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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5981348" data-attributes="member: 6684473"><p>Gray, seeing that his team-mates had still not been able to defeat the spirit creature decided that what was needed was to end this battle quickly. Now was the time to show his team mates the full extend of his potential and training. With the clap of his hands before his solar plexus, Gray sharpens his focus. The world around him becomes like a blur as he focuses inward, grasping at the reserve of psionic energy he had stored in his mind. Once he found that, he concentrated on filling his body with the latent elemental energies that all creatures have hidden within them, forcing it to condense in the pit of his stomach before surging into his arms and hands. </p><p></p><p><span style="color: DimGray">"The desert sun rises, but you shall fall."</span></p><p> </p><p> Gray slams his fists into the ground, eyes focusing the enemies before him. Suddenly, everyone in the cavern could feel a strong wash of building heat as if they were standing outside and were hit by the first rays of light from the sunrise. A bright light reflects off of the crystalline structures of the cave as a fifteen foot diameter sphere of fire rises from the ground. It burns the Mad Spirit and the Jelly, creating more acrid fumes as the gelatinous mass is singed, but strangely, the heat seems not to harm Sabynha or Rain. The sphere rises until it passes through the ceiling of the cavern, leaving it in its more darkened state once again.</p><p> </p><p>While the sphere rose through the ground and into the air, Gray continued his assault, pummeling the Jelly with hands aflame and heat radiating from his entire body. Seeing that the creatures would survive his attack, he pushed his routine even further, waving his arms in great circles about his body. Winds whipped about his form as he punched into the air in front of him rapidly. Though his hands never made contact with either the Jelly or the Mad Spirit, they felt his punches as surely as if he were attacking them directly. </p><p> </p><p>Wanting to trap his enemies right where they were, but knowing the flow of battle could change in the matter of a second, he knew he would need to move as fast as he possibly could. With all of the rock in the way, he would need to move faster than his human form would normally allow. Closing his eyes for a split second and picturing in his mind the form he held for the first hundred years of his existence, Gray quickly shrank and transformed into a tiny fox. Still retaining his normal mental capacities, Gray was able to once again tap into that reserve of psionic energy, harnessing the winds he had produced in his attack. The group of adventuring allies feel the rush of hot air as Gray moves by them in a blur to appear next to the Jelly and the Spirit, heat washing out from his tiny form, threatening to further harm his foes.</p><p> </p><p> </p><p>[sblock=Actions]</p><p>- Standard: Gray uses <span style="color: DimGray">Risen Sun </span>against the Mad Spirit and the Ochre Jelly. Rolling <a href="http://invisiblecastle.com/roller/view/3633068/" target="_blank">16</a> vs Reflex against both creatures and rolling 14 for damage. Combined with Sabynha's Song of Savagery bonus, this hits both creatures for a total of <span style="color: Red">18 fire</span> damage to both creatures. This activates an <span style="color: DeepSkyBlue">aura 1</span> that lasts until the end of Gray's next turn. Any enemies that enter this aura or end its turn within the aura takes <span style="color: Red">5 fire</span> damage.</p><p> </p><p>- Free: Gray follows up with <span style="color: Lime">Desert Wind Flurry of Blows</span> against the Jelly, dealing another <span style="color: Red">6 fire</span> damage to it.</p><p> </p><p>- AP: Standard: Gray continues his assault by using <span style="color: Lime">Steel Wind</span>. Gray rolls <a href="http://invisiblecastle.com/roller/view/3633109/" target="_blank">23</a> vs Reflex against the Mad Spirit, and rolls 20 vs Reflex against the Jelly, hitting both for <span style="color: Red">8</span> damage.