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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 5975760" data-attributes="member: 75065"><p>[sblock=OOC] I'm not sure what the question is. Gray only took 3 dmg at the start of his turn as the other Spiritual Echoes were killed first. All 3 minions are down. And I'm up. I'll update later on tonight when I have some time.</p><p></p><p>I was wondering if you have joined the campaign that the others have joined on Invisible Castle? I'm not even sure how you do that as IC refuses to let me join for some reason, but it would be nice to have everyone's characters all linked together somehow. [/sblock]</p><p></p><p>Zuri's brazen courage is what saves her this time. The mad spirit glides across the cavern, completely ignoring the eladrin. Zuri is too taken aback to react quickly enough to strike the creature as it passes by her side headed straight towards the heart of the group. </p><p></p><p>As it approaches Rain it lets out a thunderous roar which is amplified by the cave itself. The sonic blast smashes into Rain and Sabynha like a wave of crystals, forcing Rain back a step. Wat feels the force of the attack but his link to the god of storms protects him, however the sheer force of the first wave is strong enough to shake his defenses completely and leave him exposed for the following wave of echoes that smashes into the group a second time. Rain manages to throw up her arcane shield about herself in time but Wat and Sabynha are overwhelmed and thrust hard into the sharp stalagmites behind them. The attack leaves Sabynha crumpled and broken on the floor, unconscious, ears bleeding, her life force shaken from her body and fading. </p><p></p><p>The noise draws the attention of the denizen of the southern passage way. A mass of ochre jelly oozes its way into the cavern.</p><p></p><p>[GM] Rough! So, the groups up! Move into free form initiative count from here on out, even if doing so is to your advantage. Good luck!</p><p></p><p>At least Sabynha's Skalds Aura remains active til the end of the encounter. There is no mention of it deactivating when she falls unconscious that I can see. [/GM]</p><p></p><p>[sblock=Summary] Gray successfully hides</p><p></p><p>The Mad Spirit moves to G15 passing by Zuri which provokes an <a href="http://dice.brainclouds.net/Result.aspx?ID=3BRULYCD" target="_blank">OAtk 8 vs AC;Miss</a></p><p>Mad Spirit uses Echo Barrage in a close blast 3 <a href="http://dice.brainclouds.net/Result.aspx?ID=PCEDV6XH" target="_blank">Rain 19 vs Will;Hit</a>, <a href="http://dice.brainclouds.net/Result.aspx?ID=3URMXFMF" target="_blank">Sabynha 24 vs Will;Hit</a> and <a href="http://dice.brainclouds.net/Result.aspx?ID=BL43M7RW" target="_blank">Wat 9 vs Will;Miss</a> Sabynha and Rain take 7+2 Vulnerability Thunder dmg = <a href="http://dice.brainclouds.net/Result.aspx?ID=PUGEDK7E" target="_blank">9 Thunder dmg</a> and Rain slides 1 to E16</p><p>Mad Spirit uses Action Point and uses Echo Barrage again in a close blast 3 <a href="http://dice.brainclouds.net/Result.aspx?ID=CQUQ3FHD" target="_blank">Rain 11 vs Will;Miss</a> <a href="http://dice.brainclouds.net/Result.aspx?ID=W9CCEXE7" target="_blank">Sabynha 24 vs Will;Hit</a> </p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=RWV6FCH6" target="_blank">Wat 25 vs Will;Critical Hit!</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=39LXD4WG" target="_blank">Sabynha takes 9+2 Vulnerability Thunder dmg</a> and slides 2 into the Stalagmites at C16 for <a href="http://dice.brainclouds.net/Result.aspx?ID=B3Y3CJCY" target="_blank">4 dmg</a></p><p>Wat takes max Thunder dmg 14 +2 Vulnerability = 16 Thunder dmg and slides 1 square into the stalagmites at C15 for <a href="http://dice.brainclouds.net/Result.aspx?ID=NXX32EDY" target="_blank">2 dmg</a> </p><p></p><p>Sabynha has taken 24 dmg leaving at -2 HPs and Dying!</p><p></p><p>An Ochre Jelly enters the room from the southern passage</p><p>[/sblock]</p><p>[sblock=Status]</p><p>Minions 1,2,3: Destroyed</p><p>Mad Spirit: Unharmed; AP used</p><p>Ochre Jelly: Unharmed</p><p></p><p><span style="color: Red">Sabynha: -2/28 HP; Dying</span></p><p><span style="color: Red">Wat: 10/28 HP; Bloodied</span></p><p>Rain: 22/31 HP</p><p>Zuri: 21/24 HP</p><p>Gray: 19/22 HP</p><p>[/sblock]</p><p>[sblock=Mad Spirit] AC 16 Fort 13 Ref 15 Will 14 </p><p>That's all the info you have for now; Religion check for more info[/sblock]</p><p>[sblock=Ochre Jelly] AC 15 Fortitude 16. Reflex 14, Will 14</p><p>Nature check for more info</p><p>[/sblock]</p><p>[sblock=Terrain] Echoing Thunder: Creatures gain vulnerable 2 thunder while in this cave.</p><p></p><p>Stalagmites (Purple highlight on map): Areas of stalagmites on the map are difficult terrain. A creature takes 1d4 damage if it is pulled, pushed. or slid to a square that contains these long, sharp rocks.