• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79

Raiyek can hardly concentrate through the reeking breath, but with the aid of two gods he strikes out at the monsters surrounding him. To his surprise, his blade bites both and reinforces his divine challenge. "The gods are with us, this will be your last folly," he exults, leftover divine power cleansing the air around him.
[sblock=OOC]Aw, are you sure they're not vulnerable to radiant? Oh fine :( ;)

Standard: Arc of Vengeance vs. Haunt, Devourer: 1d20+10+2=25 vs. Haunt AC; 1d20+10+2=30 vs. Devourer AC; 2d10+4=16 radiant damage, both hit! Thanks Georg :)
Devourer is subject to my divine sanction til end of my next turn (marked, 5 radiant damage if he makes an attack that doesn't include me).
DC continues on Haunt, and it also takes 3 radiant damage whenever it deals damage to Raiyek or an ally (save ends).

Save vs. dazed (1d20=17).[/sblock][sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 5
Passive Perception: 22, Passive Insight: 20; Low-light vision
AC:24, Fort:18, Reflex:19, Will:18 -- Speed:6
HP: 51/56 +8 thp, Bloodied:28, Surge Value:15, Surges Left:10/11
Resist 1 all
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (3/3)
Piercing Smite
Strength from Valor
Virtue
Channel Divinity
Elven Accuracy
Oath of Enmity
Paladin's Judgment
Arc of Vengeance
Woundstitch Powder
Cloak of Resistance
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.

http://l4w.wikia.com/wiki/L4W:PC:Raiyek_Meliam_(Lord_Sessadore)
[/sblock]
 

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Georg shudders as the magma beast falls, losing some energy to the arcane magic. He moves away and circles carefully around the disgusting Oni. I will send you to your rewards then! Georg waves his staff aloft and the two enemies begin to swat at invisible insects swarming around them.

[sblock=OOC] Lose a healing surge when beast dies
Move: Walk to C11, avoiding AoO
Standard: Winged Horde at E9 attacks the Night Haunt 1d20+11=26 and Devourer11=16 for 1d6+2=6 1d20+ psychic damage and they can't make AoO. If it hits both of them they take an additional 2 damage.
[/sblock]
[sblock=ministats]
Triggers: Shield (if AC/Ref hit by less than 4)
Status: 5 temp hp
Init: +3 Speed: 5 Perception:14 Insight: 19
AC: 19 NAD:17/17/17
HP: 41/44 Surges: 8/10 Surge Value: 11 AP: 1
Languages: Common (Allarian), Dwarven
Str:8 Dex:13 Wis:15 Con:18 Int:18 Cha:10

Powers:
At Will: Winged Horde, Thunderwave, Cantrips
Encounter: Boots of Rapid Motion, Burning Hands, Fire Shroud, Second Wind, Shield, Staff of Defense
Daily: Flaming Sphere, Summon Magma Beast, Staff of Fiery Might, Cloak of Resistance

Full Character Sheet
[/sblock]
 



Rurdev shrugs off the blow from the ogre, barely feeling it as his blood courses throug him. As the foes fall around his allies near the wagon, Rurdev again concentrates on his own foe. Spurring his mount, the stone horse kicks out at the ogre, landing a solid blow againt the ogre's thigh, causing it to stumble forward a bit right into the shifter's dual axes. Both axes strike true, the first into the creature's forehead, cleaving off the top of it's skull, the second into it's open mouth, cutting off it's jaw. Rurdev looks for more opponents to decimate, turning his horse around, and out of the bloody remains of the ogre.

[sblock=Actions]
Free: Kick the ogre: horse kick ogre with flanking (1d20+10=22, 1d6+5=8)
Standard: Twin strike ogre: twin strike vs ogre quarry (1d20+12=17, 1d20+12=24, 1d10+5=14, 1d10+3=13, 1d6=2) That's how I roll. Overkill. :cool:
Move: Shift to N/O 1/2, bonus to defenses is included.
[/sblock]


[sblock=Stats]
Rurdev - Male Shifter Ranger 5
Passive Perception: 20, Passive Insight: 15; Low-light vision
AC:22, Fort:18, Reflex:18, Will:16 -- Speed:5
HP: 41/51, Bloodied:25, Surge Value:12, Surges Left:7/8
Resist 10 Force
Action Points: 0, Second Wind
Powers
Twin Strike
Marauder's rush
Disruptive Strike
Off-Hand Strike

Yield Ground
Longtooth Shifting
Blood Fury Battleaxe

Jaws of the Wolf
Snarling Wolf Stance
Brooch of Shielding
Lightning Battleaxe
Obsidian Steed
[/sblock]
 

Incarnation channels the filth that overcomes him into inchoate rage, ripping a dark bolt into the daylight sky. But the oni dances around it. However, his anger causes his plating to flare, seering away the foul toxin, freeing his mind once again.

[sblock=Actions]EB w/ CA vs Haunt: Miss. Saves (20)[/sblock]

Dane shifts into position behind ogre as it is focusing on Rurdev. With his axe, he takes an uppercut swing as he makes the cleft inbetween the ogre's legs a little deeper.

Giv' up now and ye might live wit some dignaty.

