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<blockquote data-quote="KarinsDad" data-source="post: 5341652" data-attributes="member: 2011"><p>[OOC]Ok, I missed the fact that modest hasn't posted for two months. I sent him a PM, but I'm not going to wait for him to post since he might not see the PM for days or weeks. If anyone knows how to contact him, please do so. In the meantime, I'll be NPCing him.</p><p></p><p>So, Dalvach took 2 healing surges, was at full hit points, is currently at 30 hit points, gave 5 temp hit points to both Baern and Nyar, and recovered the Ardent Surge encounter power. My bad for not noticing this earlier. Also, I missed the fact that Hob Halberd marked Dalvach last round, but that's no big deal since I'm NPCing Dalvach this round.</p><p></p><p>Also, please post your mini-stat blocks each turn. Thanks.[/OOC]</p><p></p><p>Veruza makes her way up the stadium seating, rudely shoving people to move quickly. Scanning the crowd for the changeling the entire way, she was trying to formulate a plan, but was too far away to help her sister or her friends.</p><p></p><p>[sblock=OOC]</p><p>Move N1</p><p></p><p>Minor<a href="http://invisiblecastle.com/roller/view/2710692/" target="_blank"> Perception 25 Insight 29 </a>Find the Changeling</p><p></p><p>Standard=Total Defense +2 to all defenses</p><p>[/sblock]</p><p></p><p>Unfortunately for Veruza, the Changeling was out of sight when it attempted to change shape and hide in the crowd. By the time Veruza gets to the top of the stairs, all she sees is a sea of people at the far side.</p><p></p><p>Veruza steadies herself for the inevitable attack.</p><p></p><p></p><p><span style="color: green">"They always choose the hard way."</span></p><p> </p><p>He walks closer to Baern's protective reach. <span style="color: green">"Let's see if we can even the odds and save the golem some time."</span></p><p> </p><p>His circles his wand opposite the normal fire spewing direction.</p><p>[sblock=actions] Move: Move to P 21.</p><p>Standard: <span style="color: gray">Sleep</span> to M17, burst 2, +8 versus Will. Roll order Hob 1, Hob 2, Lizardman </p><p>1d20+8 ? [10,8] = (18) </p><p>1d20+8 ? [12,8] = (20) </p><p>1d20+8 ? [9,8] = (17) </p><p><a href="http://invisiblecastle.com/roller/view/2711070/" target="_blank">Roll Lookup</a> [/sblock]</p><p> </p><p>He also shouts some encouragement to the stone being. </p><p>[sblock=primordial] <span style="color: green">Fight on Stone Guardian! We fight together!</span> [/sblock]</p><p></p><p>[sblock=Hobgoblin Resilience save]</p><p><a href="http://invisiblecastle.com/roller/view/2712525/" target="_blank">Immediate save vs. slow by Hobgoblin Spear. 19 saves.</a></p><p>[/sblock]</p><p></p><p></p><p></p><p>Baern looks over his shoulder at Nyar. <span style="color: Sienna">Sorry, wizard, but Dalvach needs our help more now.</span> The dwarf moves over to his ally quickly and mutters <span style="color: Sienna">Let the end begin</span>. He looks at the two hobgoblins, sizing them up. He swings out the two axes and brings them together on the hobgoblin with the halbard.</p><p></p><p>[sblock=OOC]Move: Walk to M19</p><p>Minor: Hunter's Quarry on Hobgoblin Halbard</p><p>Standard: Jaws of the Wolf, first against spear and if he drops then halbard</p><p><a href="http://invisiblecastle.com/roller/view/2711092/" target="_blank">1d20+9=20 (vs AC) 2d12+7=25 (half damage on a miss) and 1d20+9=16 for 2d12+7=29 and 1d6=6</a> on either hit</p><p></p><p>Note I will use Disruptive Strike on any attack on me or Dalvach</p><p></p><p>I can still use that Hunter's Quarry on the spear if he attacks me or Dalvach. Disrupting strike is <a href="http://invisiblecastle.com/roller/view/2712362/" target="_blank">1d20+9=24 vs AC for 1d12+7=16</a> damage plus HQ 6</p><p>[/sblock]</p><p></p><p></p><p>Stone warden climbs up last few feet and stands tall.</p><p></p><p>The sound, rumbling, like the beginning of an avalanche starts and after a second it resolves in recognizable speech</p><p><span style="color: SlateGray">"Surrender now, drop prone or suffer the consequences."