</p><p> </p><p>- Minor: Gray uses <span style="color: Lime">Nature's Mask </span>to change to tiny fox form, increasing his base speed by 2 (Speed 7 to Speed 9).</p><p> </p><p>- Move: Gray uses <span style="color: Lime">Steel Wind [movement]</span> to move his speed + 2. He moves from I16 -> I15 (difficult terrain, costs 2 squares of movement) -> I14 -> I13 -> H13 -> G13 -> F13 -> F14 -> F15 -> F16. Because the Mad Spirit is dazed, movement through F13/14/15 does not provoke opportunity attacks from him. This places both MS and OJ within his aura.</p><p> </p><p>[/sblock]</p><p>[ooc] Quick Overview:</p><p>- Gray elects to use Sabynha's +4 bonus to damage from Song of Savagery.</p><p>- Mad Spirit hit for 26 damage (18 fire and 8 normal).</p><p>- Ochre Jelly takes 32 damage (24 fire and 8 normal).</p><p>- Gray activates <span style="color: DeepSkyBlue">aura 1</span> until end of next turn. Any enemies who enter the aura or end their turns in the aura take <span style="color: Red">5 fire</span> damage.</p><p>- Gray transforms into Tiny Fox form and moves around the battlefield to F16, placing both enemies in his aura.</p><p>[/ooc]</p><p> </p><p>[sblock=Gray's Stats]</p><p> <strong>Gray</strong> - Hengeyokai Monk 1</p><p> Passive Perception 10, Passive Insight 10</p><p> AC 17, Fort 11, Reflex 16, Will 15</p><p> HP <span style="color: Orange">19</span>/22, Bloodied 11, Surge Value 5, Surges 7/7</p><p> Speed 7, Initiative +5</p><p> Action Points: 0, <span style="color: red">Second Wind</span></p><p> At-Will Powers: <span style="color: Green">Blistering Flourish</span>, <span style="color: Green">Steel Wind</span>, <span style="color: Green">Desert Wind Flurry of Blows</span>, <span style="color: Green">Nature's Mask</span> </p><p> Encounter Powers:<s><span style="color: red">Light the Fire</span></s>, <span style="color: red">Surefooted Stride</span></p><p> Daily Powers:<s><span style="color: DimGray">Risen Sun</span></s>[/sblock]<span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Red"><span style="color: White"> </span></span></span></span></span></span></span></span></span></span></span></span></span></span></p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5981348, member: 6684473"] Gray, seeing that his team-mates had still not been able to defeat the spirit creature decided that what was needed was to end this battle quickly. Now was the time to show his team mates the full extend of his potential and training. With the clap of his hands before his solar plexus, Gray sharpens his focus. The world around him becomes like a blur as he focuses inward, grasping at the reserve of psionic energy he had stored in his mind. Once he found that, he concentrated on filling his body with the latent elemental energies that all creatures have hidden within them, forcing it to condense in the pit of his stomach before surging into his arms and hands. [COLOR=DimGray]"The desert sun rises, but you shall fall."[/COLOR] Gray slams his fists into the ground, eyes focusing the enemies before him. Suddenly, everyone in the cavern could feel a strong wash of building heat as if they were standing outside and were hit by the first rays of light from the sunrise. A bright light reflects off of the crystalline structures of the cave as a fifteen foot diameter sphere of fire rises from the ground. It burns the Mad Spirit and the Jelly, creating more acrid fumes as the gelatinous mass is singed, but strangely, the heat seems not to harm Sabynha or Rain. The sphere rises until it passes through the ceiling of the cavern, leaving it in its more darkened state once again. While the sphere rose through the ground and into the air, Gray continued his assault, pummeling the Jelly with hands aflame and heat radiating from his entire body. Seeing that the creatures would survive his attack, he pushed his routine even further, waving