• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79

The crew grumbles through, one clearly taking insult to Hadrak's comment. The Warden shakes his head, and pulls up the head of his quote. He takes a position watching the horizon. People near by can hear him mutter something about "unfortunate interactions".

In a few hours, the Isle of Opposition comes into view and everyone seems relieved. I's not long until the captain is steering the ship between the two henges. As you look up at the thousand foot cliffs you see the swirling mists topping each one, and know that one is your purpose. The ship heads into the docks of Fulcrum-sea, in a relatively casual manner. The sailors have clearly done this many times before. From here you can easily hear the sounds of the bustling population withing the fort, and see the path to Fulcrum-shore easily. In the distance of the island proper, you see smoke marking several small settlements.

The gangplank is dropped rather unceremoniously, as angry glares invite you off the ship. The Warden draws his hood tightly and walks off onto the dock. As soon as other join him he speaks plainly.

"It's a bit of a walk to the portal. Crossing at night may draw attention. We should either find lodging in Fulcrum-shore or start part way up the path and make camp." He looks to the captain. "I have a feeling we will be less than welcome soon in Fulcrum-sea."
 

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Incarnation says nothing as they come to shore. When all is done, he moves from his position and leaves. When one of the crew curses his beneath his breath, the warforged glances at him. He says nothing, just looks a moment, then moves on.

At the shoreline, Incarnation examines the cliff walk. The town.
 

Raiyek is more quiet than usual on the last part of their trip, his movements a little stiff. He nods a small bow of respect to the captain and his crew as they leave the ship, a sad look on his face.

"I care not where we sleep. May Palladys grant that our next enemies are not also would-be friends."
 

Dane keeps his axe over his shoulder as he makes his way off the boat. When he gets to the land, he lets out a sigh of relief.

Hope we got a way home. I say go on. Less Jadinites, da better.
 

Georg makes sure he takes all his supplies and backpack with him off the ship, looking warily at the crew and then skeptically at the village. We can go part-way. I have magics which can conceal our campsite from predators and brigands.

[sblock=] Create Campsite can give us my Nature check against Perception by enemies all night [/sblock]
 


[sblock=ooc]I see one vote for town, two for woods.

Either way if people wish to purchase any mundane items in town you can go ahead and do so.[/sblock]
 


[sblock=OOC] Who is on the fence? I see 3 (Dane, Rurdev, Georg) for travel & camp, 1 for town (Incarnation) and 1 neutral (Raiyek). [/sblock]
 


Into the Woods

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