el-remmen
Moderator Emeritus
So I was just prepping my notes for next week's 19th session of my D&D 5E game and I realized that some of my notes from Session #16 could be copied over since in that session the PCs made a choice to follow one thread at the cost of not following up on something else. Now they will be coming back to see some of the consequences of their choice and I have to think through how things have advanced since when I originally planned for them to go back to a town from their early adventuring days.
The details don't matter. I am not asking for advice or suggestions, I have some ideas that make sense and I am very aware of avoiding making the consequences seem like a "punishment" for making their own choices (either choice came with benefits and downsides and they talked them through as a group when choosing). But wanted to know if anyone else loved moments like these in their games as much as I do, and ask for examples of in-game events where PCs had to deal with the consequences of not acting or taking a different path for a while. What was the choice? What were the consequences? How did the players react?
The details don't matter. I am not asking for advice or suggestions, I have some ideas that make sense and I am very aware of avoiding making the consequences seem like a "punishment" for making their own choices (either choice came with benefits and downsides and they talked them through as a group when choosing). But wanted to know if anyone else loved moments like these in their games as much as I do, and ask for examples of in-game events where PCs had to deal with the consequences of not acting or taking a different path for a while. What was the choice? What were the consequences? How did the players react?