</span></p><p></p><p>Unaware of amplifying property of the area the volume of his voice raises until it thunders over the arena.</p><p></p><p><span style="color: SlateGray">"Gladiators! Your drug lord fled, there will be no more drug for you unless you turn and get to the stash before he disappears with it. It's your only chance to survive the wrath of Eberron."</span></p><p></p><p><span style="color: DimGray">OOC: I'll roll the attack against the three, Cairn will NOT attack anyone who drops prone even if that means that part of the attack must be redirected (In priority, anyone attacking cairn, thiefling, elf, Aud in that order) - if Cairn can see changeling and he's in the range, redirect primary attack on him, the rest is the same.</span></p><p></p><p>He strikes at the adjacent thiefling with terrible blow that resonates ober battlefield and the very stones of the platform buckle and push the others off.</p><p></p><p>[sblock=Actions]</p><p>Minor: <a href="http://invisiblecastle.com/roller/view/2712046/" target="_blank">Perception; Insight (1d20+8=20, 1d20+3=20)</a> - pick one more appropriate for looking for the changeling</p><p></p><p>Move: Climb to V15</p><p></p><p>Free: Mark the thiefling</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2712034/" target="_blank">Thunderram assault primary vs Thiefling AC (1d20+10=30, 1d10+5=11)</a> CRIT for 15 thunder damage - pushed to Q14</p><p><a href="http://invisiblecastle.com/roller/view/2712041/" target="_blank">Thunderram secondary vs Fort (Elf, Aud, Thief) (1d20+10=18, 1d20+10=27, 1d20+10=28)</a> - pushed 1 square off the platform</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2712042/" target="_blank">Thunderram secondary damage (1d6+1=3)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2712044/" target="_blank">Saves vs falling (thiefling, thiefling, Aud, Elf) (1d20=19, 1d20=9, 1d20=7, 1d20=15)</a></p><p></p><p>thielfling fall prone in T14 and is subsequently pushed off in S14 and falls, Aud is pushed to S13 and falls, elf is prone in his square.</p><p>[/sblock]</p><p></p><p></p><p></p><p>Veruza, the Golem-like creature just climbed up on the platform. It then attacked everyone up there with a shower of stone. It knocked Audrey the 40 feet off the platform to the hard stone surface below.</p><p></p><p>Your sister looks seriously injured and possibly dead. She's not moving.</p><p></p><p><span style="color: Magenta">AUDREY!</span> screams Veruza, feeling helpless watching the spectacle before her.</p><p></p><p></p><p>Dalvach doesn't say anything. He just grits his teeth and attacks the Hobgoblin with the Spear. But, he misses being distracted by the Hobgoblin with the Halbard.</p><p></p><p></p><p></p><p>As the fight moves up to the platform, the crowd starts surging towards the exits. It's one thing to watch the slaughter, it's another to become part of it.</p><p></p><p></p><p>The Lizardman charges Baern, stabbing him viciously in the chest. But, Nyar's spell finally overcomes the Lizardman and he falls over and takes a nap.</p><p></p><p></p><p><span style="color: yellow"><strong>"Ignore that one. This one is wounded. Kill him."</strong></span> the Hobgoblin with the Spear yells out. His command allows the Hobgoblin with the Halberd to encircle Baern. Baern parries and stabs the Hobgoblin with the Spear, but the Hobgoblin with the Halbard slashes Baern's calf.</p><p></p><p></p><p><span style="color: white"><strong>"Open the gates. Let me out of here."</strong></span> the Tiefling yells as he moves to the north gate. The Elf also gets up, pulls out her sword, and enters into the crowd.</p><p></p><p>[sblock=OOC]</p><p>Darvach attacks Hobgoblin with Spear. He then shifts away.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2712496/" target="_blank">15 misses</a></p><p></p><p>Lizardman charges Baern and hits for 14-5=9.