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<blockquote data-quote="ScorpiusRisk" data-source="post: 5130881" data-attributes="member: 41601"><p>Hadrak blindly fire away and luckily hits the giant statue.</p><p></p><p><span style="color: Sienna">-''Take that you Cherub! Oh, uh, yeah, take that, lump of tin. You are the one I was aiming for all along!''</span></p><p></p><p>[sblock=Actions]</p><p>Standard vs Mauros</p><p><a href="http://invisiblecastle.com/roller/view/2452527/" target="_blank">1d20+8=21, 1d6+7=8</a> </p><p></p><p>+4 tho to Dane, 1 defenses TENT to Hadrak</p><p></p><p>Save</p><p><a href="http://invisiblecastle.com/roller/view/2452529/" target="_blank">1d20=14</a> </p><p>[/sblock]</p><p></p><p>Dane stick his arm out from under the shield toward the crowd at the entrances. He gives a meaty thumbs up, then quickly tucks it back under the shield. The audience some which had quieted down with concern, give a loud cheer.</p><p> </p><p>He finds his other healing potion and holds on to it tightly as the blood coating his hands is thick and jelly like. After Dane finishes the elixir, he starts to finger his axe.</p><p> </p><p>[sblock=Actions] </p><p>Standard: Total defense +2 all def until starts of next turn. </p><p>Minor: Pull Healing potion. </p><p>Minor: Drink potion gain 10 hps.</p><p>[/sblock]</p><p></p><p>Qynn pursues and attacks the cherub, ice coating and stopping the enemy. <span style="color: DeepSkyBlue">"You remain here!"</span> Although not needed lately, his magic still sticks to the statue.</p><p></p><p>[sblock=OOC]</p><p></p><p>Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.</p><p></p><p>Move: to U8</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2453520/" target="_blank">Chilling Blow (1d20+9=21, 1d8+5=6)</a></p><p></p><p>[sblock=Mini stat block]</p><p><span style="color: DeepSkyBlue">Qynn</span></p><p><strong>Perception</strong>: 18 <strong>Insight</strong>: 13 Low-light Vision</p><p><strong>AC</strong> 21 <strong>Fortitude</strong> 13 <strong>Reflex</strong> 15 <strong>Will</strong> 16</p><p><strong>Hit Points</strong>: 18 / 35 <strong>Bloodied</strong>: 17</p><p><strong>Temporary Hit Points</strong>: 4</p><p><strong>Resist</strong>: -</p><p><strong>Saving Throw:</strong> +5 vs Charm</p><p><strong>Action Points</strong>: 1 <strong>Second Wind</strong>: 0</p><p><strong>Healing Surge</strong>:8 <strong>Surges per day</strong>: 7 / 10</p><p><strong>At-Will Powers:</strong> <span style="color: Lime">Aegis of Shielding, Sword Burst, Frigid Blade</span></p><p><strong>Encounter Powers</strong>: <s><span style="color: Red">Feystep, Channeling Shield, Chilling Blow</span></s></p><p><strong>Daily Powers</strong>: <span style="color: Gray"><s>Sweeping Frostblade</s></span></p><p></p><p><strong>Condition:</strong> -</p><p></p><p>Gold received: 320gp, 16sp</p><p></p><p>[/sblock][/sblock]</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 11</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC - </p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, - </p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Enemies - </p><p>Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 88/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span>, <span style="color: DarkOrchid">Quarry</span></p><p>Cherub 1 - @T10, hovering above stage - 6/31 hp - <span style="color: Red"><strong>Bloodied</strong></span></p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 27/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, prone - </p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statues: AC 21, R18</p><p>Cherub: AC 16, R 14</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st25.