Ha! Two nat ones. [URL="http://invisiblecastle.com/roller/view/2451019/"]1d20+8=9, 1d20+9=10, 1d8+3=10, 1d8+3=10, 1d6=2[/URL][/sblock] Qynn suspects a hex, seeing the shifter fumbling and his sword awarded. At least, he is still connected to the statue. He reaches further inside and finally manages to destroy the sphere. Now he can help the priest! [sblock=OOC] Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam fromthe first hit of the Mauros statue attacking anyone but Qynn. Standard: [URL="http://invisiblecastle.com/roller/view/2451024/"]Frigid Blade (1d20+9=13, 1d8+5=9)[/URL] AP: [URL="http://invisiblecastle.com/roller/view/2451026/"]AP Frigid Blade (1d20+9=19, 1d8+5=13)[/URL]\ ** the orb explodes! [URL="http://invisiblecastle.com/roller/view/2451111/"]Damaging no one[/URL]** Move to V10, avoiding OAs. [/sblock] ------------------------------------------------------ Initiative! Round 9 [URL="http://invisiblecastle.com/roller/view/2420735/"]17[/URL] - Rurdev - @R10, 1st Floor - 27/46 +4 thp - Acted [URL="http://invisiblecastle.com/roller/view/2420736/"]15[/URL] - Qynn - @V10, 1st Floor - 18/35 +4 thp - Acted [URL="http://invisiblecastle.com/roller/view/2420731/"]13[/URL] - Incarnation - @V6, 3rd Floor - 11/47 +7 thp - [COLOR=Red][B]Bloodied[/B][/COLOR] - [URL="http://invisiblecastle.com/roller/view/2420739/"]9[/URL] - Enemies - Acted Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 107/170 hp - [COLOR=DarkRed]Cursed[/COLOR], [COLOR=Cyan]Marked[/COLOR] Cherub 1 - @U8, 5 ft up - 31/31 hp - Red Energy Mote 3 - @Q11, 1st Floor - 2/37 - [COLOR=Red][B]Bloodied[/B][/COLOR] [URL="http://invisiblecastle.com/roller/view/2420737/"]6[/URL] - Hadrak - @U10, 1st Floor - 40/47 hp - +1 to all defenses TENT - [URL="http://invisiblecastle.com/roller/view/2420733/"]5[/URL] - Dane - @S7, 1st Floor - 7/48 hp +4 thp - +2 to all defenses TENT, [COLOR=Red][B]Bloodied[/B][/COLOR], prone - 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Red Mote: AC 16, R 15, W 15 Cherub: R 14 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st20.png[/IMG][/sblock] [sblock=2nd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final2nd20.png[/IMG][/sblock] [sblock=3rd Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final3rd20.png[/IMG][/sblock] [/QUOTE]
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