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Adv: Rhapsody; Judge: renau1g
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5236880" data-attributes="member: 41601"><p><span style="font-family: 'Garamond'"><span style="font-size: 12px"><span style="color: Wheat">Dalvach</span> stands up bloody, beaten and smiling. He pats out the fire on his shoulder and then turns to the gladiator who slashed him. "<span style="color: Wheat">Alright then! Let's play laddie!" Dalvach's </span>burnt skin cracks and blisters as he brings his hammer in an upwards stroke aimed at the gladiator's chin. Upon striking his foe, that familiar gust of wind and power ripples over <span style="color: Wheat">Dalvach</span>, seemingly blowing away the wounds on his shoulders and forearms. <span style="color: Wheat">"Come on</span> <span style="color: DarkGreen">Nyar</span>, <span style="color: Sienna">Baern</span>. <span style="color: Wheat">This fight is almost won. Let us introduce them to the Dark Six."</span> With that, <span style="color: Wheat">Dalvach</span> gestures to <span style="color: DarkGreen">Nyar</span>, concentrating with a wave of his hand. A mysterious unseen wind blows <span style="color: DarkGreen">Nyar's</span> robes about his body and he looks suddenly younger, while at the same time <span style="color: Wheat">Dalvach </span>appears that much older.</span></span></p><p></p><p>[sblock=OOC/Actions] <strong>Move</strong> action- Stand up. <strong>Standard</strong> <span style="color: Lime">Energizing Strike</span> (Augment 2) against gladiator adjacent to me, so I have 2 power points left.</p><p> 1d20+9 → [14,9] = (23) <a href="http://invisiblecastle.com/roller/view/2589825/" target="_blank">Roll Lookup</a> hits for 1d10+5 → [6,5] = (11) 1d10+5 → [4,5] = (9) <strong>20</strong> <a href="http://invisiblecastle.com/roller/view/2589827/" target="_blank">Roll Lookup</a> damage total and I get to spend a healing surge. I regain 10 hit points and because of my feat (Bolstering Mantle) Baern can have 5 temporary hit points. Using my Finemail of Dwarven Vigor I can second wind for free and spend another surge so there's another 10 hp. I also regain an additional 1d6 per plus of the armor's enhancement bonus. It's +2 so I'll regain 2d6 extra hp and Nyar can have 5 temporary hit points. Then I'll minor action to heal Nyar with Ardent Surge and he gets a surge + 1d6 which = 6 <a href="http://invisiblecastle.com/roller/view/2589838/" target="_blank">Roll Lookup</a> and I will regain 3 additional hitpoints. So a total of 23 to me, 14 to Nyar <a href="http://invisiblecastle.com/roller/view/2589840/" target="_blank">Roll Lookup</a> </p><p></p><p>**Okie dokie**[/sblock]</p><p></p><p>Baern nods at Dalvach and looks over to Nyar. <span style="color: Sienna">Wizard, which target shall I take?</span></p><p></p><p>Nyar stands slowly. <span style="color: green">"Ouch. By the Seven, I wish I could say that was the first time that happened."</span></p><p> </p><p>Dalvach's powerful move instills new energy through Nyar. After <span style="color: sienna">Baern</span> gives him to nudge, he looks over to the opposing wizard.</p><p> </p><p><span style="color: green">"That was nice... but let a real wizard show you the power of fire!"</span> The ensuing storm of fire engulfs the hogoblin, he drops to the ground choking for a moment before all breathe leaves his body. The gladiator trys to get in a strike as Nyar casts but seems reflected by his arcane shields.</p><p> </p><p>[sblock=actions] Move: Stand.</p><p>Standard Action: <span style="color: lime">Scorching Burst</span> versus opposing wizard: 1d20+8, 2d6+6 → ([20, 8], [6, 3, 6]). <a href="http://invisiblecastle.com/roller/view/2590672/" target="_blank">Roll Lookup</a> . BOOM! That's 18 damage, plus the 1d8 from wand crit bonus. I won't bother with that since he should be toast.