</p><p></p><p>Rocks: Rubble on the floor is difficult terrain.</p><p></p><p>Note: Squares with 50% of rubble/stalagmites count as that type of terrain</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 5975760, member: 75065"] [sblock=OOC] I'm not sure what the question is. Gray only took 3 dmg at the start of his turn as the other Spiritual Echoes were killed first. All 3 minions are down. And I'm up. I'll update later on tonight when I have some time. I was wondering if you have joined the campaign that the others have joined on Invisible Castle? I'm not even sure how you do that as IC refuses to let me join for some reason, but it would be nice to have everyone's characters all linked together somehow. [/sblock] Zuri's brazen courage is what saves her this time. The mad spirit glides across the cavern, completely ignoring the eladrin. Zuri is too taken aback to react quickly enough to strike the creature as it passes by her side headed straight towards the heart of the group. As it approaches Rain it lets out a thunderous roar which is amplified by the cave itself. The sonic blast smashes into Rain and Sabynha like a wave of crystals, forcing Rain back a step. Wat feels the force of the attack but his link to the god of storms protects him, however the sheer force of the first wave is strong enough to shake his defenses completely and leave him exposed for the following wave of echoes that smashes into the group a second time. Rain manages to throw up her arcane shield about herself in time but Wat and Sabynha are overwhelmed and thrust hard into the sharp stalagmites behind them. The attack leaves Sabynha crumpled and broken on the floor, unconscious, ears bleeding, her life force shaken from her body and fading. The noise draws the attention of the denizen of the southern passage way. A mass of ochre jelly oozes its way into the cavern. [GM] Rough! So, the groups up! Move into free form initiative count from here on out, even if doing so is to your advantage. Good luck! At least Sabynha's Skalds Aura remains active til the end of the encounter. There is no mention of it deactivating when she falls unconscious that I can see. [/GM] [sblock=Summary] Gray successfully hides The Mad Spirit moves to G15 passing by Zuri which provokes an [URL="http://dice.brainclouds.net/Result.aspx?ID=3BRULYCD"]OAtk 8 vs AC;Miss[/URL] Mad Spirit uses Echo Barrage in a close blast 3 [URL="http://dice.brainclouds.net/Result.aspx?ID=PCEDV6XH"]Rain 19 vs Will;Hit[/URL], [URL="http://dice.brainclouds.net/Result.aspx?ID=3URMXFMF"]Sabynha 24 vs Will;Hit[/URL] and [URL="http://dice.brainclouds.net/Result.aspx?ID=BL43M7RW"]Wat 9 vs Will;Miss[/URL] Sabynha and Rain take 7+2 Vulnerability Thunder dmg = [URL="http://dice.brainclouds.net/Result.aspx?ID=PUGEDK7E"]9 Thunder dmg[/URL] and Rain slides 1 to E16 Mad Spirit uses Action Point and uses Echo Barrage again in a close blast 3 [URL="http://dice.brainclouds.net/Result.aspx?ID=CQUQ3FHD"]Rain 11 vs Will;Miss[/URL] [URL="http://dice.brainclouds.net/Result.aspx?ID=W9CCEXE7"]Sabynha 24 vs Will;Hit[/URL] [URL="http://dice.brainclouds.net/Result.aspx?ID=RWV6FCH6"]Wat 25 vs Will;Critical Hit![/URL] [URL="http://dice.brainclouds.net/Result.aspx?ID=39LXD4WG"]Sabynha takes 9+2 Vulnerability Thunder dmg[/URL] and slides 2 into the Stalagmites at C16 for [URL="http://dice.brainclouds.net/Result.aspx?ID=B3Y3CJCY"]4 dmg[/URL] Wat takes max Thunder dmg 14 +2 Vulnerability = 16 Thunder dmg and slides 1 square into the stalagmites at C15 for [URL="http://dice.brainclouds.net/Result.aspx?ID=NXX32EDY"]2 dmg[/URL] Sabynha has taken 24 dmg leaving at -2 HPs and Dying! An Ochre Jelly enters the room from the southern passage [/sblock] [sblock=Status] Minions 1,2,3: Destroyed Mad Spirit: Unharmed; AP used Ochre Jelly: Unharmed [COLOR="Red"]Sabynha: -2/28 HP; Dying[/COLOR] [COLOR="Red"]Wat: 10/28 HP; Bloodied[/COLOR] Rain: 22/31 HP Zuri: 21/24 HP Gray: 19/22 HP [/sblock] [sblock=Mad Spirit] AC 16 Fort 13 Ref 15 Will 14 That's all the info you have for now; Religion check for more info[/sblock] [sblock=Ochre Jelly] AC 15 Fortitude 16. Reflex 14, Will 14 Nature check for more info [/sblock] [sblock=Terrain] Echoing Thunder: Creatures gain vulnerable 2 thunder while in this cave. Stalagmites (Purple highlight on map): Areas of stalagmites on the map are difficult terrain. A creature takes 1d4 damage if it is pulled, pushed. or slid to a square that contains these long, sharp rocks. Rocks: Rubble on the floor is difficult terrain. Note: Squares with 50% of rubble/stalagmites count as that type of terrain [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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