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Living Eberron
Adv: Rhapsody; Judge: renau1g
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<blockquote data-quote="KarinsDad" data-source="post: 5619014" data-attributes="member: 2011"><p>Nyar sees the opening Narvala left, but this time his fireball explodes too far away from the kenku to damage it.</p><p></p><p></p><p>Narvala tries to pin the last of the creatures down with a prayer.</p><p></p><p></p><p>Hoping that Narvala's attack holds him, Baern positions himself close enough to come in next time.</p><p></p><p></p><p>Cairn points his head down and dives for kenku troubling Narvala.</p><p></p><p></p><p>With perhaps more valor than common sense, the Kenku stays around to attack Narvala again. But, it misses her by a lot.</p><p></p><p></p><p>[sblock=OOC]</p><p>Nyar misses the Kenku.</p><p></p><p>Narvala hits the Kenku for 8.</p><p></p><p>The Kenku misses Narvala.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3104399/" target="_blank">4+mods misses.</a></p><p></p><p>(1) Baern, 47/57</p><p>(0) Narvala, 21/46, marked by Kenku 2, <span style="color: red"><strong>bloodied</strong></span>, +2 to defenses USNT Narvala</p><p>(0) Cairn, 70/77</p><p>(1) Kenku 2, 80, hunter's quarry by Baern, <span style="color: red"><strong>bloodied</strong></span>, slowed UENT Narvala</p><p>(-3) Nyar, 41/41</p><p></p><p>Note: PCs can attack Kenku 1 or 3 if they have a range 20 attack. These Kenku are currently about 12 squares further than they were a round ago.</p><p></p><p>It's the PCs turn.</p><p></p><p></p><p>Everyone falls 6 squares straight down during their turn. The PCs won't actually move on the background (ScorpiusRisk had some type of rolling background planned, but I suck too much at graphics to even attempt it). In other words, Baern is on square G11. If he decides to not make any of the special movements next round, he'll fall 6 squares, but still be on square G11 next round (so that he stays in the middle of the map).</p><p></p><p>This falling does not take up any movement actions. Shifting is not allowed. Normal movement is not allowed. Running is not allowed. The PCs are falling.</p><p></p><p>Once a turn, as a minor action, a PC can direct their fall in <strong>ONE</strong> of the following ways:</p><p></p><p>1. Fall diagonally for up to three squares out of the six (this is equivalent to moving 3 squares to the right or left max, and/or moving forward or backwards 3 squares).</p><p>2. Fall an additional 2 squares (for example, moving from the G row to the H or I row)</p><p>3. Fall 2 squares less (for example, moving from the G row to the E or F row).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5619014, member: 2011"] Nyar sees the opening Narvala left, but this time his fireball explodes too far away from the kenku to damage it. Narvala tries to pin the last of the creatures down with a prayer. Hoping that Narvala's attack holds him, Baern positions himself close enough to come in next time. Cairn points his head down and dives for kenku troubling Narvala. With perhaps more valor than common sense, the Kenku stays around to attack Narvala again. But, it misses her by a lot. [sblock=OOC] Nyar misses the Kenku. Narvala hits the Kenku for 8. The Kenku misses Narvala. [url=http://invisiblecastle.com/roller/view/3104399/]4+mods misses.[/url] (1) Baern, 47/57 (0) Narvala, 21/46, marked by Kenku 2, [COLOR=red][B]bloodied[/B][/COLOR], +2 to defenses USNT Narvala (0) Cairn, 70/77 (1) Kenku 2, 80, hunter's quarry by Baern, [COLOR=red][B]bloodied[/B][/COLOR], slowed UENT Narvala (-3) Nyar, 41/41 Note: PCs can attack Kenku 1 or 3 if they have a range 20 attack. These Kenku are currently about 12 squares further than they were a round ago. It's the PCs turn. Everyone falls 6 squares straight down during their turn. The PCs won't actually move on the background (ScorpiusRisk had some type of rolling background planned, but I suck too much at graphics to even attempt it). In other words, Baern is on square G11. If he decides to not make any of the special movements next round, he'll fall 6 squares, but still be on square G11 next round (so that he stays in the middle of the map). This falling does not take up any movement actions. Shifting is not allowed. Normal movement is not allowed. Running is not allowed. The PCs are falling. Once a turn, as a minor action, a PC can direct their fall in [B]ONE[/B] of the following ways: 1. Fall diagonally for up to three squares out of the six (this is equivalent to moving 3 squares to the right or left max, and/or moving forward or backwards 3 squares). 2. Fall an additional 2 squares (for example, moving from the G row to the H or I row) 3. Fall 2 squares less (for example, moving from the G row to the E or F row). [/sblock] [/QUOTE]
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