• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g)

One-Who-Waits advances into the room. He gestures for a spirit to guide another blow from Eithal, but the swing goes wide.

[sblock=actions]Move: to M26.

Standard: claws of the eagle. Eithal makes a basic attack on drone 60. Eithal basic attack; damage (1d20+7=12, 1d12+5=15) is a miss.

Interrupt: As before, OWW will use bonds of the clan if he can stop someone from falling down without falling down himself.[/sblock]
[sblock=ministats]One-Who-Waits Male Deva Shaman 2
Initiative: +2
Passive Perception: 21; Passive Insight: 21; Senses: Normal
AC: 17; Fort: 14; Reflex: 15; Will: 16
(+1 to defenses against attacks by bloodied enemies)
Resistances: Necrotic 6, Radiant 6
HP: 31/31; Bloodied: 15; Surge Value: 7; Surges left: 8/9
Action Points: 2
Powers
Call Spirit Companion
Spirit's Fangs
Stalker’s Strike
Claws of the Eagle

Healing Spirit
Healing Spirit
Speak With Spirits
Twin Panthers
Bonds of the Clan
Memory of a Thousand Lifetimes
Second Wind

Spirit of the Healing Flood

Conditions: None

Full sheet: One-Who-Waits[/sblock]
[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)] A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
  • Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
  • Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
  • Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
  • Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
  • Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
  • If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
  • When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
  • Knotty Virtue is unaffected by terrain and environmental phenomena.
[/sblock]
 

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Psais is hot on Grigo's heels, striding toward the dormant ritual circle in front of the yawning portal. He whispers under his breath as he walks and shoots another shower of feather shaped crystals from his staff, shredding one of the fleshy orbs to pulp...
//This might not happen//
... and skewering the other to the flagstones.

[sblock=Actions]Move - > J28
Standard - :area: 1 on L22; Grasping Shards; 1d20+5 = 22, 25 vs Fort
kills drone 60 which has used it's save, 1d20 = 13; Drone 45 saves.
Rolls

Does the ability just cancel the damage because the power also inflicts 'slow' until EOmyNT?[/sblock]
[sblock=Ministats: Psais]
Deva Invoker 1
Character Sheet,
Initiative: +0
Senses: Normal
P-Perception: 16 P-Insight: 19
HP: 25/26 SurgeValue: 6 Surges: 7/9
AC:15 Fort:14 Ref:13 Will:15

Action Points: 1
Resist: Radiant 5, Necrotic 5
Speed:6
Languages: Allarian, Primordial, Draconic

:branged: Avenging Light +5 vs. Fortitude; 1d10 + 5 radiant damage; if a bloodied ally is adjacent + 3 radiant damage.
:bmelee: Quarterstaff +1 vs. AC; 1d8 - 1 damage.

Combat Notes

Astral Majesty - +1 to all defences against bloodied foes.
Covenant of Wrath - +1 damage per target for divine encounter and daily powers.
Staff of the Warmage - +1d6 on a crit [Implement]

[sblock=Skills]
Acrobatics +0
Arcana +7
Athletics -1
Bluff +0
Diplomacy +0
Dungeoneering +4
Endurance +3
Heal +4
History +9
Insight +9
Intimidate +0
Nature +9
Perception +6
Religion +9
Stealth +0
Streetwise +0
Thievery +0
[/sblock]
[sblock=Powers]
Avenging Light
Grasping Shards
Call Spirit Companion

Memory of a Thousand Lifetimes
CD: Armour of Wrath
CD: Rubuke Undead
Raven's Claw
Thunder of Judgement

The Lady's Aid
Invocation of Ice and Fire
ITEM Staff of the Warmage
[/sblock]
[/sblock]
 
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"Theyat's raht y'all. Y'all jus' stay heyah weyith lil' ole Eithal, an' layet Garigow dew heyis mayajick." Eithal swings her axe, more to distract than to attack. She's hoping that they'll stay close by her. If she's too threatening, they might pick Grigo as a target.

Grigo moves into the room. As soon as Eithal is clear of the blast area he sends a storm of tiny shadowy phantoms with sharp claws and teeth into the cluster of taints.

