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Living Eberron
Adv: Rhapsody; Judge: renau1g
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<blockquote data-quote="CaBaNa" data-source="post: 5412232" data-attributes="member: 82643"><p>Moving for the door, and realizing the Lizard was blocking it, Veruza skirted by the two gladiators just out of reach. </p><p></p><p>Realizing there was no escape Veruza did the only thing she could, <span style="color: Magenta">*SCREEEEEEECH* I'LL KILL YOU! </span>The unnatural cry was deafening! Divine bolts, red and white, arced from Veruza's holy symbol at Gurg. <span style="color: Magenta">NONE SHALL SURVIVE!</span></p><p></p><p>[sblock=OOC]</p><p>Move ending at H5 (avoiding OA by going F2, F3, G4, H5) </p><p></p><p>Minor </p><p></p><p>Standard<a href="http://invisiblecastle.com/roller/view/2817006/" target="_blank"> Astral Condemnation on Gurg,</a></p><p>13 vs Reflex Lucky Charm <a href="http://invisiblecastle.com/roller/view/2817010/" target="_blank">add 3</a> total 16 vs Reflex</p><p>20 radiant</p><p></p><p><strong>Effect:</strong> TE Gurg's NT he takes a -9 penalty to damage rolls, <strong></strong></p><p><strong>Sustain Minor:</strong> Effect persists</p><p></p><p>[/sblock]</p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span>[sblock=MiniStat] </p><p></p><p> <span style="color: Red">REMEMBER: When Allies that see Veruza spend an action point to make an attack, they gain a +3 bonus to damage rolls on a hit, or gain 3 temporary hit points on a miss.</span> Yes Veruza must be conscious for you to benefit. No she does not need to spend an AP in the same encounter as you.</p><p></p><p>Veruza XP 3750 Female Kalashtar Cleric 4 </p><p></p><p>Medium natural humanoid Initiative +2</p><p>Senses Passive Insight 19, Passive Perception 17 </p><p></p><p>5 Thp, HP 31/40, Bloodied 20, Surge Value 10, Surges 2/8</p><p></p><p>AC 19; Fortitude 14, Reflex 13, Will 20</p><p> Saving Throws +0 </p><p></p><p>Speed 5 </p><p></p><p>Second Wind: Used</p><p> Action Point Total: 0</p><p> At-will powers: Astral Seal, Sonnlinor's Hammer</p><p> Encounter powers: Command,<s> Healing Word (used once),</s> Bastion of Mental Clarity, Divine Skill, <s>Provocative Order </s></p><p></p><p>Channel divinity powers:<s> Healer's Mercy, Divine Fortune </s></p><p></p><p>Daily powers: <s>Astral Condemnation </s></p><p></p><p>Item powers: <s>Lucky Charm,</s> Sunblade Fullblade </p><p><span style="color: Red"></span></p><p><span style="color: Red">Always uses Bastion of Mental Clarity when attacked vs. Will</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5412232, member: 82643"] Moving for the door, and realizing the Lizard was blocking it, Veruza skirted by the two gladiators just out of reach. Realizing there was no escape Veruza did the only thing she could, [COLOR=Magenta]*SCREEEEEEECH* I'LL KILL YOU! [/COLOR]The unnatural cry was deafening! Divine bolts, red and white, arced from Veruza's holy symbol at Gurg. [COLOR=Magenta]NONE SHALL SURVIVE![/COLOR] [sblock=OOC] Move ending at H5 (avoiding OA by going F2, F3, G4, H5) Minor Standard[URL="http://invisiblecastle.com/roller/view/2817006/"] Astral Condemnation on Gurg,[/URL] 13 vs Reflex Lucky Charm [URL="http://invisiblecastle.com/roller/view/2817010/"]add 3[/URL] total 16 vs Reflex 20 radiant [B]Effect:[/B] TE Gurg's NT he takes a -9 penalty to damage rolls, [B] Sustain Minor:[/B] Effect persists [/sblock] [COLOR=DimGray] [/COLOR][sblock=MiniStat] [COLOR=Red]REMEMBER: When Allies that see Veruza spend an action point to make an attack, they gain a +3 bonus to damage rolls on a hit, or gain 3 temporary hit points on a miss.[/COLOR] Yes Veruza must be conscious for you to benefit. No she does not need to spend an AP in the same encounter as you. Veruza XP 3750 Female Kalashtar Cleric 4 Medium natural humanoid Initiative +2 Senses Passive Insight 19, Passive Perception 17 5 Thp, HP 31/40, Bloodied 20, Surge Value 10, Surges 2/8 AC 19; Fortitude 14, Reflex 13, Will 20 Saving Throws +0 Speed 5 Second Wind: Used Action Point Total: 0 At-will powers: Astral Seal, Sonnlinor's Hammer Encounter powers: Command,[s] Healing Word (used once),[/s] Bastion of Mental Clarity, Divine Skill, [s]Provocative Order [/s] Channel divinity powers:[s] Healer's Mercy, Divine Fortune [/s] Daily powers: [s]Astral Condemnation [/s] Item powers: [s]Lucky Charm,[/s] Sunblade Fullblade [COLOR=Red] Always uses Bastion of Mental Clarity when attacked vs. Will[/COLOR] [/sblock] [/QUOTE]
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