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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5975667" data-attributes="member: 6684473"><p>The effect of the echos' presence is immediately felt by Gray, and the monk allows the pain to fuel his mental focus. Dropping into a deep stance, one leg extended, the other bent beneath him, the monk leaps at the echo to his right, sending out a slow kick to the side, his hands moving in large circles. Heat-induced after images are left behind from the movement of the monk's fists, which hang in mid air for a moment before dissipating. Falling for the obvious trap, the echo steps to the side while Gray's kick misses it's supposed mark. Stepping forward and punching exactly where he knew his opponent would step, his fist smashes into the chest of the echo, sending it to oblivion.</p><p></p><p>The monk's eyes flash a brilliant white for the span of a heartbeat, followed quickly by an aura of heat exuding from the monk's body in visible waves. Wanting to stay out of sight (and away from retaliation), Gray zips toward the eastern wall away from his bunched up cluster of allies, after images following him as his form leaves behind heat trails.</p><p></p><p>[sblock=Actions]</p><p></p><p>- Standard Action: <span style="color: Lime">Blistering Flourish <span style="color: White">vs </span></span>Echo 2. Gray rolls <a href="http://invisiblecastle.com/roller/view/3620044/" target="_blank">22</a> vs Reflex, hitting for 12 damage and killing the minion. Until the end of Gray's next turn, he deals an additional 4 fire damage with melee attacks.</p><p></p><p>- Move Action: Gray uses <span style="color: Lime">Blistering Flourish [movement]</span>, moving from E16 -> F16 -> G16 -> H16 -> I16 -> J17 -> K16 -> <span style="color: Red">L17</span>. Enemies that hit Gray with opportunity attacks provoked by this movement take 6 fire damage. At the end of this action, since he is out of line-of sight of the Mad Spirit and behind some of the stalatites, Gray rolls Stealth to hide with a -5 penalty for moving more than 2 squares during his turn. His stealth roll is <a href="http://invisiblecastle.com/roller/view/3620473/" target="_blank">18</a>.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Gray's Stats] <strong>Gray</strong> - Hengeyokai Monk 1</p><p> Passive Perception 10, Passive Insight 10</p><p> AC 17, Fort 11, Reflex 16, Will 15</p><p> HP <span style="color: Orange">19</span>/22, Bloodied 11, Surge Value 5, Surges 7/7</p><p> Speed 7, Initiative +5</p><p> Action Points: 1, <span style="color: red">Second Wind</span></p><p> At-Will Powers: <span style="color: Green">Blistering Flourish</span>, <span style="color: Green">Steel Wind</span>, <span style="color: Green">Desert Wind Flurry of Blows</span>, <span style="color: Green">Nature's Mask</span> </p><p> Encounter Powers: <span style="color: red">Light the Fire</span>, <span style="color: red">Surefooted Stride</span></p><p> Daily Powers: <span style="color: DimGray">Risen Sun</span></p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5975667, member: 6684473"] The effect of the echos' presence is immediately felt by Gray, and the monk allows the pain to fuel his mental focus. Dropping into a deep stance, one leg extended, the other bent beneath him, the monk leaps at the echo to his right, sending out a slow kick to the side, his hands moving in large circles. Heat-induced after images are left behind from the movement of the monk's fists, which hang in mid air for a moment before dissipating. Falling for the obvious trap, the echo steps to the side while Gray's kick misses it's supposed mark. Stepping forward and punching exactly where he knew his opponent would step, his fist smashes into the chest of the echo, sending it to oblivion. The monk's eyes flash a brilliant white for the span of a heartbeat, followed quickly by an aura of heat exuding from the monk's body in visible waves. Wanting to stay out of sight (and away from retaliation), Gray zips toward the eastern wall away from his bunched up cluster of allies, after images following him as his form leaves behind heat trails. [sblock=Actions] - Standard Action: [COLOR=Lime]Blistering Flourish [COLOR=White]vs [/COLOR][/COLOR]Echo 2. Gray rolls [URL="http://invisiblecastle.com/roller/view/3620044/"]22[/URL] vs Reflex, hitting for 12 damage and killing the minion. Until the end of Gray's next turn, he deals an additional 4 fire damage with melee attacks. - Move Action: Gray uses [COLOR=Lime]Blistering Flourish [movement][/COLOR], moving from E16 -> F16 -> G16 -> H16 -> I16 -> J17 -> K16 -> [COLOR=Red]L17[/COLOR]. Enemies that hit Gray with opportunity attacks provoked by this movement take 6 fire damage. At the end of this action, since he is out of line-of sight of the Mad Spirit and behind some of the stalatites, Gray rolls Stealth to hide with a -5 penalty for moving more than 2 squares during his turn. His stealth roll is [URL="http://invisiblecastle.com/roller/view/3620473/"]18[/URL]. [/sblock] [sblock=Gray's Stats] [B]Gray[/B] - Hengeyokai Monk 1 Passive Perception 10, Passive Insight 10 AC 17, Fort 11, Reflex 16, Will 15 HP [COLOR=Orange]19[/COLOR]/22, Bloodied 11, Surge Value 5, Surges 7/7 Speed 7, Initiative +5 Action Points: 1, [COLOR=red]Second Wind[/COLOR] At-Will Powers: [COLOR=Green]Blistering Flourish[/COLOR], [COLOR=Green]Steel Wind[/COLOR], [COLOR=Green]Desert Wind Flurry of Blows[/COLOR], [COLOR=Green]Nature's Mask[/COLOR] Encounter Powers: [COLOR=red]Light the Fire[/COLOR], [COLOR=red]Surefooted Stride[/COLOR] Daily Powers: [COLOR=DimGray]Risen Sun[/COLOR] [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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