[SBLOCK=OOC]I've decided to NPC Raiyek to allow me to move things forward a bit... two enemies left (well, one is almost gone).
DB4 also draw an AoO from Incarnation, but I think Incarnation have no weapon to do such attack.[/SBLOCK]
As Georg dispatch his dragonborn, Incarnation and Hadrak finish the Genasi and Raiyek seems in good way to do the same with his dragonborn.
On teh balcony, things doesn't seems to go that well. Dane is unable to find his mark on the changeling. The changeling seems to continue to shine in his swordplay as he slice twice at the dwarf who was unable to see the blows coming. Two heavy blow that down Dane who lay dying at the changeling feet.
The last dragonborn attack again at Raiyek. Unable to find his mark, and seeing his comrade falling one after the other, he decides to hastily leave the room, leaving his back open to Raiyek who easily slash at him again, but is unable to down his before he reach the stairs.
[SBLOCK=Mechanic]
Georg: Ward himself from DB1 previous attack and take Incarnation damage. He also kill DB1, thanks to Incarnation extra damage.
Dane: Heals himself and miss his target.
Incarnation: Hit the Genasi
Hadrak: Hit and dispatch the Genasi
Raiyek: Challenge DB4 and
Holy Strike vs Ac on DB4 (1d20+11=24, 1d10+7=15) Hit
Agent Grey:
Agent Grey: Shapeshifter Feint vs Refl on Dane; Quickslice vs AC on Dane (1d20+12=28, 1d20+16=33, 2d6+5+2d6=21) Gain combat advantage and hit for 21 damage.
Action Point:
Quickslice vs AC on Dane (1d20+16=36, 2d6+5+2d6=18) Critical again...
Critical Damage (2d6=8) for 37 damage.
Dragonborn4:
Standard:
DB4: Longsword vs AC on Raiyek (1d20+11=22, 1d8+3=4) Miss
Move: Run to J4
Raiyek AoO (1d20+11=22, 1d10+4=13) Hit [/SBLOCK]
[SBLOCK=Status]
Map Updated Also notes there is a mouse over on those maps. That might help you.
Effect:
Dane: +2 power bonus to AC;
Dying
Georg: +2 power bonus to AC
Hadrak: +2 power bonus to AC
Incarnation:
Raiyek: +2 power bonus to AC;
Bloodied
Warden: +2 power bonus to AC;
Dying
Agent Gray: Marked by Warden; Blinded (UEoNT)
Dragonborn 4:
Bloodied
Dragonborn
Each time you leave an adjacent square of a Dragonborn, even while shifting, assume they will take an immediate reaction action to attack you with a basic melee attack (+10 vs AC; 1d8+3 damages). Maximum 1 immediate action per turn as usual.
Environment:
- Square : If you can see half or more of a square, you can move on it without hindrance.
- Tables : Fighting through a table gives cover to the target.
- Stairs : They are difficult terrain. They connect with the study only at J5.
- Bookshelves: They gives full cover if in the way and block line of sight.
- Stage : It is 5 feet above the ground
- Balcony : The balcony is wide enough to have only 1 fighter. Impossible to fight side-to-side against an opponent. The balcony is 15 feet up and have a safeguard giving +5 to save against falling down.
- Balcony and Bookshelves: You have line of sight if no bookshelf in the way.
- Balcony and Bookshelves:You have cover if a bookshelf in the way and the person on the ground is not standing next to it.
- Balcony and Bookshelves:You have total cover and no line of sight or effect if the one on the ground is standing next of the bookshelf who is on the way.
- Ladder : It is a 15 feet ladder and asks a Climb check DC 0 to climb.
[/SBLOCK]