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2712458/" target="_blank">19+mod hits, 14 damage- 5 damage temp hit points = 9 damage</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2712460/" target="_blank">saving throw 2, fails</a></p><p></p><p>johnmeier1, I forgot Baern's movement on the map at first, so Lizardman charged him instead of Dalvach.</p><p></p><p>Hobgoblin Spear shifts Hobgoblin Halberd around for flank and then attacks.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2712536/" target="_blank">would hit normally, but Disruptive Strike prevents it from hitting.</a></p><p></p><p>Hobgoblin Halberd hits Baern for 8.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2712543/" target="_blank">16+mod hits. 8 damage</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2712547/" target="_blank">saving throw 15, succeeds</a></p><p></p><p>Tiefling gets up and moves away.</p><p></p><p>The Elf gets up and moves away.</p><p></p><p></p><p>Enemy Round 2</p><p></p><p>21; Cairn; V15; 63/63;</p><p>16; Nyar; P21; 26/33; 5 temp hit points</p><p>15; Baern; M19; 6/47; <span style="color: Red"><strong>Bloodied</strong></span>, marked by Hobgoblin Halberd</p><p>13; Enemies;</p><p>Lizardman; N18; 0; unconscious (save ends), prone</p><p>Hobgoblin Spear; L19; 51; <span style="color: Red"><strong>Bloodied</strong></span></p><p>Hobgoblin Halberd; N19; 10; Quarried by Baern</p><p>Tiefling; O8; 36; <span style="color: Red"><strong>Bloodied</strong></span>, marked by Cairn</p><p>Elf; Y11; 3; </p><p>Audrey; S13; 26; <span style="color: Red"><strong>Bloodied</strong></span>, prone, possibly dead or dying</p><p>11; Dalvach; N21; 30/43; </p><p>8; Veruza; N1; 40/40;, +2 to all defenses TENT</p><p></p><p></p><p></p><p>White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes.</p><p></p><p>Climb DC for Walls is 16. Or 10 with a rope. 22 to get over the spikes safely.</p><p></p><p></p><p>Ok, this took me about 3 hours to put together, so if you see any mistakes, let me know. It's the PCs' turns.</p><p>[/sblock]</p><p></p><p> </p><p>[sblock=Dalvach's Mini-stats] </p><p>Triggers- Ardent Mantle: Mantle of Clarity. Allies within 5 get +3 to all defenses against opportunity attacks. +2 to </p><p></p><p>Perception and Insight checks. Status:Bloodied Init: +3 Speed: 5 Perception:17 Insight: 22 </p><p>AC: 21 NAD:16/13/17 HP: 30/43 Surges: 5/10 Surge Value: 10 AP: 1 Languages: Common, Dwarven </p><p>Str:10 Dex:12 Wis:16 Con:16 Int:8 Cha:18 Powers: </p><p></p><p>At-Will-<span style="color: Lime">Melee basic, Ire Strike, Prescient Strike, Energizing Strike</span> Encounter: Fey Strike Craghammer, Ardent Surge</p><p></p><p>Daily: <span style="color: Gray"><s>Chainmail of Dwarven Vigor</s>, <s>Endure Pain</s>, Wormhole Plunge, Targeting Repeating Crossbow</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray"></span> [/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5341652, member: 2011"] [OOC]Ok, I missed the fact that modest hasn't posted for two months. I sent him a PM, but I'm not going to wait for him to post since he might not see the PM for days or weeks. If anyone knows how to contact him, please do so. In the meantime, I'll be NPCing him. So, Dalvach took 2 healing surges, was at full hit points, is currently at 30 hit points, gave 5 temp hit points to both Baern and Nyar, and recovered the Ardent Surge encounter power. My bad for not noticing this earlier. Also, I missed the fact that Hob Halberd marked Dalvach last round, but that's no big deal since I'm NPCing Dalvach this round. Also, please post your mini-stat blocks each turn. Thanks.[/OOC] Veruza makes her way up the stadium seating, rudely shoving people to move quickly. Scanning the crowd for the changeling the entire way, she was trying to formulate a plan, but was too far away to help her sister or her friends. [sblock=OOC] Move N1 Minor[URL="http://invisiblecastle.com/roller/view/2710692/"] Perception 25 Insight 29 [/URL]Find the Changeling Standard=Total Defense +2 to all defenses [/sblock] Unfortunately for Veruza, the Changeling was out of sight when it attempted to change shape and hide in the crowd. By the time Veruza gets to the top of the stairs, all she sees is a sea of people at the far side. Veruza steadies herself for the inevitable attack. [COLOR=green]"They always choose the hard way."