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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="Daeja" data-source="post: 5930357" data-attributes="member: 6690636"><p></p><p></p><p><span style="color: plum">"They're not going to be dancing any time soon. They need our help,"</span> Zuri shouted as she saw gypsy woman whirl away into a dance with her blades. She could hear her shouting at Themes over the sounds of battle.</p><p></p><p>Zuri starts when she hears Wat's shout. She looks around, evidence of the rising water - or sinking ship - in the 'suddenly' soggy deck. </p><p></p><p><span style="color: plum">"Crap,"</span> she curses, turning her fingers to the ropes holding the second man. She has to wipe them twice on her loose shirt, cleaning the blood from them, but she does manage to unknot them all, letting the man gratefully stretch his muscles.</p><p></p><p>While the battle is no longer raging all around, the Dolphin looks so far away, with the water sloshing over the deck of the junk. Zuri glances around for a solution, spotting a rope dangling from above. A quick yank on it suggests that it will hold *some* weight. <span style="color: plum">"We'll find out just how much," she says to the first man she freed, waving him over before biting her lower lip and assuring the second man, <span style="color: plum">"I'll be right back."</span> She very carefully does *not* look at the man trapped beneath the mast.</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">With one of the prisoners latched to her like one of the barnacles on the ship's hull (or so she thinks, not realizing what the physiology of a barnacle actually is), Zuri fashions a quick loop to hold. With a deep breath, she swings them out over the deck to the railing. </span></p><p><span style="color: plum"></span></p><p><span style="color: plum">The prisoner releases her, and Zuri tries to assure him, <span style="color: plum">"Someone will help you across!"</span> before using the rope to swing back to the second freed prisoner. </span></p><p><span style="color: plum"></span></p><p><span style="color: plum">By now her muscles are aching and her hand is starting to burn from where the rope slides against it. Adrenaline races through the Eladrin's system, and she offers a hand to the second prisoner, <span style="color: plum">"Hurry, we need to get off the ship before it sinks!"</span></span></p><p><span style="color: plum"></span></p><p><span style="color: plum">With the second prisoner holding her in a death grip, Zuri again swings towards the railing of the junk, eager now to get off the sinking ship. The muscles in her shoulder scream, but she manages to hold tight, landing gracelessly, water splashing up around her. </span></p><p><span style="color: plum"></span></p><p><span style="color: plum">She rotates her arm, expression grim as she realizes she'll pay for the heroics later. Her hand looks nearly as raw as her shoulder feels, but that doesn't prevent her from looking back at the third prisoner, trapped beneath the mast. Is there time to go back for him?</span></p><p><span style="color: plum"></span></p><p><span style="color: plum"></span></p><p><span style="color: plum">[sblock="Actions"] </span></p><p><span style="color: plum"></span></p><p><span style="color: plum">Minor - Thievery to release a second man</span></p><p><span style="color: plum"><a href="http://invisiblecastle.com/roller/view/3545637/" target="_blank">1d20+9 → [12,9] = (21)</a> SUCCESS - second prisoner freed</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">Move - Athletics to grip a rope to swing to the edge of the ship with one of the prisoners - DC 16</span></p><p><span style="color: plum"><a href="http://invisiblecastle.com/roller/view/3545639/" target="_blank">1d20+7 → [11,7] = (18)</a> Success!</span></p><p><span style="color: plum"></span></p><p><span style="color: plum"></span></p><p><span style="color: plum">Standard to Move - Athletics to grip the rope and swing *back* to the </span></p><p><span style="color: plum">two prisoners. DC 12</span></p><p><span style="color: plum"><a href="http://invisiblecastle.com/roller/view/3545641/" target="_blank">1d20+7 → [9,7] = (16)</a> Success!</span></p><p><span style="color: plum"></span></p><p><span style="color: plum"></span></p><p><span style="color: plum">AP - Athletics to grip rope and swing to the edge of the ship with a second prisoner - DC 16 (or higher because of increasing implausibilty)</span></p><p><span style="color: plum"><a href="http://invisiblecastle.com/roller/view/3545642/" target="_blank">1d20+7 → [18,7] = (25)</a> Success! (High enough that I would think increased DC for repetition shouldn't affect it)</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">I definitely got a giggle out of imagining my rogue soaring back and forth over the ship as a one-woman transport.</span></p><p><span style="color: plum">[/sblock]</span></p></blockquote><p></p>
[QUOTE="Daeja, post: 5930357, member: 6690636"] [color="orange"][/color] [color="plum"]"They're not going to be dancing any time soon. They need our help,"[/color] Zuri shouted as she saw gypsy woman whirl away into a dance with her blades. She could hear her shouting at Themes over the sounds of battle. Zuri starts when she hears Wat's shout. She looks around, evidence of the rising water - or sinking ship - in the 'suddenly' soggy deck. [color=plum]"Crap,"[/color] she curses, turning her fingers to the ropes holding the second man. She has to wipe them twice on her loose shirt, cleaning the blood from them, but she does manage to unknot them all, letting the man gratefully stretch his muscles. While the battle is no longer raging all around, the Dolphin looks so far away, with the water sloshing over the deck of the junk. Zuri glances around for a solution, spotting a rope dangling from above. A quick yank on it suggests that it will hold *some* weight. [color="plum"]"We'll find out just how much," she says to the first man she freed, waving him over before biting her lower lip and assuring the second man, [color="plum"]"I'll be right back."[/color] She very carefully does *not* look at the man trapped beneath the mast. With one of the prisoners latched to her like one of the barnacles on the ship's hull (or so she thinks, not realizing what the physiology of a barnacle actually is), Zuri fashions a quick loop to hold. With a deep breath, she swings them out over the deck to the railing. The prisoner releases her, and Zuri tries to assure him, [color="plum"]"Someone will help you across!"[/color] before using the rope to swing back to the second freed prisoner. By now her muscles are aching and her hand is starting to burn from where the rope slides against it. Adrenaline races through the Eladrin's system, and she offers a hand to the second prisoner, [color="plum"]"Hurry, we need to get off the ship before it sinks!"[/color] With the second prisoner holding her in a death grip, Zuri again swings towards the railing of the junk, eager now to get off the sinking ship. The muscles in her shoulder scream, but she manages to hold tight, landing gracelessly, water splashing up around her. She rotates her arm, expression grim as she realizes she'll pay for the heroics later. Her hand looks nearly as raw as her shoulder feels, but that doesn't prevent her from looking back at the third prisoner, trapped beneath the mast. Is there time to go back for him? [sblock="Actions"] Minor - Thievery to release a second man [url=http://invisiblecastle.com/roller/view/3545637/]1d20+9 → [12,9] = (21)[/url] SUCCESS - second prisoner freed Move - Athletics to grip a rope to swing to the edge of the ship with one of the prisoners - DC 16 [url=http://invisiblecastle.com/roller/view/3545639/]1d20+7 → [11,7] = (18)[/url] Success! Standard to Move - Athletics to grip the rope and swing *back* to the two prisoners. DC 12 [url=http://invisiblecastle.com/roller/view/3545641/]1d20+7 → [9,7] = (16)[/url] Success! AP - Athletics to grip rope and swing to the edge of the ship with a second prisoner - DC 16 (or higher because of increasing implausibilty) [url=http://invisiblecastle.com/roller/view/3545642/]1d20+7 → [18,7] = (25)[/url] Success! (High enough that I would think increased DC for repetition shouldn't affect it) I definitely got a giggle out of imagining my rogue soaring back and forth over the ship as a one-woman transport. [/sblock][/color] [/QUOTE]
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