Seeing the serpentine spirit acting as a lone sentry in front of the writhing portal, Yimayngurr quickly decides to do what he must in order to reinforce its defensive position. Moving toward the portal, he readies his spear thrower and pauses mid-step to launch his enchanted weapon at the closer drone with a resounding, bubbling cry of "Dbbrrr!" The weapon flies true, but just as it connects with its mark, the fell thing winks out of existence allowing the spear to pass harmlessly through. To Yimayngurr's astonishment and satisfaction though, the spear continues its flight, arcing back to his hand. He catches the spear one-handed, taking 2 steps back toward the portal as he does so.

One-Who-Waits advances into the room. He gestures for a spirit to guide another blow from Eithal, but the swing goes wide.

Psais is hot on Grigo's heels, striding toward the dormant ritual circle in front of the yawning portal. He whispers under his breath as he walks and shoots another shower of feather shaped crystals from his staff, shredding one of the fleshy orbs to pulp...
//This might not happen//
... and skewering the other to the flagstones.

[sblock=OOC]
Does the ability just cancel the damage because the power also inflicts 'slow' until EOmyNT? <- it just negates the damage so its slowed[/sblock]
[sblock=Enemy Actions]
Remaining Taint attacks Eithal - charge (1d20+5=24) ignore the charge wording but hits for 5 more
[/sblock]

[sblock=Stats]
Fell Taint Drone - AC 15; Fortitude 12, Reflex 14, Will 12; Resist insubstantial; 1/1 hp; MBA - +5 vs. Reflex; 5 psychic
[/sblock]

[sblock=ooc]

Status:
Yimayngurr - 22/27 hp
Eithal - 24/35 hp

D45 - used power, slowed TENT

Initiative:

Bad guys - 16
Good guys < - you're up

init (1d20+5=16)[/sblock]

[sblock=Terrain]
The light sources are torches on the map, 5 square illumination.[/sblock]
 
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Grigo runs toward the portal, rehearsing in his mind the first few steps of the ritual.

move, move: RUN to G16, via row E to avoid stepping in the blood.
(run effects: grant CA, -5 to attacks)

minor: pull out the components required for the ritual and arrange them on the floating disk for easy access.

[sblock="statblock"]Initiative +0
Passive Insight 12 Passive Perception 12; Senses low light
Current HP 28/28, temp HP 0. Bloodied at 14
Surge Value 7; Surges remaining 7/7; Second wind: available Orb of Deception: available
AC 15 Fortitude 11 Reflex 15 Will 14
Speed 5
Current status effects: none
Action Points remaining: 1
Illusory Ambush: R10, 1target, +5 vs Wil. hit: 1d6+5, and tgt -2 to atk til EOMNT
Thunderwave: CBL3, all creatures, +5 vs Fort. hit: 1d6+5 and push 2.
Grasping Shadows: BR1 within 10, all creatures, +5 vs Wil. hit: 1d8+5 and slowed til EOMNT. effect: creature entering area takes 5 dmg and slowed til EOitsNT.
Fade Away: self, ImR, trigger: I take damage. effect: I am invisible til I attack or EOMNT.
Flaming Sphere: +5 vs Ref. hit: 2d6+5. Creatures starting adjacent to sphere take 1d4+5. Minor: sustain. Move: move sphere 6. Standard: attack with sphere.
Orb of deception: If an illusion spell misses a target, I can choose a new target within 3 squares of the missed target and repeat the attack with +1 atk.
Basic attacks: Basic attacks are for lesser minds; they are beneath Grigo's dignity.[/sblock]
 
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Psais continues across the chamber, he intended to run after Grigo, but seeing how close the wizard was to the undulating portal gave him pause. Standing still, the deva pulls open the front of his armour baring his chest.
"Mother, I beseech you; send forth your spirit to watch over this brave gnome."

The divine markings that pattern the deva's skin begin to writhe and glow, then suddenly in a burst of heavenly light a spirit raven erupts from Psais' skin and flies straight toward the planar doorway.

