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Adv: Rhapsody; Judge: renau1g
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<blockquote data-quote="KarinsDad" data-source="post: 5356095" data-attributes="member: 2011"><p>Cairn swings again, but it seems the fall left permanent mark on his coordination</p><p></p><p>[sblock=Actions]</p><p>Move: shift Q16, +1 AC and Ref</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2731969/" target="_blank">Thorn Strike vs Halberdier AC (1d20+10=17+1=18, 1d10+5+4=19)</a> - on hit pull halberdier to P16</p><p><span style="color: DarkRed">FORGOT </span>Warforged Tactics, added to link, but it's not rolled</p><p>Free: Mark Halberdier</p><p>Minor: Warforged Resolve; regain 5 hp AND gain 5 thp</p><p>[/sblock]</p><p></p><p>Baern dodges the second of the lizardman's desperate thrusts and forces him off balance. The dwarf then swings Tooth and Claw in rapid succession at the creature.</p><p></p><p>[sblock=OOC] Immediate Reaction: Unbalancing Parry - Slide Lizardman to R17 and gain CA TENT Baern</p><p>Standard Action: Twin Strike on Lizardman 1d20+11=13 MISS 1d20+11=19 ??? for <a href="http://invisiblecastle.com/roller/view/2732260/" target="_blank">1d12+3+1d6=13</a></p><p>Move: if he is dead, walk to P18. If not dead, then shift to S17</p><p>Minor: if he is dead, quarry the Halberd.</p><p>[/sblock]</p><p></p><p>Unable to get an explosion off now that his allies are surrounding the lizardman, Nyar sends a silver bolt of arcane force that connects with the lizard's chest. <span style="color: green">"Gladiator, surrender now or you are forcing your own demise!"</span></p><p> </p><p>[sblock=actions] Standard: <span style="color: lime">Magic Missle</span> to Lizardman: 10 damage.</p><p>Free: talking. [/sblock]</p><p> </p><p></p><p></p><p>Veruza moves to the weakest enemy, <span style="color: Magenta">I will not fail, nor will my allies!</span> A burst of healing energy washes over the cleric, and Baern. </p><p></p><p>[Sblock=OOC]</p><p></p><p>Double move S16, if Lizardman is dead, circle around Cairn to N17, adjacent to hobgoblin. </p><p></p><p>Minor Healing Word on Self, spend a healing surge regaining 20 HP (surge 10, <a href="http://invisiblecastle.com/roller/view/2734220/" target="_blank">10 from Healing word</a>), 19 brings her to full Health.</p><p></p><p>AP: Healers Mercy, Close burst 5, each bloodied ally in burst can spend a Healing Surge and regains an additional 5 HP. Veruza is weakened TENT</p><p>(I don't think Cairn counts as an ally currently to Veruza)</p><p>[/sblock]</p><p></p><p>Dalvach is bound and determined to strike the Hobgoblin, the he easily evades Dalvach's swing.</p><p></p><p></p><p>The Lizardman moves away <span style="color: red"><strong>"Ok, ok. I surrender."</strong></span> it says as it heads towards the southern gate. The few remaining people in the crowd start to boo.</p><p></p><p></p><p>The Hobgoblin takes a mighty swing at Cairn, but fails to connect.</p><p></p><p>[sblock=OOC]</p><p>Dalvach misses the Hobgoblin.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2734309/" target="_blank">1, automiss</a></p><p></p><p>The Lizardman surrenders.</p><p></p><p>The Hobgoblin misses Cairn.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2734316/" target="_blank">2 plus bonus misses</a></p><p></p><p></p><p>Enemy Round 6</p><p></p><p>Cairn; Q16; 31/63; <span style="color: Red"><strong>Bloodied</strong></span>, +1 AC and Ref, resist 5 cold, each square within 2 squares of Cairn is difficult terrain for his enemies, marked by Hobgoblin, 5 temp hit points</p><p>Nyar; Q14; 26/33; 5 temp hit points</p><p>Baern; S17; 22/47; <span style="color: Red"><strong>Bloodied</strong></span>, CA on Lizardman TENT</p><p>Enemies;</p><p>Lizardman; R17; 107; <span style="color: Red"><strong>Bloodied</strong></span>, Quarried by Baern</p><p>Hobgoblin Halberd; O17; 35; marked by Cairn</p><p>Audrey; T8; 12; 5 temp hit points</p><p>Dalvach; P17; 30/43</p><p>Veruza; S16; 40/40; Weakened TENT Veruza</p><p></p><p>It's the PCs' turn.