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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Son of Meepo" data-source="post: 5913860" data-attributes="member: 78756"><p>Wat completes his prayer to Joven and the winds that were filling the sails continue to do so without his attention.</p><p>He turns to complete an incantation to protection the captain from the mental attack, but when the cannons hit the Dolphin, Wat instinctively protects himself from shrapnel, saving him from the worst of injury, but ruining his spell.</p><p></p><p>Even more determined to see these pirates to the bottom of the sea, Wat focuses on the second junk's command structure. </p><p></p><p><span style="color: Yellow">"Sky Father, show them your mighty wrath!"</span></p><p></p><p>Lighting steaks across the sky and a split second later thunder tears into the junk, threatening to toss the Captain and the First Mate overboard. They manage to catch the rail, but land on the deck disoriented.</p><p></p><p>[sblock=actions]<strong>Minor:</strong> <strong>A Prayer for Favorable Winds</strong></p><p><a href="http://invisiblecastle.com/roller/view/3523185/" target="_blank">Religion (1d20+7=23)</a> <strong>(SUCCESS)</strong></p><p><strong>Minor:</strong> <strong>Protect the Navigator's Mind</strong></p><p><a href="http://invisiblecastle.com/roller/view/3523187/" target="_blank">Arcana (1d20+7=15)</a> <strong>(FAIL)</strong></p><p><strong>Standard: </strong> <span style="color: Red"><strong>Thunder of Judgement</strong></span> vs Fortitude</p><p><strong>Targets:</strong> Captain of Junk 2 (Attack;Dmg); First Mate of Junk 2 (Attack;Dmg); Junk 2 (Attack;Dmg)</p><p><a href="http://invisiblecastle.com/roller/view/3523188/" target="_blank">Thunder of Judgement (1d20+4=23, 1d6+7=10, 1d20+4=22, 1d6+7=8, 1d20+4=17, 1d6+7=11)</a></p><p><strong>Captain: </strong> Fortitude 23 for 10 thunder damage, pushed 4 and dazed until end of next turn. <strong>(HIT)</strong></p><p><strong>First Mate:</strong> Fortitude 22 for 8 thunder damage, pushed 4 and dazed until end of next turn.<strong>(HIT)</strong></p><p><strong>Junk:</strong> Fortitude 17 for 11 thunder damage, pushed 4 and dazed until end of next turn. <strong>(HIT)</strong></p><p><strong>Saving Throws to Avoid being sent Overboard </strong>(Captain; First Mate) </p><p><a href="http://invisiblecastle.com/roller/view/3523200/" target="_blank">Saving Throws (1d20=19, 1d20=14)</a> <strong>(SUCCESS; SUCCESS)</strong></p><p><strong>Free: </strong><a href="http://invisiblecastle.com/roller/view/3523227/" target="_blank">Perception (1d20+4=5)</a> <strong>(FAIL)</strong>[/sblock]</p><p></p><p></p><p>[ooc]<strong>Summary</strong></p><p></p><p><strong>Favorable Winds:</strong> SUCCESS - Forcing junk to reroll nature check.</p><p><strong>Protecting the Navigator’s Mind:</strong> FAIL - The captain is still dazed.</p><p><strong>Thunder of Judgement</strong></p><p>The Captain takes 10 damage is prone and dazed.</p><p>The First Mate takes 8 damage is prone and dazed.</p><p>Junk 2 takes a hit.</p><p><strong>Perception</strong> fails.[/ooc]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5913860, member: 78756"] Wat completes his prayer to Joven and the winds that were filling the sails continue to do so without his attention. He turns to complete an incantation to protection the captain from the mental attack, but when the cannons hit the Dolphin, Wat instinctively protects himself from shrapnel, saving him from the worst of injury, but ruining his spell. Even more determined to see these pirates to the bottom of the sea, Wat focuses on the second junk's command structure. [COLOR=Yellow]"Sky Father, show them your mighty wrath!"[/COLOR] Lighting steaks across the sky and a split second later thunder tears into the junk, threatening to toss the Captain and the First Mate overboard. They manage to catch the rail, but land on the deck disoriented. [sblock=actions][B]Minor:[/B] [B]A Prayer for Favorable Winds[/B] [URL="http://invisiblecastle.com/roller/view/3523185/"]Religion (1d20+7=23)[/URL] [B](SUCCESS)[/B] [B]Minor:[/B] [B]Protect the Navigator's Mind[/B] [URL="http://invisiblecastle.com/roller/view/3523187/"]Arcana (1d20+7=15)[/URL] [B](FAIL)[/B] [B]Standard: [/B] [COLOR=Red][B]Thunder of Judgement[/B][/COLOR] vs Fortitude [B]Targets:[/B] Captain of Junk 2 (Attack;Dmg); First Mate of Junk 2 (Attack;Dmg); Junk 2 (Attack;Dmg) [URL="http://invisiblecastle.com/roller/view/3523188/"]Thunder of Judgement (1d20+4=23, 1d6+7=10, 1d20+4=22, 1d6+7=8, 1d20+4=17, 1d6+7=11)[/URL] [B]Captain: [/B] Fortitude 23 for 10 thunder damage, pushed 4 and dazed until end of next turn. [B](HIT)[/B] [B]First Mate:[/B] Fortitude 22 for 8 thunder damage, pushed 4 and dazed until end of next turn.[B](HIT)[/B] [B]Junk:[/B] Fortitude 17 for 11 thunder damage, pushed 4 and dazed until end of next turn. [B](HIT)[/B] [B]Saving Throws to Avoid being sent Overboard [/B](Captain; First Mate) [URL="http://invisiblecastle.com/roller/view/3523200/"]Saving Throws (1d20=19, 1d20=14)[/URL] [B](SUCCESS; SUCCESS) Free: [/B][url=http://invisiblecastle.com/roller/view/3523227/]Perception (1d20+4=5)[/url] [B](FAIL)[/B][/sblock] [ooc][B]Summary[/B] [B]Favorable Winds:[/B] SUCCESS - Forcing junk to reroll nature check. [B]Protecting the Navigator’s Mind:[/B] FAIL - The captain is still dazed. [B]Thunder of Judgement[/B] The Captain takes 10 damage is prone and dazed. The First Mate takes 8 damage is prone and dazed. Junk 2 takes a hit. [B]Perception[/B] fails.[/ooc] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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