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Adv: Rhapsody; Judge: renau1g
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<blockquote data-quote="Neurotic" data-source="post: 5407137" data-attributes="member: 24380"><p>Cairn gets his bearings, deciding that to protect the weakest members of the group before he falls, he should disable hobhoblin leader. He moves away from Gurg, but not before pushing distracting spirits of stone toward him. Gurg's footing becomes unstable whenever he looks away from the moving cairn.</p><p></p><p>Cairn slashes at the hobgoblin, hoping Gurg will follow him, but ready to get to him if not.</p><p></p><p><span style="color: SlateGray">"Lady divine, move away from the beast, he cannot follow you."</span> His voice starts rumbling and deeper hollow voice says <span style="color: SlateGray">"I promise you it'll hurt more if you get up then if you don't, hobbo. You had your chance to be on our good side."</span></p><p></p><p><span style="color: DimGray">OOC: Kill the hobbo. Get out dailies. CaBaNa, do you have Healer's Mercy available? It would singlehandedly get us back on track! drothgery, any stun/summon/blocking powers?</span></p><p></p><p>[sblock=Actions]</p><p>Free: Mark Gurg</p><p>Free: Regenerate 5 hp</p><p>Minor: Warforged resolve, heals 5, gets 5thp<span style="color: DimGray"> (I don't think they stack, but hey, heals a heal)</span></p><p>Move: shift to I4</p><p>Standard: Earthgrasp Strike vs Hobgoblin AC <a href="http://invisiblecastle.com/roller/view/2809738/" target="_blank">1d20+10+1=26</a> -accidentally hit enter before doing the damage</p><p><a href="http://invisiblecastle.com/roller/view/2809739/" target="_blank">damage vs hobgoblin (1d10+5+4=10, 1d10+5+4=18)</a> - hobgoblin cannot stand until the end of Cairn's next turn and when he stands he gets second damage</p><p>[/sblock]</p><p></p><p>[sblock=Cairn Stats]</p><p>STATUS: bloodied; +1 AC and Ref</p><p>MARKED: Gurg</p><p> </p><p>Initiative +5; Senses Passive Insight 15, Passive Perception 19</p><p>HP 17+5thp/63, Bloodied 31, Surge Value 15, Surges 5/13</p><p>AC 20; Fortitude 19, Reflex 16, Will 17</p><p>0/1 AP</p><p>Saving Throws:</p><p><span style="font-size: 9px"> +2 vs ongoing damage, take 10 or roll on death saves;</span></p><p><span style="font-size: 9px">+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects</span></p><p><span style="font-size: 9px">Resist 5 psychic</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll</span></p><p><span style="font-size: 9px"></span></p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Warden's Fury</span></p><p><span style="color: Lime">Warden's Grasp</span></p><p><span style="color: Lime">Weight of Earth</span></p><p><span style="color: Lime">Thorn Strike</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Warforged Resolve</s></span></p><p><span style="color: Red"><s>Second Wind</s></span></p><p><span style="color: Red"><s>Thunder Ram Assault</s></span></p><p><span style="color: Red"><s>Form of Winter Herald Attack</s></span></p><p><span style="color: Red"><s>Earthgrasp Strike</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray"><s>Form of Winter's Herald</s></span></p><p><span style="color: DarkGray">Nature's Abundance</span></p><p><span style="color: DarkGray"><s>Wellspring Strike</s></span></p><p><span style="color: DarkGray"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 5407137, member: 24380"] Cairn gets his bearings, deciding that to protect the weakest members of the group before he falls, he should disable hobhoblin leader. He moves away from Gurg, but not before pushing distracting spirits of stone toward him. Gurg's footing becomes unstable whenever he looks away from the moving cairn. Cairn slashes at the hobgoblin, hoping Gurg will follow him, but ready to get to him if not. [COLOR="SlateGray"]"Lady divine, move away from the beast, he cannot follow you."[/COLOR] His voice starts rumbling and deeper hollow voice says [COLOR="SlateGray"]"I promise you it'll hurt more if you get up then if you don't, hobbo. You had your chance to be on our good side."[/COLOR] [COLOR="DimGray"]OOC: Kill the hobbo. Get out dailies. CaBaNa, do you have Healer's Mercy available? It would singlehandedly get us back on track! drothgery, any stun/summon/blocking powers?[/COLOR] [sblock=Actions] Free: Mark Gurg Free: Regenerate 5 hp Minor: Warforged resolve, heals 5, gets 5thp[COLOR="DimGray"] (I don't think they stack, but hey, heals a heal)[/COLOR] Move: shift to I4 Standard: Earthgrasp Strike vs Hobgoblin AC [url=http://invisiblecastle.com/roller/view/2809738/]1d20+10+1=26[/url] -accidentally hit enter before doing the damage [url=http://invisiblecastle.com/roller/view/2809739/]damage vs hobgoblin (1d10+5+4=10, 1d10+5+4=18)[/url] - hobgoblin cannot stand until the end of Cairn's next turn and when he stands he gets second damage [/sblock] [sblock=Cairn Stats] STATUS: bloodied; +1 AC and Ref MARKED: Gurg Initiative +5; Senses Passive Insight 15, Passive Perception 19 HP 17+5thp/63, Bloodied 31, Surge Value 15, Surges 5/13 AC 20; Fortitude 19, Reflex 16, Will 17 0/1 AP Saving Throws: [SIZE=1] +2 vs ongoing damage, take 10 or roll on death saves; +2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects Resist 5 psychic An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll [/SIZE] Speed 6 [COLOR=Lime] Warden's Fury Warden's Grasp Weight of Earth Thorn Strike [/COLOR] [COLOR=Red] [S]Warforged Resolve[/S] [S]Second Wind[/S] [S]Thunder Ram Assault[/S] [S]Form of Winter Herald Attack[/S] [S]Earthgrasp Strike[/S] [/COLOR] [COLOR=DarkGray] [S]Form of Winter's Herald[/S] Nature's Abundance [S]Wellspring Strike[/S] [/COLOR] [/sblock] [/QUOTE]
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Adv: Rhapsody; Judge: renau1g
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