</p><p></p><p>White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes.</p><p></p><p>Climb DC for Walls is 16. Or 10 with a rope. 22 to get over the spikes safely.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5356095, member: 2011"] Cairn swings again, but it seems the fall left permanent mark on his coordination [sblock=Actions] Move: shift Q16, +1 AC and Ref Standard: [url=http://invisiblecastle.com/roller/view/2731969/]Thorn Strike vs Halberdier AC (1d20+10=17+1=18, 1d10+5+4=19)[/url] - on hit pull halberdier to P16 [COLOR="DarkRed"]FORGOT [/COLOR]Warforged Tactics, added to link, but it's not rolled Free: Mark Halberdier Minor: Warforged Resolve; regain 5 hp AND gain 5 thp [/sblock] Baern dodges the second of the lizardman's desperate thrusts and forces him off balance. The dwarf then swings Tooth and Claw in rapid succession at the creature. [sblock=OOC] Immediate Reaction: Unbalancing Parry - Slide Lizardman to R17 and gain CA TENT Baern Standard Action: Twin Strike on Lizardman 1d20+11=13 MISS 1d20+11=19 ??? for [URL="http://invisiblecastle.com/roller/view/2732260/"]1d12+3+1d6=13[/URL] Move: if he is dead, walk to P18. If not dead, then shift to S17 Minor: if he is dead, quarry the Halberd. [/sblock] Unable to get an explosion off now that his allies are surrounding the lizardman, Nyar sends a silver bolt of arcane force that connects with the lizard's chest. [COLOR=green]"Gladiator, surrender now or you are forcing your own demise!"[/COLOR] [sblock=actions] Standard: [COLOR=lime]Magic Missle[/COLOR] to Lizardman: 10 damage. Free: talking. [/sblock] Veruza moves to the weakest enemy, [COLOR="Magenta"]I will not fail, nor will my allies![/COLOR] A burst of healing energy washes over the cleric, and Baern. [Sblock=OOC] Double move S16, if Lizardman is dead, circle around Cairn to N17, adjacent to hobgoblin. Minor Healing Word on Self, spend a healing surge regaining 20 HP (surge 10, [URL="http://invisiblecastle.com/roller/view/2734220/"]10 from Healing word[/URL]), 19 brings her to full Health. AP: Healers Mercy, Close burst 5, each bloodied ally in burst can spend a Healing Surge and regains an additional 5 HP. Veruza is weakened TENT (I don't think Cairn counts as an ally currently to Veruza) [/sblock] Dalvach is bound and determined to strike the Hobgoblin, the he easily evades Dalvach's swing. The Lizardman moves away [COLOR=red][B]"Ok, ok. I surrender."[/B][/COLOR] it says as it heads towards the southern gate. The few remaining people in the crowd start to boo. The Hobgoblin takes a mighty swing at Cairn, but fails to connect. [sblock=OOC] Dalvach misses the Hobgoblin. [url=http://invisiblecastle.com/roller/view/2734309/]1, automiss[/url] The Lizardman surrenders. The Hobgoblin misses Cairn. [url=http://invisiblecastle.com/roller/view/2734316/]2 plus bonus misses[/url] Enemy Round 6 Cairn; Q16; 31/63; [COLOR="Red"][B]Bloodied[/B][/COLOR], +1 AC and Ref, resist 5 cold, each square within 2 squares of Cairn is difficult terrain for his enemies, marked by Hobgoblin, 5 temp hit points Nyar; Q14; 26/33; 5 temp hit points Baern; S17; 22/47; [COLOR="Red"][B]Bloodied[/B][/COLOR], CA on Lizardman TENT Enemies; Lizardman; R17; 107; [COLOR="Red"][B]Bloodied[/B][/COLOR], Quarried by Baern Hobgoblin Halberd; O17; 35; marked by Cairn Audrey; T8; 12; 5 temp hit points Dalvach; P17; 30/43 Veruza; S16; 40/40; Weakened TENT Veruza It's the PCs' turn. White boxes are doors or portcullises. Wavy lines are curtains. The walls are 35 ft and lined with spikes, except on the platform. That's 40 ft and lined with spikes. Climb DC for Walls is 16. Or 10 with a rope. 22 to get over the spikes safely. [/sblock] [/QUOTE]
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