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<blockquote data-quote="ScorpiusRisk" data-source="post: 5139863" data-attributes="member: 41601"><p>Hadrak concentrates and then a violent show of lights occurs. In the aftermath, everyone is unscathed but Dane's wound are almost completely healed and he is filled with divine vigor.</p><p></p><p><span style="color: Sienna">-''What? You expected something else?'' </span> Hadrak asks defensively.</p><p></p><p>[sblock=OOC]</p><p>Standard: Lance of faith</p><p><a href="http://invisiblecastle.com/roller/view/2460313/" target="_blank">Lance of faith vs ref 18; Healing word (1d20+8=11, 1d8+7=14, 1d6+5=9)</a></p><p>Minor: Healing Word</p><p></p><p>Attacks miss, Dane heals 20hp, +2 to all defenses TENT from healing word</p><p>[/sblock]</p><p></p><p>Incarnation continues to circle around, power flaring.</p><p></p><p>[sblock=OOC]: <a href="http://invisiblecastle.com/roller/view/2463800/" target="_blank">Ref 18, 8 damage</a> (pathetic)[/sblock]</p><p></p><p>Qynn stays back and works his magic, forcing the statue to endure it's effects or taking hits if it tries to reach him.</p><p></p><p>[sblock=OOC]</p><p></p><p>Full defense</p><p></p><p>(-2 to attacks and negating damage is more useful than getting crushed in one round.)</p><p></p><p>Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.[/sblock]</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 12</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC, +2 to all Defenses TSNT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @N4, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 42/170 hp - <span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span>, <span style="color: DarkOrchid">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 38/48 hp - +2 AC, +2 to all defenses TEHNT - </p><p>1 - Patrons, Guards, and everyone else</p><p></p><p>Round 13</p><p></p><p>Rurdev</p><p>Qynn - Acted</p><p>Incarnation - Acted</p><p></p><p>Statues: AC 21, R18</p><p>Cherub: AC 16, R 14</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st28.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5139863, member: 41601"] Hadrak concentrates and then a violent show of lights occurs. In the aftermath, everyone is unscathed but Dane's wound are almost completely healed and he is filled with divine vigor. [COLOR="Sienna"]-''What? You expected something else?'' [/COLOR] Hadrak asks defensively. [sblock=OOC] Standard: Lance of faith [url=http://invisiblecastle.com/roller/view/2460313/]Lance of faith vs ref 18; Healing word (1d20+8=11, 1d8+7=14, 1d6+5=9)[/url] Minor: Healing Word Attacks miss, Dane heals 20hp, +2 to all defenses TENT from healing word [/sblock] Incarnation continues to circle around, power flaring. [sblock=OOC]: [url=http://invisiblecastle.com/roller/view/2463800/]Ref 18, 8 damage[/url] (pathetic)[/sblock] Qynn stays back and works his magic, forcing the statue to endure it's effects or taking hits if it tries to reach him. [sblock=OOC] Full defense (-2 to attacks and negating damage is more useful than getting crushed in one round.) Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.[/sblock] ------------------------------------------------------ Initiative! Round 12 [URL="http://invisiblecastle.com/roller/view/2420735/"]17[/URL] - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted [URL="http://invisiblecastle.com/roller/view/2420736/"]15[/URL] - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC, +2 to all Defenses TSNT - Acted [URL="http://invisiblecastle.com/roller/view/2420731/"]13[/URL] - Incarnation - @N4, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted [URL="http://invisiblecastle.com/roller/view/2420739/"]9[/URL] - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 42/170 hp - [COLOR=DarkRed]Cursed[/COLOR], [COLOR=Cyan]Marked[/COLOR], [COLOR="DarkOrchid"]Quarry[/COLOR], [COLOR=Red][B]Bloodied[/B][/COLOR] - Acted [URL="http://invisiblecastle.com/roller/view/2420737/"]6[/URL] - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC - Acted [URL="http://invisiblecastle.com/roller/view/2420733/"]5[/URL] - Dane - @S7, 1st Floor - 38/48 hp - +2 AC, +2 to all defenses TEHNT - 1 - Patrons, Guards, and everyone else Round 13 Rurdev Qynn - Acted Incarnation - Acted Statues: AC 21, R18 Cherub: AC 16, R 14 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st28.png[/IMG][/sblock] [/QUOTE]
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