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Adv: Rhapsody; Judge: renau1g
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<blockquote data-quote="CaBaNa" data-source="post: 5413711" data-attributes="member: 82643"><p>The quori spirit inside Veruza, in her moment of need, takes over. The sand begins to swirl around Veruza's feet, her eyes take on an ultra bright radiance, glowing bright red orbs of divine menace. The kalshtar clerics robes whip about as if battered by invisible winds, as she rises off the ground and spreads her arms wide. </p><p></p><p>Tilting her head back in a most unnatural fashion, Veruza began speaking in an unholy tone. <span style="color: Magenta">Enemies of the turning age, once this body is gone, immortal nightmares unto you! My blood is the divine chalice of a being far beyond mortal minds, woe unto my enemies for we are unbreakable, we are undeniable, we are immortal! </span></p><p></p><p>The lizardman begins to doubt his chances of winning an eternal battle, visions fill his mind, endless rows of dead bodies, lizard children, lizard women, himself and his friends, visions of walking away from the arena just in time to be slain from an unseen source. </p><p></p><p>Gurg's mind is conflicted, the visions not much more of a nightmare than his everyday life. Still, the weight of the clerics divine willpower stayed Gurgs mighty hands.</p><p></p><p>Veruza floats lightly down to the ground again, near Nyar and the Lizardman <span style="color: Magenta">We shall be at peace, and the age shall turn</span>.</p><p></p><p></p><p></p><p>[sblock=OOC]</p><p></p><p></p><p>Standard<a href="http://invisiblecastle.com/roller/view/2819403/" target="_blank"> Intimidate room of enemies</a></p><p>34 vs will Lizardman</p><p>22 vs will Gurg</p><p></p><p>Minor Sustain Astral Condemnation</p><p></p><p></p><p>Move Stand</p><p></p><p></p><p>(I thought, "Veruza will never use intimidate in combat, it would make things too easy..." until I was in this combat, which has looked close to TPK and thought, "F<img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" />ck it")</p><p></p><p>[/sblock]</p><p></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span>[sblock=MiniStat] </p><p></p><p> <span style="color: Red">REMEMBER: When Allies that see Veruza spend an action point to make an attack, they gain a +3 bonus to damage rolls on a hit, or gain 3 temporary hit points on a miss.</span> Yes Veruza must be conscious for you to benefit. No she does not need to spend an AP in the same encounter as you.</p><p></p><p>Veruza XP 3750 Female Kalashtar Cleric 4 </p><p></p><p>Medium natural humanoid Initiative +2</p><p>Senses Passive Insight 19, Passive Perception 17 </p><p></p><p>HP 3/40, Bloodied 20, Surge Value 10, Surges 2/8</p><p></p><p>AC 19; Fortitude 14, Reflex 13, Will 20</p><p> Saving Throws +0 </p><p></p><p>Speed 5 </p><p></p><p>Second Wind: Used</p><p> Action Point Total: 0</p><p> At-will powers: Astral Seal, Sonnlinor's Hammer</p><p> Encounter powers: Command,<s> Healing Word (used once),</s> Bastion of Mental Clarity, Divine Skill, <s>Provocative Order </s></p><p></p><p>Channel divinity powers:<s> Healer's Mercy, Divine Fortune </s></p><p></p><p>Daily powers: <s>Astral Condemnation </s></p><p></p><p>Item powers: <s>Lucky Charm,</s> Sunblade Fullblade <span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Always uses Bastion of Mental Clarity when attacked vs. Will</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5413711, member: 82643"] The quori spirit inside Veruza, in her moment of need, takes over. The sand begins to swirl around Veruza's feet, her eyes take on an ultra bright radiance, glowing bright red orbs of divine menace. The kalshtar clerics robes whip about as if battered by invisible winds, as she rises off the ground and spreads her arms wide. Tilting her head back in a most unnatural fashion, Veruza began speaking in an unholy tone. [COLOR=Magenta]Enemies of the turning age, once this body is gone, immortal nightmares unto you! My blood is the divine chalice of a being far beyond mortal minds, woe unto my enemies for we are unbreakable, we are undeniable, we are immortal! [/COLOR] The lizardman begins to doubt his chances of winning an eternal battle, visions fill his mind, endless rows of dead bodies, lizard children, lizard women, himself and his friends, visions of walking away from the arena just in time to be slain from an unseen source. Gurg's mind is conflicted, the visions not much more of a nightmare than his everyday life. Still, the weight of the clerics divine willpower stayed Gurgs mighty hands. Veruza floats lightly down to the ground again, near Nyar and the Lizardman [COLOR=Magenta]We shall be at peace, and the age shall turn[/COLOR]. [sblock=OOC] Standard[URL="http://invisiblecastle.com/roller/view/2819403/"] Intimidate room of enemies[/URL] 34 vs will Lizardman 22 vs will Gurg Minor Sustain Astral Condemnation Move Stand (I thought, "Veruza will never use intimidate in combat, it would make things too easy..." until I was in this combat, which has looked close to TPK and thought, "F:rant:ck it") [/sblock] [COLOR=DimGray] [/COLOR][sblock=MiniStat] [COLOR=Red]REMEMBER: When Allies that see Veruza spend an action point to make an attack, they gain a +3 bonus to damage rolls on a hit, or gain 3 temporary hit points on a miss.[/COLOR] Yes Veruza must be conscious for you to benefit. No she does not need to spend an AP in the same encounter as you. Veruza XP 3750 Female Kalashtar Cleric 4 Medium natural humanoid Initiative +2 Senses Passive Insight 19, Passive Perception 17 HP 3/40, Bloodied 20, Surge Value 10, Surges 2/8 AC 19; Fortitude 14, Reflex 13, Will 20 Saving Throws +0 Speed 5 Second Wind: Used Action Point Total: 0 At-will powers: Astral Seal, Sonnlinor's Hammer Encounter powers: Command,[s] Healing Word (used once),[/s] Bastion of Mental Clarity, Divine Skill, [s]Provocative Order [/s] Channel divinity powers:[s] Healer's Mercy, Divine Fortune [/s] Daily powers: [s]Astral Condemnation [/s] Item powers: [s]Lucky Charm,[/s] Sunblade Fullblade [COLOR=Red] Always uses Bastion of Mental Clarity when attacked vs. Will[/COLOR] [/sblock] [/QUOTE]
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