his arms in great circles about his body. Winds whipped about his form as he punched into the air in front of him rapidly. Though his hands never made contact with either the Jelly or the Mad Spirit, they felt his punches as surely as if he were attacking them directly. Wanting to trap his enemies right where they were, but knowing the flow of battle could change in the matter of a second, he knew he would need to move as fast as he possibly could. With all of the rock in the way, he would need to move faster than his human form would normally allow. Closing his eyes for a split second and picturing in his mind the form he held for the first hundred years of his existence, Gray quickly shrank and transformed into a tiny fox. Still retaining his normal mental capacities, Gray was able to once again tap into that reserve of psionic energy, harnessing the winds he had produced in his attack. The group of adventuring allies feel the rush of hot air as Gray moves by them in a blur to appear next to the Jelly and the Spirit, heat washing out from his tiny form, threatening to further harm his foes. [sblock=Actions] - Standard: Gray uses [COLOR=DimGray]Risen Sun [/COLOR]against the Mad Spirit and the Ochre Jelly. Rolling [URL="http://invisiblecastle.com/roller/view/3633068/"]16[/URL] vs Reflex against both creatures and rolling 14 for damage. Combined with Sabynha's Song of Savagery bonus, this hits both creatures for a total of [COLOR=Red]18 fire[/COLOR] damage to both creatures. This activates an [COLOR=DeepSkyBlue]aura 1[/COLOR] that lasts until the end of Gray's next turn. Any enemies that enter this aura or end its turn within the aura takes [COLOR=Red]5 fire[/COLOR] damage. - Free: Gray follows up with [COLOR=Lime]Desert Wind Flurry of Blows[/COLOR] against the Jelly, dealing another [COLOR=Red]6 fire[/COLOR] damage to it. - AP: Standard: Gray continues his assault by using [COLOR=Lime]Steel Wind[/COLOR]. Gray rolls [URL="http://invisiblecastle.com/roller/view/3633109/"]23[/URL] vs Reflex against the Mad Spirit, and rolls 20 vs Reflex against the Jelly, hitting both for [COLOR=Red]8[/COLOR] damage. - Minor: Gray uses [COLOR=Lime]Nature's Mask [/COLOR]to change to tiny fox form, increasing his base speed by 2 (Speed 7 to Speed 9). - Move: Gray uses [COLOR=Lime]Steel Wind [movement][/COLOR] to move his speed + 2. He moves from I16 -> I15 (difficult terrain, costs 2 squares of movement) -> I14 -> I13 -> H13 -> G13 -> F13 -> F14 -> F15 -> F16. Because the Mad Spirit is dazed, movement through F13/14/15 does not provoke opportunity attacks from him. This places both MS and OJ within his aura. [/sblock] [ooc] Quick Overview: - Gray elects to use Sabynha's +4 bonus to damage from Song of Savagery. - Mad Spirit hit for 26 damage (18 fire and 8 normal). - Ochre Jelly takes 32 damage (24 fire and 8 normal). - Gray activates [COLOR=DeepSkyBlue]aura 1[/COLOR] until end of next turn. Any enemies who enter the aura or end their turns in the aura take [COLOR=Red]5 fire[/COLOR] damage. - Gray transforms into Tiny Fox form and moves around the battlefield to F16, placing both enemies in his aura. [/ooc] [sblock=Gray's Stats] [B]Gray[/B] - Hengeyokai Monk 1 Passive Perception 10, Passive Insight 10 AC 17, Fort 11, Reflex 16, Will 15 HP [COLOR=Orange]19[/COLOR]/22, Bloodied 11, Surge Value 5, Surges 7/7 Speed 7, Initiative +5 Action Points: 0, [COLOR=red]Second Wind[/COLOR] At-Will Powers: [COLOR=Green]Blistering Flourish[/COLOR], [COLOR=Green]Steel Wind[/COLOR], [COLOR=Green]Desert Wind Flurry of Blows[/COLOR], [COLOR=Green]Nature's Mask[/COLOR] Encounter Powers:[s][COLOR=red]Light the Fire[/COLOR][/s], [COLOR=red]Surefooted Stride[/COLOR] Daily Powers:[s][COLOR=DimGray]Risen Sun[/COLOR][/s][/sblock][COLOR=DimGray][COLOR=White][COLOR=DimGray][COLOR=White][COLOR=Lime][COLOR=White][COLOR=Lime][COLOR=White][COLOR=Lime][COLOR=White][COLOR=Lime][COLOR=White][COLOR=Red][COLOR=White] [/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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