Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5136219" data-attributes="member: 41601"><p>Dane gives an axe salute to the crowd with a Billy Mays smile as his left eye starts to swell shut. He then shakes out his bad leg and gets ready for the next assault.</p><p> </p><p><em><span style="color: olive">Can's swamon swat dat gnat?</span></em></p><p></p><p>Incarnation focuses his attention on the construct a moment, determining its weakneses.</p><p></p><p>As the cherub crumbles to frozen pebbles after Qynn last attack, he continues his shielding magic around the false Mauros.</p><p></p><p>[sblock=OOC]</p><p></p><p>Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2456287/" target="_blank">Frigid Blade (1d20+9=16, 1d8+5=9)</a></p><p></p><p>[/sblock]</p><p></p><p>Incarnation circles around the statue and releases another bolt, but his aim is skewed by the surrounding curtains.</p><p></p><p>[sblock=OOC]: Move to N6 to get concealment, EB Mauros <a href="http://invisiblecastle.com/roller/view/2457808/" target="_blank">Misses.</a>[/sblock]</p><p></p><p>Rurdev's blades fly in another flurry of strikes, the divine magic causing him to overcompensate. The second finds a crack in the side of the construct's knee, and the third sinks even deeper into that same area. The final strike from his weapon takes off the creature's thumb.</p><p> </p><p>[sblock=Actions]Stand where I am, so I get flanking. Twin strike, and then AP and twin strike again. <a href="http://invisiblecastle.com/roller/view/2459255/" target="_blank">Twin strike twice with flanking and bonus on first attack (1d20+12=16, 1d20+11=24, 1d20+10=30, 1d20+11=29, 1d8+3=8, 1d8+3=5, 1d8+3=7, 1d8+3=10)</a>Three hits total(one of them crit(non magic scimitar) Couln't fit quarry on, so I added to the extra crit die. <a href="http://invisiblecastle.com/roller/view/2459258/" target="_blank">quarry and high crit (1d6=6, 1d8=4)</a> 36 damage total. [/sblock]</p><p></p><p>As bit of the statue flakes away it turns to meet the ever attacking shifter. The orb slams hard into Rurdev's crossed swords, but even with Qynn's magic he is forced onto the ground. </p><p></p><p>Perhaps seeing its time fading, the statue adjusts into a flurry coming round back to Dane, who deflects with his shield and then on top of Rurdev again. With his elbows propped against the floor of the stage, he resists the blow.</p><p></p><p>[sblock=ooc]<a href="http://invisiblecastle.com/roller/view/2460000/" target="_blank">Crit vs Rurdev</a> 16 damage. -7 from Aegis. 9 damage and Rurdev falls prone.</p><p> </p><p>I was going to auto yield ground for you but its a reaction shift and your prone.</p><p></p><p>The statue spends an Action Point to attack Dane. <a href="http://invisiblecastle.com/roller/view/2460014/" target="_blank">11 vs AC</a> Miss. </p><p></p><p>The statue attacks Rurdev at the end of his turn. <a href="http://invisiblecastle.com/roller/view/2460015/" target="_blank">10, Miss</a></p><p>[/sblock]</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 12</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @N6, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 42/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span>, <span style="color: DarkOrchid">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 18/48 hp - +2 AC, +2 to all defenses TSNT, <span style="color: Red"><strong>Bloodied</strong></span> - </p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Statues: AC 21, R18</p><p>Cherub: AC 16, R 14</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st27.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5136219, member: 41601"] Dane gives an axe salute to the crowd with a Billy Mays smile as his left eye starts to swell shut. He then shakes out his bad leg and gets ready for the next assault. [I][COLOR=olive]Can's swamon swat dat gnat?[/COLOR][/I] Incarnation focuses his attention on the construct a moment, determining its weakneses. As the cherub crumbles to frozen pebbles after Qynn last attack, he continues his shielding magic around the false Mauros. [sblock=OOC] Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn. Standard: [url=http://invisiblecastle.com/roller/view/2456287/]Frigid Blade (1d20+9=16, 1d8+5=9)[/url] [/sblock] Incarnation circles around the statue and releases another bolt, but his aim is skewed by the surrounding curtains. [sblock=OOC]: Move to N6 to get concealment, EB Mauros [url=http://invisiblecastle.com/roller/view/2457808/]Misses.[/url][/sblock] Rurdev's blades fly in another flurry of strikes, the divine magic causing him to overcompensate. The second finds a crack in the side of the construct's knee, and the third sinks even deeper into that same area. The final strike from his weapon takes off the creature's thumb. [sblock=Actions]Stand where I am, so I get flanking. Twin strike, and then AP and twin strike again. [URL="http://invisiblecastle.com/roller/view/2459255/"]Twin strike twice with flanking and bonus on first attack (1d20+12=16, 1d20+11=24, 1d20+10=30, 1d20+11=29, 1d8+3=8, 1d8+3=5, 1d8+3=7, 1d8+3=10)[/URL]Three hits total(one of them crit(non magic scimitar) Couln't fit quarry on, so I added to the extra crit die. [URL="http://invisiblecastle.com/roller/view/2459258/"]quarry and high crit (1d6=6, 1d8=4)[/URL] 36 damage total. [/sblock] As bit of the statue flakes away it turns to meet the ever attacking shifter. The orb slams hard into Rurdev's crossed swords, but even with Qynn's magic he is forced onto the ground. Perhaps seeing its time fading, the statue adjusts into a flurry coming round back to Dane, who deflects with his shield and then on top of Rurdev again. With his elbows propped against the floor of the stage, he resists the blow. [sblock=ooc][url=http://invisiblecastle.com/roller/view/2460000/]Crit vs Rurdev[/url] 16 damage. -7 from Aegis. 9 damage and Rurdev falls prone. I was going to auto yield ground for you but its a reaction shift and your prone. The statue spends an Action Point to attack Dane. [url=http://invisiblecastle.com/roller/view/2460014/]11 vs AC[/url] Miss. The statue attacks Rurdev at the end of his turn. [url=http://invisiblecastle.com/roller/view/2460015/]10, Miss[/url] [/sblock] ------------------------------------------------------ Initiative! Round 12 [URL="http://invisiblecastle.com/roller/view/2420735/"]17[/URL] - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted [URL="http://invisiblecastle.com/roller/view/2420736/"]15[/URL] - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted [URL="http://invisiblecastle.com/roller/view/2420731/"]13[/URL] - Incarnation - @N6, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted [URL="http://invisiblecastle.com/roller/view/2420739/"]9[/URL] - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 42/170 hp - [COLOR=DarkRed]Cursed[/COLOR], [COLOR=Cyan]Marked[/COLOR], [COLOR="DarkOrchid"]Quarry[/COLOR], [COLOR=Red][B]Bloodied[/B][/COLOR] - Acted [URL="http://invisiblecastle.com/roller/view/2420737/"]6[/URL] - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT - [URL="http://invisiblecastle.com/roller/view/2420733/"]5[/URL] - Dane - @S7, 1st Floor - 18/48 hp - +2 AC, +2 to all defenses TSNT, [COLOR=Red][B]Bloodied[/B][/COLOR] - 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Cherub: AC 16, R 14 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st27.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adv: A Night at the Opera; Judge TwoHeadsBarking
Top