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5130881, member: 41601"] Hadrak blindly fire away and luckily hits the giant statue. [COLOR="Sienna"]-''Take that you Cherub! Oh, uh, yeah, take that, lump of tin. You are the one I was aiming for all along!''[/COLOR] [sblock=Actions] Standard vs Mauros [url=http://invisiblecastle.com/roller/view/2452527/]1d20+8=21, 1d6+7=8[/url] +4 tho to Dane, 1 defenses TENT to Hadrak Save [url=http://invisiblecastle.com/roller/view/2452529/]1d20=14[/url] [/sblock] Dane stick his arm out from under the shield toward the crowd at the entrances. He gives a meaty thumbs up, then quickly tucks it back under the shield. The audience some which had quieted down with concern, give a loud cheer. He finds his other healing potion and holds on to it tightly as the blood coating his hands is thick and jelly like. After Dane finishes the elixir, he starts to finger his axe. [sblock=Actions] Standard: Total defense +2 all def until starts of next turn. Minor: Pull Healing potion. Minor: Drink potion gain 10 hps. [/sblock] Qynn pursues and attacks the cherub, ice coating and stopping the enemy. [COLOR=DeepSkyBlue]"You remain here!"[/COLOR] Although not needed lately, his magic still sticks to the statue. [sblock=OOC] Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn. Move: to U8 Standard: [url=http://invisiblecastle.com/roller/view/2453520/]Chilling Blow (1d20+9=21, 1d8+5=6)[/url] [sblock=Mini stat block] [COLOR=DeepSkyBlue]Qynn[/COLOR] [B]Perception[/B]: 18 [B]Insight[/B]: 13 Low-light Vision [B]AC[/B] 21 [B]Fortitude[/B] 13 [B]Reflex[/B] 15 [B]Will[/B] 16 [B]Hit Points[/B]: 18 / 35 [B]Bloodied[/B]: 17 [B]Temporary Hit Points[/B]: 4 [B]Resist[/B]: - [B]Saving Throw:[/B] +5 vs Charm [B]Action Points[/B]: 1 [B]Second Wind[/B]: 0 [B]Healing Surge[/B]:8 [B]Surges per day[/B]: 7 / 10 [B]At-Will Powers:[/B] [COLOR=Lime]Aegis of Shielding, Sword Burst, Frigid Blade[/COLOR] [B]Encounter Powers[/B]: [COLOR=Red][s][/s][/COLOR][s][COLOR=Red]Feystep, Channeling Shield, Chilling Blow[/COLOR][COLOR=Red][/COLOR][/s][COLOR=Red][/COLOR] [B]Daily Powers[/B]: [COLOR=Gray][s]Sweeping Frostblade[/s][/COLOR] [B]Condition:[/B] - Gold received: 320gp, 16sp [/sblock][/sblock] ------------------------------------------------------ Initiative! Round 11 [URL="http://invisiblecastle.com/roller/view/2420735/"]17[/URL] - Rurdev - @R10, 1st Floor - 27/46 +4 thp - +2 AC - [URL="http://invisiblecastle.com/roller/view/2420736/"]15[/URL] - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted [URL="http://invisiblecastle.com/roller/view/2420731/"]13[/URL] - Incarnation - @V6, 3rd Floor - 27/47 +7 thp - +2 AC, - [URL="http://invisiblecastle.com/roller/view/2420739/"]9[/URL] - Enemies - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 88/170 hp - [COLOR=DarkRed]Cursed[/COLOR], [COLOR=Cyan]Marked[/COLOR], [COLOR="DarkOrchid"]Quarry[/COLOR] Cherub 1 - @T10, hovering above stage - 6/31 hp - [COLOR=Red][B]Bloodied[/B][/COLOR] [URL="http://invisiblecastle.com/roller/view/2420737/"]6[/URL] - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT - [URL="http://invisiblecastle.com/roller/view/2420733/"]5[/URL] - Dane - @S7, 1st Floor - 27/48 hp +4 thp - +2 AC, +2 to all defenses TSNT, prone - 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Cherub: AC 16, R 14 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st25.png[/IMG][/sblock] [/QUOTE]
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