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Living Eberron
Adv: Rhapsody; Judge: renau1g
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<blockquote data-quote="Neurotic" data-source="post: 5290321" data-attributes="member: 24380"><p>OOC: if anybody can grant extra move action or has effect on action point use, speak up. I'd prefer to attack in the same round Cairn appears instead of ending half way up. Thank you.</p><p></p><p>[sblock=Cairn's climbing]</p><p>Initial round as he appears: from the box to T18 6 squares move.</p><p>Standard and Minor: Run to the wall and jump high activating boots (with two wall to wall jumps (boots of the fencing master))</p><p><a href="http://invisiblecastle.com/roller/view/2650913/" target="_blank">High Jump (1d20+10=24)</a></p><p></p><p>2 squares</p><p>24/5 = 4' + 4/5 - not sure if +5 bonus from two close walls counts here</p><p>height + 1/3 height: 6'6" + 2' 2'' = 8' + 2/3</p><p></p><p>-------------------------</p><p>22' + 12/15 + 10/15 = 22/15</p><p></p><p>23.5 feet</p><p></p><p>Next round:</p><p>Move</p><p><a href="http://invisiblecastle.com/roller/view/2650914/" target="_blank">Climb (1d20+10+5=19)</a></p><p><a href="http://invisiblecastle.com/roller/view/2650915/" target="_blank">Climb over spikes (1d20+10+5=34)</a></p><p></p><p>+15 (half move, 3 squares)</p><p>-----</p><p>38,5 feet (if +5 for the jump counts then it's enough to get up. Otherwise use AP to get up fully)</p><p>[/sblock]</p><p></p><p>The statue runs out of the box and straight toward raised platform running by the belaguered group.</p><p><span style="color: SlateGray">"Follow." </span>comes deep rumbling and you may notice there is a rope wound around it's waist.</p><p></p><p>It then makes amazing jump, running up the wall almost ten feet straigth up and grabbing the wall just under the spikes. It doesn't stop grabbing spikes and using them as climbing help. It seems it's stone skin is fairly resistant to immobile blades.</p><p></p><p>In few seconds he was in the arena, hulking statue got up among the leaders of this show and starts swinging it's weapon.</p><p></p><p><span style="color: SlateGray">"Eberron does not fall under influence of you petty drugs! I am of Eberron. Now you pay."</span> the voice has thunderous quality one could connect to avalanche starting high in the mountains.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2657314/" target="_blank">Thunderram Primary attack vs. W15 AC; Damage (1d20+10=18, 1d10+5=12)</a></p><p><span style="color: DimGray">if that hits (add CA if applicable), W15 is pushed 4 squares out of the map.</span></p><p></p><p>Stones seem to respond to his strike and wave goes to opposite side of his strike as he whirls around.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2657316/" target="_blank">Thunderram secondary vs Fort (W12, T13, U14); damage (1d20+10=29, 1d20+10=17, 1d20+10=23, 1d6+1=4)</a></p><p>everyone hit is pushed 1 square toward or over the edge and into the arena.</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5290321, member: 24380"] OOC: if anybody can grant extra move action or has effect on action point use, speak up. I'd prefer to attack in the same round Cairn appears instead of ending half way up. Thank you. [sblock=Cairn's climbing] Initial round as he appears: from the box to T18 6 squares move. Standard and Minor: Run to the wall and jump high activating boots (with two wall to wall jumps (boots of the fencing master)) [url=http://invisiblecastle.com/roller/view/2650913/]High Jump (1d20+10=24)[/url] 2 squares 24/5 = 4' + 4/5 - not sure if +5 bonus from two close walls counts here height + 1/3 height: 6'6" + 2' 2'' = 8' + 2/3 ------------------------- 22' + 12/15 + 10/15 = 22/15 23.5 feet Next round: Move [url=http://invisiblecastle.com/roller/view/2650914/]Climb (1d20+10+5=19)[/url] [url=http://invisiblecastle.com/roller/view/2650915/]Climb over spikes (1d20+10+5=34)[/url] +15 (half move, 3 squares) ----- 38,5 feet (if +5 for the jump counts then it's enough to get up. Otherwise use AP to get up fully) [/sblock] The statue runs out of the box and straight toward raised platform running by the belaguered group. [COLOR="SlateGray"]"Follow." [/COLOR]comes deep rumbling and you may notice there is a rope wound around it's waist. It then makes amazing jump, running up the wall almost ten feet straigth up and grabbing the wall just under the spikes. It doesn't stop grabbing spikes and using them as climbing help. It seems it's stone skin is fairly resistant to immobile blades. In few seconds he was in the arena, hulking statue got up among the leaders of this show and starts swinging it's weapon. [COLOR="SlateGray"]"Eberron does not fall under influence of you petty drugs! I am of Eberron. Now you pay."[/COLOR] the voice has thunderous quality one could connect to avalanche starting high in the mountains. [url=http://invisiblecastle.com/roller/view/2657314/]Thunderram Primary attack vs. W15 AC; Damage (1d20+10=18, 1d10+5=12)[/url] [COLOR="DimGray"]if that hits (add CA if applicable), W15 is pushed 4 squares out of the map.[/COLOR] Stones seem to respond to his strike and wave goes to opposite side of his strike as he whirls around. [url=http://invisiblecastle.com/roller/view/2657316/]Thunderram secondary vs Fort (W12, T13, U14); damage (1d20+10=29, 1d20+10=17, 1d20+10=23, 1d6+1=4)[/url] everyone hit is pushed 1 square toward or over the edge and into the arena. [/QUOTE]
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