Cheiromancer
Adventurer
I wish that multi-classing could handle the archetypes of the Wizard/Cleric and the Fighter/Wizard without having to use prestige classes. My solution is the idea of "advanced classes."
Advanced Classes: Every base class has an advanced counterpart: Advanced Barbarian, Advanced Cleric, Advanced Fighter, Advanced Wizard and so on. They work just like the base classes except for the following:
A special ability is everything in the "special" column of the class advancement table. In other words, each level of an Advanced Class gives all the normal benefits of a level in the base class (hit dice, BAB, saves, skill points) and also gives a bonus level in that class for determining spellcasting and special abilities.
Taking an Advanced Class: To take a level in an advanced class, you must have 6 hit dice and at least 3 outside class levels. The maximum level you can have in an advanced class is half the total levels of outside classes.
Definition: For a level in advanced wizard, an outside class is any class except wizard or advanced wizard. For a level in advanced rogue, outside classes are anything but rogue or advanced rogue. And so on. (Generally, no advanced class is outside itself, nor is its associated base class considered outside; all other classes are.)
Advanced Classes and Prestige Classes: Any bonus levels of spellcasting and special abilities provided by an advanced class do not stack with prestige classes that advance the same type of spellcasting or special ability.
XP penalties for unbalanced multiclassing: Advanced classes count double for determining whether an unbalanced distribution of class levels gives an xp penalty.
To adequately create a wizard/fighter multiclass, the following needs to be adopted:
House rule: Every 4 levels of warrior (or two levels of advanced warrior) givess a bonus of +1 BAB to a maximum BAB equal to one's HD.
Combinations involving other classes can also be included, even ones that Mystic Theurge or Eldritch Knight don't do justice to. Want to multiclass Bards and Druids without sacrificing bardic music and wildshape abilities? Use advanced classes!
[edit]changed minimum level to 6 from 5. Hid the examples, so the rules would be easier to read.[/edit]
Advanced Classes: Every base class has an advanced counterpart: Advanced Barbarian, Advanced Cleric, Advanced Fighter, Advanced Wizard and so on. They work just like the base classes except for the following:
Advanced classes count double for spellcasting and special abilities.
A special ability is everything in the "special" column of the class advancement table. In other words, each level of an Advanced Class gives all the normal benefits of a level in the base class (hit dice, BAB, saves, skill points) and also gives a bonus level in that class for determining spellcasting and special abilities.
Example: A Wiz8/AdvClr4 has 4 levels of cleric as far as hit dice, BAB, saves and skill points are concerned, but turns undead and casts spells as an 8th level cleric.
Taking an Advanced Class: To take a level in an advanced class, you must have 6 hit dice and at least 3 outside class levels. The maximum level you can have in an advanced class is half the total levels of outside classes.
Definition: For a level in advanced wizard, an outside class is any class except wizard or advanced wizard. For a level in advanced rogue, outside classes are anything but rogue or advanced rogue. And so on. (Generally, no advanced class is outside itself, nor is its associated base class considered outside; all other classes are.)
Example: A Wiz8/AdvClr4 is a legal character; so is a Ftr4/Clr2/AdvClr1. A Wiz8/AdvClr5 is not (5 is more than half of 8); neither is a Ftr2/Clr4/AdvClr1 (advanced cleric needs three outside levels, but this build has only two).
Advanced Classes and Prestige Classes: Any bonus levels of spellcasting and special abilities provided by an advanced class do not stack with prestige classes that advance the same type of spellcasting or special ability.
Example: A Wiz6/AdvRog2/AT3 has the spellcasting ability of an 9th level wizard, but only 2d6 sneak attack damage. AdvRog2 gives two levels of rogue, and two bonus levels. These bonus levels don’t stack with the three levels of Arcane Trickster. The sneak attack damage is 1d6 (as a second level rogue) plus 1d6 (as a third level Arcane Trickster), for a total of 2d6.
XP penalties for unbalanced multiclassing: Advanced classes count double for determining whether an unbalanced distribution of class levels gives an xp penalty.
Example: A Dwarf Wiz8/AdvClr4 does not incur an experience point penalty; a Dwarf Wiz3/Clr3/AdvRog3 would.
To adequately create a wizard/fighter multiclass, the following needs to be adopted:
House rule: Every 4 levels of warrior (or two levels of advanced warrior) givess a bonus of +1 BAB to a maximum BAB equal to one's HD.
Example: A wizard 6 takes the following levels in order: 1 level of advanced fighter, 2 levels of advanced warrior, 1 level of advanced wizard.
As a Wiz 6/AdvWiz 1/AdvFtr 1/AdvWar 2, he has a BAB of +7 (+3 from Wiz/AdvWiz, +1 from AdvFtr, +2 from AdvWar, plus a bonus of +1 BAB for taking two levels of advanced warrior). He casts spells as an 8th level wizard, has two fighter bonus feats, and 7d4+1d10+2d8 hp (average 31 hp + con).
In comparison, a wizard 6/fighter 1/EK 3 has a BAB of +7, casts spells as a 8th level wizard, has two fighter bonus feats, and 6d4+1d10+3d6 hp (average 30 hp + con).
As a Wiz 6/AdvWiz 1/AdvFtr 1/AdvWar 2, he has a BAB of +7 (+3 from Wiz/AdvWiz, +1 from AdvFtr, +2 from AdvWar, plus a bonus of +1 BAB for taking two levels of advanced warrior). He casts spells as an 8th level wizard, has two fighter bonus feats, and 7d4+1d10+2d8 hp (average 31 hp + con).
In comparison, a wizard 6/fighter 1/EK 3 has a BAB of +7, casts spells as a 8th level wizard, has two fighter bonus feats, and 6d4+1d10+3d6 hp (average 30 hp + con).
Combinations involving other classes can also be included, even ones that Mystic Theurge or Eldritch Knight don't do justice to. Want to multiclass Bards and Druids without sacrificing bardic music and wildshape abilities? Use advanced classes!
[edit]changed minimum level to 6 from 5. Hid the examples, so the rules would be easier to read.[/edit]
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