</p><p>I do trigger an OA from the gladiator with +7 to AC </p><p></p><p>**Hobgoblin dead. Gladiator misses <a href="http://invisiblecastle.com/roller/view/2595678/" target="_blank">Roll</a>[/sblock]</p><p></p><p>After Nyar crisps the hobgoblin, Baern spins towards the remaining gladiator. He focuses and swings both Tooth and Claw at the man. The blades cut bloody gashes but do not take off any limbs. <span style="color: Sienna">You best run and hide in a corner, whelp</span> growls Baern, still surging from Dalvach's inspiration.</p><p></p><p>[sblock=OOC] Move: Walk to I14 avoiding AoO by taking the long way</p><p>Minor: Hunter's Quarry on Gladiator</p><p>Standard: Twin Strike <a href="http://invisiblecastle.com/roller/view/2591887/" target="_blank">1d20+11=21 hits for 1d12+3=4 1d20+11=20 hits for 1d12+3=7 and 1d6=6</a> Not much on those rolls totals 17.</p><p></p><p>**I put you at H14. I had the gladiator mislabeled.**</p><p>[/sblock]</p><p></p><p>The remaining gladiator looks back toward his entrance, as if he might do just that, but he quickly turns back to the party. He lashes twice quickly at Baern, opening a vein and then kicking him back. Baerns solid chest keeps him in place however.</p><p></p><p>You hear a mad, yipping howl from the tunnels, as shadows again begin to take place behind the lowered bars.</p><p></p><p>[sblock=ooc]Gladiator attacks Baern. <a href="http://invisiblecastle.com/roller/view/2595688/" target="_blank">Both hit</a> for a total of 13 damage, and is pushed to I14. . . except Baern is a dwarf. [/sblock]</p><p></p><p>---------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 8</p><p></p><p>18; Nyar; F15; 33/33 +5 thp; Acted</p><p>15; Enemies</p><p>Gladiator 1; G14; 8/45; <span style="color: Red"><strong>Bloodied</strong></span></p><p>11; Dalvach; F15; 31/43; </p><p>7; Baern; H14; 19/47; <span style="color: Red"><strong>Bloodied</strong></span></p><p></p><p>Round 9</p><p></p><p>Nyar; </p><p></p><p>Stats</p><p></p><p>Gladiator</p><p>AC 17 W 13</p><p></p><p>White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes.</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Rhapsody/Arena10.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5236880, member: 41601"] [FONT=Garamond][SIZE=3][COLOR=Wheat]Dalvach[/COLOR] stands up bloody, beaten and smiling. He pats out the fire on his shoulder and then turns to the gladiator who slashed him. "[COLOR=Wheat]Alright then! Let's play laddie!" Dalvach's [/COLOR]burnt skin cracks and blisters as he brings his hammer in an upwards stroke aimed at the gladiator's chin. Upon striking his foe, that familiar gust of wind and power ripples over [COLOR=Wheat]Dalvach[/COLOR], seemingly blowing away the wounds on his shoulders and forearms. [COLOR=Wheat]"Come on[/COLOR] [COLOR=DarkGreen]Nyar[/COLOR], [COLOR=Sienna]Baern[/COLOR]. [COLOR=Wheat]This fight is almost won. Let us introduce them to the Dark Six."[/COLOR] With that, [COLOR=Wheat]Dalvach[/COLOR] gestures to [COLOR=DarkGreen]Nyar[/COLOR], concentrating with a wave of his hand. A mysterious unseen wind blows [COLOR=DarkGreen]Nyar's[/COLOR] robes about his body and he looks suddenly younger, while at the same time [COLOR=Wheat]Dalvach [/COLOR]appears that much older.