1) Is Soothe the Savage Beast really supposed to be Int based? I assume this is a copy and paster error from Sleep. The description really makes it seem to be Charisma based (not to mention it would be the only Int power in the Troubadour list).
I can see how you might think that, but no, in this case, not a mistake. I feel that
soothe the savage beast is a hair better than
sleep. It's true that it's worse on a miss, and that damage awakens the target (something not true of the
sleep spell).
But, the effect takes place
instantly, rather than progressing through a failed save or two. I decided that part of balancing that would be basing it on one of the troubadour's other ability scores. Int is one of their primaries, but not their
most important, so it seemed the way to go.
I might have been wrong about how potent it is and how it needed balancing--as I said above, I'll cop to mistakes when I make them--but it was a deliberate decision.
2) Deal With Him! does not specify when/how the mark expires. I would assume end of your next round, but it should be specified.
This, however, is indeed an error. I intend to make it work like the paladin's divine challenge; to maintain the mark, the "marking ally" must either attack the foe, or end the round adjacent to the foe.
I've focused on the Troubadour because it's my favorite class from the book. I've never liked bards before, but this version is very cool and has me interested in character concepts I've never considered before. I also really like the option to use a Battle Standard as an implement vs musical instruments only.
Thanks again Ari for a great book!
And thank you for your thoughts.

I was really happy with how the troubadour came out, myself; I hope to hear how people enjoy using it.