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<blockquote data-quote="ScorpiusRisk" data-source="post: 5291384" data-attributes="member: 41601"><p>EDIT: I'm doing new math on the Cairn Climb</p><p></p><p>Baern uses the commotion to take a brief respite, calming down and breathing deep to recover. <span style="color: Sienna">Come together, friends, and let us survive this.</span></p><p></p><p>[sblock=OOC] I looked in IC and Baern has thrown 4 handaxes, which means he has one left. This dwarf really needs some healing, so</p><p>Special Turn: Standard Action - recharge Disruptive Strike</p><p> Minor Action - spend a healing surge</p><p> Minor Action - spend a healing surge</p><p>I will wait for my regular turn until I see what the others do.</p><p>I don't suppose this is considered a milestone for my armor?</p><p>[/sblock]</p><p> </p><p>Nyar steps south to stand next to Baern, speaking to the dwarfs.</p><p> </p><p><span style="color: green">"Well friends, we are surrounded on all sides. A lizardman to the north, hobgoblins west and a golem south. If we don't make it through this, I just wanted to say it was an honor to fight at your side."</span></p><p> </p><p>He takes a deep breath and readies himself for the action. </p><p> </p><p><span style="color: green">"<span style="color: sienna">Baern</span>. Catch. You might need it."</span></p><p> </p><p>[sblock=actions]</p><p>Move: Walk to P20.</p><p>Minor: Use healing surge: 3/6 surges and 26/33 hit points.</p><p>Standard: Minor action: <span style="color: lime">Mage Hand</span>, pull one of Baern's hand axes to him. Also, not sure if you counted the hand ax I pulled to your square last turn in your count. </p><p>Free: Wait to see how Cairn's climb move goes.[/sblock]</p><p></p><p>The statue runs out of the box and straight toward raised platform running by the belaguered group.</p><p><span style="color: SlateGray">"Follow." </span>comes deep rumbling and you may notice there is a rope wound around it's waist.</p><p></p><p>It then makes amazing jump, running up the wall almost ten feet straigth up and grabbing the wall just under the spikes.</p><p></p><p>[sblock=Cairn's climbing]</p><p>**DM Says:</p><p>I need to break this down more step by step.</p><p></p><p>1. Move 6 squares, end 2 squares from the wall. (this is obvious and we agree)</p><p>2. Move action. 2 squares movement to the wall. Jump, 4 ft (jump) + 8 ft (height + reach) = 12 ft. I'll let you finish the move pulling you into the next square. That puts you at 15 ft up.</p><p>3. Minor: Shift up 2 squares, which I'm allowing because I didn't catch it before. You're only at 25 ft up.</p><p></p><p>You would need one more movement, to get all the way up. I'll let you keep you athletics check to get over the spikes, but unless you do so this action, somehow you'll need to reroll the attacks. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2650915/" target="_blank">Climb over spikes (1d20+10+5=34)</a></p><p>[/sblock]</p><p></p><p>---------------------------------------------</p><p></p><p>Initiative!</p><p></p><p>Round 1</p><p></p><p>**; Dalvach; </p><p>21; Cairn; V16 (25 ft); 63/63; Acted</p><p>16; Nyar; P20; 26/33; </p><p>15; Baern; O20; 23/47; <strong><span style="color: Red">Bloodied</span></strong>; </p><p>13; Enemies; Acted</p><p>Lizardman; N3; </p><p>Hobgoblin Spear; E13;</p><p>Hobgoblin Halberd; E14;</p><p>11; Dalvach; M20; 27/43; </p><p>8; Veruza; K3 (Bleachers); 40/40;</p><p></p><p></p><p>Stats</p><p></p><p></p><p>White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes.</p><p></p><p>Climb DC for Walls is 16. Or 10 with a rope. 22 to get over the spikes safely.</p><p></p><p>[sblock=Map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/Rhapsody/Arena18.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5291384, member: 41601"] EDIT: I'm doing new math on the Cairn Climb Baern uses the commotion to take a brief respite, calming down and breathing deep to recover. [COLOR=Sienna]Come together, friends, and let us survive this.[/COLOR] [sblock=OOC] I looked in IC and Baern has thrown 4 handaxes, which means he has one left. This dwarf really needs some healing, so Special Turn: Standard Action - recharge Disruptive Strike Minor Action - spend a healing surge Minor Action - spend a healing surge I will wait for my regular turn until I see what the others do. I don't suppose this is considered a milestone for my armor? [/sblock] Nyar steps south to stand next to Baern, speaking to the dwarfs. [COLOR=green]"Well friends, we are surrounded on all sides. A lizardman to the north, hobgoblins west and a golem south. If we don't make it through this, I just wanted to say it was an honor to fight at your side."[/COLOR] He takes a deep breath and readies himself for the action. [COLOR=green]"[COLOR=sienna]Baern[/COLOR]. Catch. You might need it."[/COLOR] [sblock=actions] Move: Walk to P20. Minor: Use healing surge: 3/6 surges and 26/33 hit points. Standard: Minor action: [COLOR=lime]Mage Hand[/COLOR], pull one of Baern's hand axes to him. Also, not sure if you counted the hand ax I pulled to your square last turn in your count. Free: Wait to see how Cairn's climb move goes.[/sblock] The statue runs out of the box and straight toward raised platform running by the belaguered group. [COLOR="SlateGray"]"Follow." [/COLOR]comes deep rumbling and you may notice there is a rope wound around it's waist. It then makes amazing jump, running up the wall almost ten feet straigth up and grabbing the wall just under the spikes. [sblock=Cairn's climbing] **DM Says: I need to break this down more step by step. 1. Move 6 squares, end 2 squares from the wall. (this is obvious and we agree) 2. Move action. 2 squares movement to the wall. Jump, 4 ft (jump) + 8 ft (height + reach) = 12 ft. I'll let you finish the move pulling you into the next square. That puts you at 15 ft up. 3. Minor: Shift up 2 squares, which I'm allowing because I didn't catch it before. You're only at 25 ft up. You would need one more movement, to get all the way up. I'll let you keep you athletics check to get over the spikes, but unless you do so this action, somehow you'll need to reroll the attacks. [url=http://invisiblecastle.com/roller/view/2650915/]Climb over spikes (1d20+10+5=34)[/url] [/sblock] --------------------------------------------- Initiative! Round 1 **; Dalvach; 21; Cairn; V16 (25 ft); 63/63; Acted 16; Nyar; P20; 26/33; 15; Baern; O20; 23/47; [B][COLOR="Red"]Bloodied[/COLOR][/B]; 13; Enemies; Acted Lizardman; N3; Hobgoblin Spear; E13; Hobgoblin Halberd; E14; 11; Dalvach; M20; 27/43; 8; Veruza; K3 (Bleachers); 40/40; Stats White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes. Climb DC for Walls is 16. Or 10 with a rope. 22 to get over the spikes safely. [sblock=Map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Rhapsody/Arena18.png[/IMG][/sblock] [/QUOTE]
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