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Adv: A Night at the Opera; Judge TwoHeadsBarking
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5141367" data-attributes="member: 41601"><p>Dane looks back at the fey and murmers something under his breath that would make an ogre blush. </p><p> </p><p>The dwarf shifts into better position while eying his enemy. He then takes multiple wild swings at statue with renewed strength blessed upon him by his dwarven-kin.</p><p> </p><p>[sblock=Actions]</p><p>Move: Shift to S6.</p><p>Standard: Brash Strike<a href="http://invisiblecastle.com/roller/view/2465747/" target="_blank">1d20+13, 1d12+10=[10, 13], [7, 10]</a> </p><p>Hit AC: 23 for 17 pod</p><p>Action Point: <a href="http://invisiblecastle.com/roller/view/2465756/" target="_blank">Brash Strike (1d20+13, 1d12+10=[1, 13], [3, 10])</a> Natural 1. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p>[/sblock]</p><p></p><p>The shifter strikes at the stone form again, managing to lengthen one crack at least slightly. The statue doesn't seem to notice and targets Dane once again. The orb comes crashing down, and and statue forces through Dane's holy shielding, knocking the fighter down.</p><p></p><p>[sblock=ooc]Autoing Rurdev.</p><p>Twin Strike. <a href="http://invisiblecastle.com/roller/view/2465917/" target="_blank">Miss, Hit, 5</a> damage.</p><p></p><p>Statue vs Dane. <a href="http://invisiblecastle.com/roller/view/2465918/" target="_blank">23 vs AC, Hit</a> <a href="http://invisiblecastle.com/roller/view/2465930/" target="_blank">12</a> damage. -7 from Aegis. Dane falls prone</p><p>Stand your ground. <a href="http://invisiblecastle.com/roller/view/2465926/" target="_blank">fail</a></p><p></p><p>Free attack at the end of his turn. <a href="http://invisiblecastle.com/roller/view/2465928/" target="_blank">23 vs AC, Miss</a> I took CA into affect this time.</p><p></p><p>FINISH HIM![/sblock]</p><p></p><p>Coppernail then steps out of the crowd, lifting his sword toward the statue but not actually approaching.</p><p></p><p>"I call you false. Nothing but a poor, distorted reflection from a piece of shattered glass! You are defeated."</p><p></p><p>------------------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 13</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2420735/" target="_blank">17</a> - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420736/" target="_blank">15</a> - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC, +2 to all Defenses TSNT - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420731/" target="_blank">13</a> - Incarnation - @N4, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420739/" target="_blank">9</a> - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 20/170 hp - Acted<span style="color: DarkRed">Cursed</span>, <span style="color: Cyan">Marked</span>, <span style="color: DarkOrchid">Quarry</span>, <span style="color: Red"><strong>Bloodied</strong></span> - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2420737/" target="_blank">6</a> - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC - </p><p><a href="http://invisiblecastle.com/roller/view/2420733/" target="_blank">5</a> - Dane - @S7, 1st Floor - 33/48 hp - +2 AC, +2 to all defenses TEHNT, Grant CA to Statue - </p><p>1 - Patrons, Guards, and everyone else</p><p></p><p></p><p>Statues: AC 21, R18</p><p>Cherub: AC 16, R 14</p><p></p><p>MAPS!</p><p></p><p>Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.</p><p></p><p>The blue highlight represent fleeing masses. They are difficult terrain.</p><p></p><p>The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.</p><p></p><p>There is no guard fail on the stairs or between H7 and I7.</p><p></p><p>Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.</p><p></p><p>[sblock=1st Floor]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st29.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5141367, member: 41601"] Dane looks back at the fey and murmers something under his breath that would make an ogre blush. The dwarf shifts into better position while eying his enemy. He then takes multiple wild swings at statue with renewed strength blessed upon him by his dwarven-kin. [sblock=Actions] Move: Shift to S6. Standard: Brash Strike[URL="http://invisiblecastle.com/roller/view/2465747/"]1d20+13, 1d12+10=[10, 13], [7, 10][/URL] Hit AC: 23 for 17 pod Action Point: [URL="http://invisiblecastle.com/roller/view/2465756/"]Brash Strike (1d20+13, 1d12+10=[1, 13], [3, 10])[/URL] Natural 1. :.-( [/sblock] The shifter strikes at the stone form again, managing to lengthen one crack at least slightly. The statue doesn't seem to notice and targets Dane once again. The orb comes crashing down, and and statue forces through Dane's holy shielding, knocking the fighter down. [sblock=ooc]Autoing Rurdev. Twin Strike. [url=http://invisiblecastle.com/roller/view/2465917/]Miss, Hit, 5[/url] damage. Statue vs Dane. [url=http://invisiblecastle.com/roller/view/2465918/]23 vs AC, Hit[/url] [url=http://invisiblecastle.com/roller/view/2465930/]12[/url] damage. -7 from Aegis. Dane falls prone Stand your ground. [url=http://invisiblecastle.com/roller/view/2465926/]fail[/url] Free attack at the end of his turn. [url=http://invisiblecastle.com/roller/view/2465928/]23 vs AC, Miss[/url] I took CA into affect this time. FINISH HIM![/sblock] Coppernail then steps out of the crowd, lifting his sword toward the statue but not actually approaching. "I call you false. Nothing but a poor, distorted reflection from a piece of shattered glass! You are defeated." ------------------------------------------------------ Initiative! Round 13 [URL="http://invisiblecastle.com/roller/view/2420735/"]17[/URL] - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted [URL="http://invisiblecastle.com/roller/view/2420736/"]15[/URL] - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC, +2 to all Defenses TSNT - Acted [URL="http://invisiblecastle.com/roller/view/2420731/"]13[/URL] - Incarnation - @N4, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted [URL="http://invisiblecastle.com/roller/view/2420739/"]9[/URL] - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 20/170 hp - Acted[COLOR=DarkRed]Cursed[/COLOR], [COLOR=Cyan]Marked[/COLOR], [COLOR="DarkOrchid"]Quarry[/COLOR], [COLOR=Red][B]Bloodied[/B][/COLOR] - Acted [URL="http://invisiblecastle.com/roller/view/2420737/"]6[/URL] - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC - [URL="http://invisiblecastle.com/roller/view/2420733/"]5[/URL] - Dane - @S7, 1st Floor - 33/48 hp - +2 AC, +2 to all defenses TEHNT, Grant CA to Statue - 1 - Patrons, Guards, and everyone else Statues: AC 21, R18 Cherub: AC 16, R 14 MAPS! Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor. The blue highlight represent fleeing masses. They are difficult terrain. The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor. There is no guard fail on the stairs or between H7 and I7. Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings. [sblock=1st Floor][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/aNatO/Final1st29.png[/IMG][/sblock] [/QUOTE]
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