[/COLOR] He walks closer to Baern's protective reach. [COLOR=green]"Let's see if we can even the odds and save the golem some time."[/COLOR] His circles his wand opposite the normal fire spewing direction. [sblock=actions] Move: Move to P 21. Standard: [COLOR=gray]Sleep[/COLOR] to M17, burst 2, +8 versus Will. Roll order Hob 1, Hob 2, Lizardman 1d20+8 ? [10,8] = (18) 1d20+8 ? [12,8] = (20) 1d20+8 ? [9,8] = (17) [URL="http://invisiblecastle.com/roller/view/2711070/"]Roll Lookup[/URL] [/sblock] He also shouts some encouragement to the stone being. [sblock=primordial] [COLOR=green]Fight on Stone Guardian! We fight together![/COLOR] [/sblock] [sblock=Hobgoblin Resilience save] [url=http://invisiblecastle.com/roller/view/2712525/]Immediate save vs. slow by Hobgoblin Spear. 19 saves.[/url] [/sblock] Baern looks over his shoulder at Nyar. [COLOR="Sienna"]Sorry, wizard, but Dalvach needs our help more now.[/COLOR] The dwarf moves over to his ally quickly and mutters [COLOR="Sienna"]Let the end begin[/COLOR]. He looks at the two hobgoblins, sizing them up. He swings out the two axes and brings them together on the hobgoblin with the halbard. [sblock=OOC]Move: Walk to M19 Minor: Hunter's Quarry on Hobgoblin Halbard Standard: Jaws of the Wolf, first against spear and if he drops then halbard [URL="http://invisiblecastle.com/roller/view/2711092/"]1d20+9=20 (vs AC) 2d12+7=25 (half damage on a miss) and 1d20+9=16 for 2d12+7=29 and 1d6=6[/URL] on either hit Note I will use Disruptive Strike on any attack on me or Dalvach I can still use that Hunter's Quarry on the spear if he attacks me or Dalvach. Disrupting strike is [URL="http://invisiblecastle.com/roller/view/2712362/"]1d20+9=24 vs AC for 1d12+7=16[/URL] damage plus HQ 6 [/sblock] Stone warden climbs up last few feet and stands tall. The sound, rumbling, like the beginning of an avalanche starts and after a second it resolves in recognizable speech [COLOR="SlateGray"]"Surrender now, drop prone or suffer the consequences."[/COLOR] Unaware of amplifying property of the area the volume of his voice raises until it thunders over the arena. [COLOR="SlateGray"]"Gladiators! Your drug lord fled, there will be no more drug for you unless you turn and get to the stash before he disappears with it. It's your only chance to survive the wrath of Eberron."[/COLOR] [COLOR="DimGray"]OOC: I'll roll the attack against the three, Cairn will NOT attack anyone who drops prone even if that means that part of the attack must be redirected (In priority, anyone attacking cairn, thiefling, elf, Aud in that order) - if Cairn can see changeling and he's in the range, redirect primary attack on him, the rest is the same.[/COLOR] He strikes at the adjacent thiefling with terrible blow that resonates ober battlefield and the very stones of the platform buckle and push the others off. [sblock=Actions] Minor: [url=http://invisiblecastle.com/roller/view/2712046/]Perception; Insight (1d20+8=20, 1d20+3=20)[/url] - pick one more appropriate for looking for the changeling Move: Climb to V15 Free: Mark the thiefling Standard: [url=http://invisiblecastle.com/roller/view/2712034/]Thunderram assault primary vs Thiefling AC (1d20+10=30, 1d10+5=11)[/url] CRIT for 15 thunder damage - pushed to Q14 [url=http://invisiblecastle.com/roller/view/2712041/]Thunderram secondary vs Fort (Elf, Aud, Thief) (1d20+10=18, 1d20+10=27, 1d20+10=28)[/url] - pushed 1 square off the platform [url=http://invisiblecastle.com/roller/view/2712042/]Thunderram secondary damage (1d6+1=3)[/url] [url=http://invisiblecastle.com/roller/view/2712044/]Saves vs falling (thiefling, thiefling, Aud, Elf) (1d20=19, 1d20=9, 1d20=7, 1d20=15)[/url] thielfling