So, last week, we had the throwdown inside the heart of the Bleak Gate facility. Party went in with Asrabey and Grappa, and used the vents to go through the VIP suites (and thus collect Oddcog's toys, and Kasavarina herself) before going into the main fight.
The gunsmith (theme PrC using PF rules) used hyperbeam to make short work of Leon Quital. :-( Most of the mooks and prototypes were too far out of position to really influence the fight. The rest of the party nova'd Kell and Norm. (And the Ekossigan thread has been tied up before now, so no drama there.) It was almost a cakewalk, and I had to fudge some justification for Borne to go berserk and dig his way out.
After he did, I had Varals bamf out, but despite my best efforts, Grappa survived, and is with the party. So we ended the session with Borne sitting on top of Cauldron Hill, marveling at the setting sun, as the party is flying Grappa up to him (now under their magical compulsion because trust has been frayed a bit), under directions to talk Borne down, or otherwise solve the problem for them.
Doesn't help the fact that the party's technologist is having a pity party on our Discord about how he's neutered and useless and how he should be being "awesome" right now, and able to do something to take out the collosus. (He's literally asked where the off switch is.)
Also, FWIW, it's still two days before the Peace Conference, so the Danorian delegation isn't in town yet.
During session wrap-up, when I tried to suggest they coordinate plans with the King and Lee, they balked, claiming that they had to act with extreme urgency, and had no time to head down to the Aurum, and had to save Flint NOW and blow up Borne NOW, before he comes down the hill. They seem rather determined to this end, and get emotionally frustrated if I put up roadblocks to the end. (See: the technologist's mood.) Somehow they've gotten into their minds that Borne getting down the hill at all is a "lose" condition for the campaign.
They have a good relationship with Captain Dale, and he's known to be somewhat nearby, so maybe I can leverage him somehow.
And while they realize that the whole "we're building the collosus to kill the fae titans to protect the king" thing is a lie, they've also come to believe that it's likely close to the truth, and are trying to figure out if they can/should summon a fae titan (though I've done nothing in my campaign so far to suggest how that might be done). But it does make me worry that they might balk if the King tries to send Borne to the Dreaming ("no! that's playing into their hands!").
Anyway, that's where I'm at. Fun times!
The gunsmith (theme PrC using PF rules) used hyperbeam to make short work of Leon Quital. :-( Most of the mooks and prototypes were too far out of position to really influence the fight. The rest of the party nova'd Kell and Norm. (And the Ekossigan thread has been tied up before now, so no drama there.) It was almost a cakewalk, and I had to fudge some justification for Borne to go berserk and dig his way out.
After he did, I had Varals bamf out, but despite my best efforts, Grappa survived, and is with the party. So we ended the session with Borne sitting on top of Cauldron Hill, marveling at the setting sun, as the party is flying Grappa up to him (now under their magical compulsion because trust has been frayed a bit), under directions to talk Borne down, or otherwise solve the problem for them.
Doesn't help the fact that the party's technologist is having a pity party on our Discord about how he's neutered and useless and how he should be being "awesome" right now, and able to do something to take out the collosus. (He's literally asked where the off switch is.)
Also, FWIW, it's still two days before the Peace Conference, so the Danorian delegation isn't in town yet.
During session wrap-up, when I tried to suggest they coordinate plans with the King and Lee, they balked, claiming that they had to act with extreme urgency, and had no time to head down to the Aurum, and had to save Flint NOW and blow up Borne NOW, before he comes down the hill. They seem rather determined to this end, and get emotionally frustrated if I put up roadblocks to the end. (See: the technologist's mood.) Somehow they've gotten into their minds that Borne getting down the hill at all is a "lose" condition for the campaign.
They have a good relationship with Captain Dale, and he's known to be somewhat nearby, so maybe I can leverage him somehow.
And while they realize that the whole "we're building the collosus to kill the fae titans to protect the king" thing is a lie, they've also come to believe that it's likely close to the truth, and are trying to figure out if they can/should summon a fae titan (though I've done nothing in my campaign so far to suggest how that might be done). But it does make me worry that they might balk if the King tries to send Borne to the Dreaming ("no! that's playing into their hands!").
Anyway, that's where I'm at. Fun times!