[sblock=Actions]
Move: Shift to S2

Standard:
Brash Strike vs AC (1d20+15, 1d12+10=[17, 15], [8, 10])
AC: 32, for 18 pod.
Grants CA and Marks Ogre

http://l4w.wikia.com/wiki/L4W:PC:Dane_(Nebten)
[/sblock]

-''Okay, okay, time to get dirty.'' Says Hadrak calmly.

He hops down the cart, approaches the melee and produces a wave of radiant light, engulfling two enemies and two allies. Georg and Raiyek are bolstered by divine power, the greater oni begins to stagger.

[sblock=Action]
Move: G10
Standard
Divine Glow; Radiant Damage vs Ref 1:Oni Devourer 2:Oni Night Haunt (1d20+11=28, 1d20+11=14, 1d8+10=16)

Rayek and Georg get +2 to all their attacks on their next turn. Hadrak gains +1 to defenses TENT
[/sblock]

Raiyek can hardly concentrate through the reeking breath, but with the aid of two gods he strikes out at the monsters surrounding him. To his surprise, his blade bites both and reinforces his divine challenge. "The gods are with us, this will be your last folly," he exults, leftover divine power cleansing the air around him.

With a final look to the north the Night Haunt falls in a breathless heap.

[sblock=OOC]Aw, are you sure they're not vulnerable to radiant? Oh fine :( ;)

Standard: Arc of Vengeance vs. Haunt, Devourer: 1d20+10+2=25 vs. Haunt AC; 1d20+10+2=30 vs. Devourer AC; 2d10+4=16 radiant damage, both hit! Thanks Georg :)

**Haunts dead**

Devourer is subject to my divine sanction til end of my next turn (marked, 5 radiant damage if he makes an attack that doesn't include me).
DC continues on Haunt, and it also takes 3 radiant damage whenever it deals damage to Raiyek or an ally (save ends).

Save vs. dazed (1d20=17).[/sblock]

Georg shudders as the magma beast falls, losing some energy to the arcane magic. He moves away and circles carefully around the disgusting Oni. I will send you to your rewards then! Georg waves his staff aloft and the two enemies begin to swat at invisible insects swarming around them.

[sblock=OOC] Lose a healing surge when beast dies
Move: Walk to C11, avoiding AoO
Standard: Winged Horde at E9 attacks the Night Haunt Devourer 1d20+11=26 and Devourer11=16 for 1d6+2=6 1d20+ psychic damage and they can't make AoO. If it hits both of them they take an additional 2 damage.
[/sblock]

Rurdev shrugs off the blow from the ogre, barely feeling it as his blood courses throug him. As the foes fall around his allies near the wagon, Rurdev again concentrates on his own foe. Spurring his mount, the stone horse kicks out at the ogre, landing a solid blow againt the ogre's thigh, causing it to stumble forward a bit right into the shifter's dual axes. Both axes strike true, the first into the creature's forehead, cleaving off the top of it's skull, the second into it's open mouth, cutting off it's jaw. Rurdev looks for more opponents to decimate, turning his horse around, and out of the bloody remains of the ogre.

[sblock=Actions]
Free: Kick the ogre: horse kick ogre with flanking (1d20+10=22, 1d6+5=8)
Standard: Twin strike ogre: twin strike vs ogre quarry (1d20+12=17, 1d20+12=24, 1d10+5=14, 1d10+3=13, 1d6=2) That's how I roll. Overkill. :cool:
Move: Shift to N/O 1/2, bonus to defenses is included.
[/sblock]

The remaining Oni slashes out viscously at Raiyek but finds no flesh. The Warden rushes for his mount.

[sblock=ooc]Oni Does not recharge
Oni attacks Raiyek, it misses.

The warden walks to P4. Mounts horse.[/sblock]

-----------------------

Init!

Round 5

21; Dane; S2; 60/60; Acted
19; Raiyek; E9; 51/56 +8 thp; Acted
18; Georg; D8; 41/44; Acted
18; Incarnation; H10; 47/53; Superior Cover; Acted
18; Rurdev; N1/O2; 42/51; Mounted; Acted
17; Bad Guys; Acted
Oni Devourer 1; F8; 49/78
16; The Warden; O5/P6; Acted
12 Hadrak; I11; 52/52; Superior Cover, +1 to all defenses TENT;

Stats

Oni Devourer
AC 23 R 19

Map!

[sblock=Map]
OniAmbush07.png
[/sblock]

There's a hill toward the top of the map, as well as couple of large boulders off map.

The thick black lines on the sides of the wagon represent the top cover on the wagon. They block Line of Sight.

Moving in and out of the wagon cost an additional square of movement.
 

A frown comes upon Dane's face as the shifter performed the killing blow on the giant. But not one to be caught outside the fight, he rushes over towards the Oni with his shield directly ahead of him. He tries not to fumble over his feet as he swings wild and attempts to knock the creature to the ground.

[sblock=Actions]
Move: Run to L6.
Standard: Charging Shield Bash ending at G7.
Charging Shield Bash (1d20+6, 1d10+7=[20, 6], [5, 7])
Natural 20, for 17 pod and the Oni is knocked prone.

http://l4w.wikia.com/wiki/L4W:PC:Dane_(Nebten)

[/sblock]
Her' comes da reckin'in'!
 


Leaning from his perch, again strengthened by a foe's passing, Incarnation cast a shadowy pall on the creature before blasting it with darkness. It screams as it is torn apart.

OOC: Minor to curse then EB: Hit for 21hp. Now at 11.
 


Into the Woods

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