Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Adv: Rhapsody; Judge: renau1g
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5367767" data-attributes="member: 2011"><p>Nyar is currently 30 feet off of the ground and hanging onto the rope.</p><p></p><p>[sblock=OOC]</p><p></p><p>Nyar made the first DC 10 climb roll.</p><p></p><p>The spikes are especially difficult to climb over as they stick out from the wall. Hanging the rope from the end of the spikes (and away from the wall) actually increases the normal DC 10 climb roll for the lower surface (not having a wall to brace against), and it removes the two adjacent wall surfaces which gives a +5 bonus. So, a DC 15 for the first climb. But, the DC of the climb over the spikes is decreased by 5 to 17 for climbing up a rope to the edge of the spikes (i.e. DC 15 followed by DC 17 instead of DC 10 followed by DC 22).</p><p></p><p>Assisting others over the spikes (as per what Cairn is attempting) is merely an Aid Another or a +2 to the roll. That's typically not going to be enough of a help. The party might have to think of some alternative way to assist in this.</p><p></p><p>PS. I'm still out of town and still with limited time and Internet access.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5367767, member: 2011"] Nyar is currently 30 feet off of the ground and hanging onto the rope. [sblock=OOC] Nyar made the first DC 10 climb roll. The spikes are especially difficult to climb over as they stick out from the wall. Hanging the rope from the end of the spikes (and away from the wall) actually increases the normal DC 10 climb roll for the lower surface (not having a wall to brace against), and it removes the two adjacent wall surfaces which gives a +5 bonus. So, a DC 15 for the first climb. But, the DC of the climb over the spikes is decreased by 5 to 17 for climbing up a rope to the edge of the spikes (i.e. DC 15 followed by DC 17 instead of DC 10 followed by DC 22). Assisting others over the spikes (as per what Cairn is attempting) is merely an Aid Another or a +2 to the roll. That's typically not going to be enough of a help. The party might have to think of some alternative way to assist in this. PS. I'm still out of town and still with limited time and Internet access. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Adv: Rhapsody; Judge: renau1g
Top