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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5978371" data-attributes="member: 6684473"><p>When the giant mass of jelly crawls into the area and starts heading toward the Mad Spirit, Gray knew he would need to get that globule's attention, since his friends were still dealing with the crazed spectre. Hands still exuding heat, the monk dashes in from behind cover, taking flight toward the jelly in a single long step, hands waving in intricate patterns and he keeps his eyes on his target. </p><p></p><p><span style="color: SlateGray">"Feel the blistering heat of the desert sun!"</span></p><p></p><p>The heat from his hands intensifies as he touches the surface of the jelly, rolling over its form and drying out it's jelly like flesh, leaving darkened spots on the surface of its body wherever Gray touched. The creature's flesh sizzled in the intense heat and a sickeningly acrid smell wafted forth. The smell did not last too long, however, as a hot wind began to whip around the monk's body, making the area feel like an arid wasteland in the middle of the day.</p><p></p><p></p><p>[sblock=Actions]</p><p>- Move Action: <span style="color: Red">Light the Flame [movement]</span>; Gray shifts to I16.</p><p></p><p>- Standard: <span style="color: Red">Light the Flame</span> vs stunned Ochre Jelly; Gray rolls <a href="http://invisiblecastle.com/roller/view/3626705/" target="_blank">14</a> reflex, hitting for 16 fire damage. Gray activates an <span style="color: DeepSkyBlue">aura 1</span> that lasts until the start of his next turn. Any enemy that starts its turn in the aura takes <span style="color: Red">6 fire</span> damage.</p><p></p><p>- No-Action: Gray uses <span style="color: Lime">Desert Wind Flurry of Blows</span>, dealing another <span style="color: Red">6 fire</span> damage to the Ochre Jelly.</p><p>[/sblock]</p><p></p><p>[ooc] Quick Summary: </p><p>- Ochre Jelly takes <span style="color: Red">22 fire</span> damage.</p><p>- Gray has an <span style="color: Cyan">Aura 1</span> until the start of his next turn. Any <u>enemy</u> in the aura at the start of its turn takes <span style="color: Red">6 fire</span> damage (this currently includes the Ochre Jelly).</p><p>[/ooc]</p><p></p><p>[sblock=Gray's Stats]</p><p><strong>Gray</strong> - Hengeyokai Monk 1</p><p> Passive Perception 10, Passive Insight 10</p><p> AC 17, Fort 11, Reflex 16, Will 15</p><p> HP <span style="color: Orange">19</span>/22, Bloodied 11, Surge Value 5, Surges 7/7</p><p> Speed 7, Initiative +5</p><p> Action Points: 1, <span style="color: red">Second Wind</span></p><p> At-Will Powers: <span style="color: Green">Blistering Flourish</span>, <span style="color: Green">Steel Wind</span>, <span style="color: Green">Desert Wind Flurry of Blows</span>, <span style="color: Green">Nature's Mask</span> </p><p> Encounter Powers:<s><span style="color: red">Light the Fire</span></s>, <span style="color: red">Surefooted Stride</span></p><p> Daily Powers: <span style="color: DimGray">Risen Sun</span></p><p><span style="color: DimGray">[/sblock]</span></p><p><span style="color: DimGray"></span></p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5978371, member: 6684473"] When the giant mass of jelly crawls into the area and starts heading toward the Mad Spirit, Gray knew he would need to get that globule's attention, since his friends were still dealing with the crazed spectre. Hands still exuding heat, the monk dashes in from behind cover, taking flight toward the jelly in a single long step, hands waving in intricate patterns and he keeps his eyes on his target. [COLOR=SlateGray]"Feel the blistering heat of the desert sun!"[/COLOR] The heat from his hands intensifies as he touches the surface of the jelly, rolling over its form and drying out it's jelly like flesh, leaving darkened spots on the surface of its body wherever Gray touched. The creature's flesh sizzled in the intense heat and a sickeningly acrid smell wafted forth. The smell did not last too long, however, as a hot wind began to whip around the monk's body, making the area feel like an arid wasteland in the middle of the day. [sblock=Actions] - Move Action: [COLOR=Red]Light the Flame [movement][/COLOR]; Gray shifts to I16. - Standard: [COLOR=Red]Light the Flame[/COLOR] vs stunned Ochre Jelly; Gray rolls [URL="http://invisiblecastle.com/roller/view/3626705/"]14[/URL] reflex, hitting for 16 fire damage. Gray activates an [COLOR=DeepSkyBlue]aura 1[/COLOR] that lasts until the start of his next turn. Any enemy that starts its turn in the aura takes [COLOR=Red]6 fire[/COLOR] damage. - No-Action: Gray uses [COLOR=Lime]Desert Wind Flurry of Blows[/COLOR], dealing another [COLOR=Red]6 fire[/COLOR] damage to the Ochre Jelly. [/sblock] [ooc] Quick Summary: - Ochre Jelly takes [COLOR=Red]22 fire[/COLOR] damage. - Gray has an [COLOR=Cyan]Aura 1[/COLOR] until the start of his next turn. Any [U]enemy[/U] in the aura at the start of its turn takes [COLOR=Red]6 fire[/COLOR] damage (this currently includes the Ochre Jelly). [/ooc] [sblock=Gray's Stats] [B]Gray[/B] - Hengeyokai Monk 1 Passive Perception 10, Passive Insight 10 AC 17, Fort 11, Reflex 16, Will 15 HP [COLOR=Orange]19[/COLOR]/22, Bloodied 11, Surge Value 5, Surges 7/7 Speed 7, Initiative +5 Action Points: 1, [COLOR=red]Second Wind[/COLOR] At-Will Powers: [COLOR=Green]Blistering Flourish[/COLOR], [COLOR=Green]Steel Wind[/COLOR], [COLOR=Green]Desert Wind Flurry of Blows[/COLOR], [COLOR=Green]Nature's Mask[/COLOR] Encounter Powers:[s][COLOR=red]Light the Fire[/COLOR][/s], [COLOR=red]Surefooted Stride[/COLOR] Daily Powers: [COLOR=DimGray]Risen Sun [/sblock] [/COLOR] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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