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Advantages of 5E spell casting
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<blockquote data-quote="Ath-kethin" data-source="post: 8050803" data-attributes="member: 6798775"><p>The 5e approach to wizards (and really the entire WotC-era approach to wizards) attempts to downplay the advantage of a high Intelligence in favor of more general utility. In past editions, a properly prepared wizard (that is, one willing and able to research a situation ahead of time and memorize the correct spells to handle it) could sleep through most encounters. The point of wizards was that they were smart, used those smarts to inform their choices, and sacrificed a great deal in terms of health and physical training for those smarts.</p><p></p><p>The problem is, that took <em>players </em>being smart, too, or at least players knowing how to <em>play </em>smart, and many players found that intimidating or unappealing. But there wasn't really a middle ground; as a wizard you were smart (and lucky!) or you were dead. Many people understandably felt that this wasn't really the most fun approach.</p><p></p><p>So now wizards don't need to be smart, and neither do players. I'm not 100% happy with the 5e approach to wizards (they're easily my least favorite 5e class), but I can absolutely understand why WotC wanted to lower the barrier (or perceived barrier) to entry for them.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 8050803, member: 6798775"] The 5e approach to wizards (and really the entire WotC-era approach to wizards) attempts to downplay the advantage of a high Intelligence in favor of more general utility. In past editions, a properly prepared wizard (that is, one willing and able to research a situation ahead of time and memorize the correct spells to handle it) could sleep through most encounters. The point of wizards was that they were smart, used those smarts to inform their choices, and sacrificed a great deal in terms of health and physical training for those smarts. The problem is, that took [I]players [/I]being smart, too, or at least players knowing how to [I]play [/I]smart, and many players found that intimidating or unappealing. But there wasn't really a middle ground; as a wizard you were smart (and lucky!) or you were dead. Many people understandably felt that this wasn't really the most fun approach. So now wizards don't need to be smart, and neither do players. I'm not 100% happy with the 5e approach to wizards (they're easily my least favorite 5e class), but I can absolutely understand why WotC wanted to lower the barrier (or perceived barrier) to entry for them. [/QUOTE]
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