[sblock=Actions]Move - >F,22
Standard - Call Spirit Companion in D,14

If triggered i will use Raven's Claw(Spirit Fang); Trigger: An enemy leaves a square adjacent to your spirit companion without shifting.
Attack: +5 vs. Ref
Hit: 1d10 + 5 damage.[/sblock]
[sblock=Ministats: Psais]
Deva Invoker 1
Character Sheet,
Initiative: +0
Senses: Normal
P-Perception: 16 P-Insight: 19
HP: 25/26 SurgeValue: 6 Surges: 7/9
AC:15 Fort:14 Ref:13 Will:15

Action Points: 1
Resist: Radiant 5, Necrotic 5
Speed:6
Languages: Allarian, Primordial, Draconic

:branged: Avenging Light +5 vs. Fortitude; 1d10 + 5 radiant damage; if a bloodied ally is adjacent + 3 radiant damage.
:bmelee: Quarterstaff +1 vs. AC; 1d8 - 1 damage.

Combat Notes

Astral Majesty - +1 to all defences against bloodied foes.
Covenant of Wrath - +1 damage per target for divine encounter and daily powers.
Staff of the Warmage - +1d6 on a crit [Implement]

[sblock=Skills]
Acrobatics +0
Arcana +7
Athletics -1
Bluff +0
Diplomacy +0
Dungeoneering +4
Endurance +3
Heal +4
History +9
Insight +9
Intimidate +0
Nature +9
Perception +6
Religion +9
Stealth +0
Streetwise +0
Thievery +0
[/sblock]
[sblock=Powers]
Avenging Light
Grasping Shards
Call Spirit Companion

Memory of a Thousand Lifetimes
CD: Armour of Wrath
CD: Rubuke Undead
Raven's Claw
Thunder of Judgement

The Lady's Aid
Invocation of Ice and Fire
ITEM Staff of the Warmage
[/sblock]
[/sblock]
 
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"Ayouch!" Eithal, becoming quite annoyed, dispatches the last taint and moves ahead toward the portal to join Knotty Virtue in his vigil.

[sblock=Actions]Standard: Strength of Stone
Target: D45
Attack: 1d20+8= vs. 24 AC for 1d12+5 = 12 damage Hit and Dead. He's already saved.
Effect: +4 temp hp
Move: to G20, avoiding Grigo's zone.
[/sblock] [sblock=Ministats]Eithal Lemindt Arehei Female Goliath Warden Level 1
Initiative: +0
Passive Perception: 16; Passive Insight: 11; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 16; Fort: 16; Reflex: 10; Will: 13
HP: 24/34 +4 THP;

Surge Value: 8; Surges left: 9/12
Action Points: 1
Powers
Strength of Stone
Thorn Strike
Warden's Fury
Warden's Grasp

Grasping Winds
Strength of Stone
Relentless Panther Attack
Form of the Relentless Panther
[/sblock]
 

The 'ceiling' writhes as the last of the floating monstrosities falls. The portal pulses ominously as Grigo places his reagents on the disc.

[sblock=ooc]
Eithal does indeed kill the final minion. [/sblock]
 

"Whoooo." Eithal shivers as the portal pulsates. She glances up at the organic ceiling, and then back at the portal, her eyes narrowing to slits, "Thayat daydent sayound good."
 

Yimayngurr moves closer to the portal. "Grigo, mate. Best get this ritual started, eh? Looks like she's gettin' a bit grumpy," he says pointing up at the writhing ceiling.

The half-orc then braces himself against the side of the portal archway, crouching amidst the shadows it casts, his spear at the ready.

[sblock=actions]Move to B20. Talk to Grigo.

I'd like to take 10 (Stealth +9 = 19) on a stealth check here if possible to wait in ambush for any more enemies should they emerge.[/sblock]

[sblock="Yimayngurr stat block"]Yimayngurr Male Half-Orc Hunter Ranger 1
L4W:PC:Yimayngurr (pacdidj) - L4W Wiki
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light Vision
AC:16, Fort:15, Reflex:15, Will:12
HP:22/27, Bloodied:13, Surge Value:6, Surges left:5/6
Action Points: 1, Second Wind: unused
Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Sure Shot
Conditions: none[/sblock]
 

Into the Woods

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