fall prone in T14 and is subsequently pushed off in S14 and falls, Aud is pushed to S13 and falls, elf is prone in his square. [/sblock] Veruza, the Golem-like creature just climbed up on the platform. It then attacked everyone up there with a shower of stone. It knocked Audrey the 40 feet off the platform to the hard stone surface below. Your sister looks seriously injured and possibly dead. She's not moving. [COLOR="Magenta"]AUDREY![/COLOR] screams Veruza, feeling helpless watching the spectacle before her. Dalvach doesn't say anything. He just grits his teeth and attacks the Hobgoblin with the Spear. But, he misses being distracted by the Hobgoblin with the Halbard. As the fight moves up to the platform, the crowd starts surging towards the exits. It's one thing to watch the slaughter, it's another to become part of it. The Lizardman charges Baern, stabbing him viciously in the chest. But, Nyar's spell finally overcomes the Lizardman and he falls over and takes a nap. [COLOR=yellow][B]"Ignore that one. This one is wounded. Kill him."[/B][/COLOR] the Hobgoblin with the Spear yells out. His command allows the Hobgoblin with the Halberd to encircle Baern. Baern parries and stabs the Hobgoblin with the Spear, but the Hobgoblin with the Halbard slashes Baern's calf. [COLOR=white][B]"Open the gates. Let me out of here."[/B][/COLOR] the Tiefling yells as he moves to the north gate. The Elf also gets up, pulls out her sword, and enters into the crowd. [sblock=OOC] Darvach attacks Hobgoblin with Spear. He then shifts away. [url=http://invisiblecastle.com/roller/view/2712496/]15 misses[/url] Lizardman charges Baern and hits for 14-5=9. [url=http://invisiblecastle.com/roller/view/2712458/]19+mod hits, 14 damage- 5 damage temp hit points = 9 damage[/url] [url=http://invisiblecastle.com/roller/view/2712460/]saving throw 2, fails[/url] johnmeier1, I forgot Baern's movement on the map at first, so Lizardman charged him instead of Dalvach. Hobgoblin Spear shifts Hobgoblin Halberd around for flank and then attacks. [url=http://invisiblecastle.com/roller/view/2712536/]would hit normally, but Disruptive Strike prevents it from hitting.[/url] Hobgoblin Halberd hits Baern for 8. [url=http://invisiblecastle.com/roller/view/2712543/]16+mod hits. 8 damage[/url] [url=http://invisiblecastle.com/roller/view/2712547/]saving throw 15, succeeds[/url] Tiefling gets up and moves away. The Elf gets up and moves away. Enemy Round 2 21; Cairn; V15; 63/63; 16; Nyar; P21; 26/33; 5 temp hit points 15; Baern; M19; 6/47; [COLOR="Red"][B]Bloodied[/B][/COLOR], marked by Hobgoblin Halberd 13; Enemies; Lizardman; N18; 0; unconscious (save ends), prone Hobgoblin Spear; L19; 51; [COLOR="Red"][B]Bloodied[/B][/COLOR] Hobgoblin Halberd; N19; 10; Quarried by Baern Tiefling; O8; 36; [COLOR="Red"][B]Bloodied[/B][/COLOR], marked by Cairn Elf; Y11; 3; Audrey; S13; 26; [COLOR="Red"][B]Bloodied[/B][/COLOR], prone, possibly dead or dying 11; Dalvach; N21; 30/43; 8; Veruza; N1; 40/40;, +2 to all defenses TENT White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes. Climb DC for Walls is 16. Or 10 with a rope. 22 to get over the spikes safely. Ok, this took me about 3 hours to put together, so if you see any mistakes, let me know. It's the PCs' turns. [/sblock] [sblock=Dalvach's Mini-stats] Triggers- Ardent Mantle: Mantle of Clarity. Allies within 5 get +3 to all defenses against opportunity attacks. +2 to Perception and Insight checks. Status:Bloodied Init: +3 Speed: 5 Perception:17 Insight: 22 AC: 21 NAD:16/13/17 HP: 30/43 Surges: 5/10 Surge Value: 10 AP: 1 Languages: Common, Dwarven Str:10 Dex:12 Wis:16 Con:16 Int:8 Cha:18 Powers: At-Will-[COLOR=Lime]Melee basic, Ire Strike, Prescient Strike, Energizing Strike[/COLOR] Encounter: Fey Strike Craghammer, Ardent Surge Daily: [COLOR=Gray][S]Chainmail of Dwarven Vigor[/S], [S]Endure Pain[/S], Wormhole Plunge, Targeting Repeating Crossbow [/COLOR] [/sblock] [/QUOTE]
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