[/SIZE][/FONT] [sblock=OOC/Actions] [B]Move[/B] action- Stand up. [B]Standard[/B] [COLOR=Lime]Energizing Strike[/COLOR] (Augment 2) against gladiator adjacent to me, so I have 2 power points left. 1d20+9 → [14,9] = (23) [url=http://invisiblecastle.com/roller/view/2589825/]Roll Lookup[/url] hits for 1d10+5 → [6,5] = (11) 1d10+5 → [4,5] = (9) [B]20[/B] [url=http://invisiblecastle.com/roller/view/2589827/]Roll Lookup[/url] damage total and I get to spend a healing surge. I regain 10 hit points and because of my feat (Bolstering Mantle) Baern can have 5 temporary hit points. Using my Finemail of Dwarven Vigor I can second wind for free and spend another surge so there's another 10 hp. I also regain an additional 1d6 per plus of the armor's enhancement bonus. It's +2 so I'll regain 2d6 extra hp and Nyar can have 5 temporary hit points. Then I'll minor action to heal Nyar with Ardent Surge and he gets a surge + 1d6 which = 6 [url=http://invisiblecastle.com/roller/view/2589838/]Roll Lookup[/url] and I will regain 3 additional hitpoints. So a total of 23 to me, 14 to Nyar [url=http://invisiblecastle.com/roller/view/2589840/]Roll Lookup[/url] **Okie dokie**[/sblock] Baern nods at Dalvach and looks over to Nyar. [COLOR="Sienna"]Wizard, which target shall I take?[/COLOR] Nyar stands slowly. [COLOR=green]"Ouch. By the Seven, I wish I could say that was the first time that happened."[/COLOR] Dalvach's powerful move instills new energy through Nyar. After [COLOR=sienna]Baern[/COLOR] gives him to nudge, he looks over to the opposing wizard. [COLOR=green]"That was nice... but let a real wizard show you the power of fire!"[/COLOR] The ensuing storm of fire engulfs the hogoblin, he drops to the ground choking for a moment before all breathe leaves his body. The gladiator trys to get in a strike as Nyar casts but seems reflected by his arcane shields. [sblock=actions] Move: Stand. Standard Action: [COLOR=lime]Scorching Burst[/COLOR] versus opposing wizard: 1d20+8, 2d6+6 → ([20, 8], [6, 3, 6]). [URL="http://invisiblecastle.com/roller/view/2590672/"]Roll Lookup[/URL] . BOOM! That's 18 damage, plus the 1d8 from wand crit bonus. I won't bother with that since he should be toast. I do trigger an OA from the gladiator with +7 to AC **Hobgoblin dead. Gladiator misses [url=http://invisiblecastle.com/roller/view/2595678/]Roll[/url][/sblock] After Nyar crisps the hobgoblin, Baern spins towards the remaining gladiator. He focuses and swings both Tooth and Claw at the man. The blades cut bloody gashes but do not take off any limbs. [COLOR="Sienna"]You best run and hide in a corner, whelp[/COLOR] growls Baern, still surging from Dalvach's inspiration. [sblock=OOC] Move: Walk to I14 avoiding AoO by taking the long way Minor: Hunter's Quarry on Gladiator Standard: Twin Strike [URL="http://invisiblecastle.com/roller/view/2591887/"]1d20+11=21 hits for 1d12+3=4 1d20+11=20 hits for 1d12+3=7 and 1d6=6[/URL] Not much on those rolls totals 17. **I put you at H14. I had the gladiator mislabeled.** [/sblock] The remaining gladiator looks back toward his entrance, as if he might do just that, but he quickly turns back to the party. He lashes twice quickly at Baern, opening a vein and then kicking him back. Baerns solid chest keeps him in place however. You hear a mad, yipping howl from the tunnels, as shadows again begin to take place behind the lowered bars. [sblock=ooc]Gladiator attacks Baern. [url=http://invisiblecastle.com/roller/view/2595688/]Both hit[/url] for a total of 13 damage, and is pushed to I14. . . except Baern is a dwarf. [/sblock] --------------------------------------------- Initiative! Round 8 18; Nyar; F15; 33/33 +5 thp; Acted 15; Enemies Gladiator 1; G14; 8/45; [COLOR="Red"][B]Bloodied[/B][/COLOR] 11; Dalvach; F15; 31/43; 7; Baern; H14; 19/47; [COLOR="Red"][B]Bloodied[/B][/COLOR] Round 9 Nyar; Stats Gladiator AC 17 W 13 White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes. [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Rhapsody/Arena10.png[/IMG][/sblock] [/QUOTE]
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