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Advancing a Cockatrice to Large Size
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<blockquote data-quote="heliopolix" data-source="post: 1333945" data-attributes="member: 15956"><p>As i see it:</p><p></p><p>Original creature - Small Mag Beast, 5 HD, CR 3</p><p></p><p>Advanced to 16 HD in steps, noting significant changes (aside from increased BAB, Skills, saves, etc), trying to match EPRock's advancement as close as possible, noting where I was unsure or differed:</p><p></p><p><strong>From Small to Large gain the following:</strong></p><p>+12 Str, -4 Dex, +6 Con, +2 Nat. Armor, -2 Atk/AC. Land speed changes to 40, Fly speed to 120(poor). Bite chages from 1d4 to 1d8.</p><p></p><p>New ability scores after size:</p><p>Str 18</p><p>Dex 13</p><p>Con 17</p><p></p><p><strong>For advancing from 5 to 16 HD gain the following:</strong></p><p></p><p>3 ability advances (8th, 12th, 16th), I put all into Con, (I'm unsure as to how your Cockatrice has 20 con and 14 Dex, but oh well)</p><p></p><p>4 feats (6th, 9th, 12th, 15th): Ability Focus(petrification), Improved Natural Wpn(Bite to 2d6), Improved Natural Armor (I think is more useful than Toughness), Weapon focus(bite)</p><p></p><p><strong>Final creature according to my calculations:</strong></p><p></p><p>Large Magical Beast</p><p>HD 16d10 + 80(168)</p><p>Init: +1</p><p>Speed: 40ft / fly 120ft (poor)</p><p>AC: 13 (+1 dex, +3 Nat Armor, -1 size) [T - 10, FF - 12]</p><p>Base Attack/Grapple: +16/+24</p><p>Attack: Bite +20 (+16BAB +4str -1 size +1focus) melee (2d6 + 6, plus petrification) [since its Str now out-weighs its Dex, it doesnt use its Weapon Finesse feat anymore]</p><p>Space/Reach: 10ft/10ft</p><p>Special Attacks: Petrification DC 25</p><p>Special Qualities: Darkvision 60ft</p><p>Saves: For 15, Ref 11, Will 6</p><p>Abilities: Str 18, Dex 13, Con 20, Int 2, Wis 13, Cha 9</p><p>Skills: Listen +11, Spot +11</p><p>Feats: Alertness, Dodge, Weapon Finesse(Bite), Weapon Focus(Bite), Ability Focus(Petrification), Improved Natural Weapon(Bite), Improved Natural Armor</p><p>CR:11 ( base 3, +3 from advancing 11 HD as a Magical Beast, +1 from becoming large,+2 significant special attack, +2 adjustment by me)</p><p></p><p>*edit* It merits the increase from being a CR 9 because the bite attack will hit a PC a round, and it forces the DC 25 For Save each time it hits.</p><p></p><p>Just for show, I ran it against a Fire Giant (CR 10) and it won (giant statue), and against a eight headed hydra (CR 7) and it lost horribly - the 8 attacks at +11 for 1d10+4 (average 76 dam/ round vs ac 13) tore it to peices in 2 rounds. </p><p></p><p>Anyways, thats my take on this.</p></blockquote><p></p>
[QUOTE="heliopolix, post: 1333945, member: 15956"] As i see it: Original creature - Small Mag Beast, 5 HD, CR 3 Advanced to 16 HD in steps, noting significant changes (aside from increased BAB, Skills, saves, etc), trying to match EPRock's advancement as close as possible, noting where I was unsure or differed: [b]From Small to Large gain the following:[/b] +12 Str, -4 Dex, +6 Con, +2 Nat. Armor, -2 Atk/AC. Land speed changes to 40, Fly speed to 120(poor). Bite chages from 1d4 to 1d8. New ability scores after size: Str 18 Dex 13 Con 17 [b]For advancing from 5 to 16 HD gain the following:[/b] 3 ability advances (8th, 12th, 16th), I put all into Con, (I'm unsure as to how your Cockatrice has 20 con and 14 Dex, but oh well) 4 feats (6th, 9th, 12th, 15th): Ability Focus(petrification), Improved Natural Wpn(Bite to 2d6), Improved Natural Armor (I think is more useful than Toughness), Weapon focus(bite) [b]Final creature according to my calculations:[/b] Large Magical Beast HD 16d10 + 80(168) Init: +1 Speed: 40ft / fly 120ft (poor) AC: 13 (+1 dex, +3 Nat Armor, -1 size) [T - 10, FF - 12] Base Attack/Grapple: +16/+24 Attack: Bite +20 (+16BAB +4str -1 size +1focus) melee (2d6 + 6, plus petrification) [since its Str now out-weighs its Dex, it doesnt use its Weapon Finesse feat anymore] Space/Reach: 10ft/10ft Special Attacks: Petrification DC 25 Special Qualities: Darkvision 60ft Saves: For 15, Ref 11, Will 6 Abilities: Str 18, Dex 13, Con 20, Int 2, Wis 13, Cha 9 Skills: Listen +11, Spot +11 Feats: Alertness, Dodge, Weapon Finesse(Bite), Weapon Focus(Bite), Ability Focus(Petrification), Improved Natural Weapon(Bite), Improved Natural Armor CR:11 ( base 3, +3 from advancing 11 HD as a Magical Beast, +1 from becoming large,+2 significant special attack, +2 adjustment by me) *edit* It merits the increase from being a CR 9 because the bite attack will hit a PC a round, and it forces the DC 25 For Save each time it hits. Just for show, I ran it against a Fire Giant (CR 10) and it won (giant statue), and against a eight headed hydra (CR 7) and it lost horribly - the 8 attacks at +11 for 1d10+4 (average 76 dam/ round vs ac 13) tore it to peices in 2 rounds. Anyways, thats my take on this. [/QUOTE]
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Advancing a Cockatrice to Large Size
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