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Living Eberron
Adv: Rhapsody; Judge: renau1g
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5188388" data-attributes="member: 41601"><p>The party circles round to the other side of the block, near the Battle Pitt before they begin their reconnaissance. A quick check between everyone, and they're ready to go.</p><p></p><p>The Pitt is just finishing letting in the latest crowd, so you should be able to use the last people being admitted as a bit of cover as you head toward the alley.</p><p></p><p>The alley is only about five feet wide and quite filthy. You see bits of trash and scrap here and there. The grime will likely make some areas quite slick.</p><p></p><p>[sblock=ooc]Skill Challenge!</p><p></p><p>This works kind of like combat without Initiative. Everyone rolls one check of their choosing. Once each party member has made a roll, then you may roll again. Once a PC succeeds with a certain skill, any other rolls of that skill, for that PC, do not count toward success. The same goes for failure. Once you fail with that skill, any other failing rolls do not count with that skill.</p><p></p><p>For example, Dalvach rolls a successful stealth check in round 1. In round 2 he's going to want to try a different skill in order to gain enough successes to win. However, the other party members can still earn a success with Stealth.</p><p></p><p>Conversely, if Dalvach thought the other party members were more likely to succeed in other skills than he, but liked his stealth modifier he could try rolling stealth again, knowing that he can't succeed but he might not fail either.</p><p></p><p>-----------------------</p><p></p><p>Round 1</p><p></p><p>Dalvach</p><p>Bearn</p><p>Nyar</p><p></p><p>Successes: 0/8</p><p>Failures: 0/3</p><p></p><p>Primary Skills</p><p></p><p>Stealth DC 12</p><p>Perception DC 12</p><p>Acrobatics DC 17</p><p></p><p>You may attempt other skills, as long as they are accompanied by reasonable and/or creative posts. Really reasonable posts will have a DC of 14, less reasonable and more creative will have a DC 19. </p><p></p><p>Good luck.[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5188388, member: 41601"] The party circles round to the other side of the block, near the Battle Pitt before they begin their reconnaissance. A quick check between everyone, and they're ready to go. The Pitt is just finishing letting in the latest crowd, so you should be able to use the last people being admitted as a bit of cover as you head toward the alley. The alley is only about five feet wide and quite filthy. You see bits of trash and scrap here and there. The grime will likely make some areas quite slick. [sblock=ooc]Skill Challenge! This works kind of like combat without Initiative. Everyone rolls one check of their choosing. Once each party member has made a roll, then you may roll again. Once a PC succeeds with a certain skill, any other rolls of that skill, for that PC, do not count toward success. The same goes for failure. Once you fail with that skill, any other failing rolls do not count with that skill. For example, Dalvach rolls a successful stealth check in round 1. In round 2 he's going to want to try a different skill in order to gain enough successes to win. However, the other party members can still earn a success with Stealth. Conversely, if Dalvach thought the other party members were more likely to succeed in other skills than he, but liked his stealth modifier he could try rolling stealth again, knowing that he can't succeed but he might not fail either. ----------------------- Round 1 Dalvach Bearn Nyar Successes: 0/8 Failures: 0/3 Primary Skills Stealth DC 12 Perception DC 12 Acrobatics DC 17 You may attempt other skills, as long as they are accompanied by reasonable and/or creative posts. Really reasonable posts will have a DC of 14, less reasonable and more creative will have a DC 19. Good luck.[/sblock] [/QUOTE]
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