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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 5981743" data-attributes="member: 75065"><p>Sabynha's flashy strike causes crystals to form around the spirit's eyes leaving it once more dazed and unable to react to the party's attacks. Gray unleashes his power and leaves the group's enemies seared, singed and battered before he reveals his true form to his companions taking the form of a fox and skipping around the battle field. The ooze continues to dry out from the heat. There seems to be something going on within it which never comes to fruition as Wat's thunderous power continues to destabilise its body to its very core.</p><p></p><p>The furious spirit releases another sonic blast towards its aggressors, Sabynha and Gray but Rain's arcane mark is able to contain the blast causing it to wash harmlessly over their bodies. </p><p></p><p>Wat is less lucky. The echo catches him from the side and throws him off balance and stumbling across the cavern floor, but before the sonic shards can pierce his mind Rain severs the attack throwing the full protection of her Aegis around the invoker and keeping him from harm.</p><p></p><p>The ochre jelly continues to wobble on the spot.</p><p></p><p>[GM] <strong>Round 3: You're up!</strong> [/GM]</p><p></p><p>[sblock=Summary] Note: Spirit takes 1/2 dmg from attacks as it is insubstantial</p><p></p><p>Spirit is Dazed: Single Action: Echo Barrage vs Will (-2 Marked) <a href="http://dice.brainclouds.net/Result.aspx?ID=QFL4EAEK" target="_blank">Wat 21;Hit</a> <a href="http://dice.brainclouds.net/Result.aspx?ID=PQMXW6VP" target="_blank">Sabynha 14;Miss by 1</a> <a href="http://dice.brainclouds.net/Result.aspx?ID=L27WY46H" target="_blank">Gray 14;miss by</a> 1 Wat takes <a href="http://dice.brainclouds.net/Result.aspx?ID=4M9AXH9L" target="_blank">8 thunder dmg</a> and slides 2 to F13 But Rain interrupts with Aegis of Shielding and reduces the damage to <strong>ZERO</strong></p><p>Ochre Jelly makes <a href="http://dice.brainclouds.net/Result.aspx?ID=V63UJAAM" target="_blank">save vs Stunned 3;fail</a> (Nice one, completely neutralised out of the fight without throwing a punch;pretty cool to be able to manage that at lvl 1) [/sblock]</p><p></p><p>[sblock=Status]</p><p>Minions 1,2,3: Destroyed</p><p><span style="color: Red">Mad Spirit: 23/72</span>; Dazed (til end of Sabynha's turn; Rain and Wat benefit) AP used; Marked by Rain</p><p><span style="color: Red">Ochre Jelly: 28/102</span>; Stunned (Save Ends)</p><p></p><p>Sabynha: 15/28 HP; Second Wind Used; AP Used</p><p><span style="color: Red">Wat: 10/28 HP; Bloodied; AP Used;</span></p><p>Rain: 29/31 HP; Second Wind Used</p><p>Zuri: 13/24 HP; ; Second Wind Used (+2 defenses TENT)</p><p>Gray: 19/22 HP; AP Used</p><p>[/sblock]</p><p>[sblock=Mad Spirit]23/72 HP AC 16 Fort 13 Ref 15 Will 14 </p><p>Resist 10 Thunder; Insubstantial</p><p>That's all the info you have for now; Religion check for more info[/sblock]</p><p>[sblock=Ochre Jelly] 28/102 HP AC 15 Fortitude 16. Reflex 14, Will 14</p><p>Resist 5 Acid; Blinsight; Immune to Blind and Gaze effects</p><p>Nature check for more info</p><p>[/sblock]</p><p>[sblock=Terrain] Echoing Thunder: Creatures gain vulnerable 2 thunder while in this cave.</p><p></p><p>Stalagmites (Purple highlight on map): Areas of stalagmites on the map are difficult terrain. A creature takes 1d4 damage if it is pulled, pushed. or slid to a square that contains these long, sharp rocks.</p><p></p><p>Rocks: Rubble on the floor is difficult terrain.</p><p></p><p>Note: Squares with 50% of rubble/stalagmites count as that type of terrain</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 5981743, member: 75065"] Sabynha's flashy strike causes crystals to form around the spirit's eyes leaving it once more dazed and unable to react to the party's attacks. Gray unleashes his power and leaves the group's enemies seared, singed and battered before he reveals his true form to his companions taking the form of a fox and skipping around the battle field. The ooze continues to dry out from the heat. There seems to be something going on within it which never comes to fruition as Wat's thunderous power continues to destabilise its body to its very core. The furious spirit releases another sonic blast towards its aggressors, Sabynha and Gray but Rain's arcane mark is able to contain the blast causing it to wash harmlessly over their bodies. Wat is less lucky. The echo catches him from the side and throws him off balance and stumbling across the cavern floor, but before the sonic shards can pierce his mind Rain severs the attack throwing the full protection of her Aegis around the invoker and keeping him from harm. The ochre jelly continues to wobble on the spot. [GM] [B]Round 3: You're up![/B] [/GM] [sblock=Summary] Note: Spirit takes 1/2 dmg from attacks as it is insubstantial Spirit is Dazed: Single Action: Echo Barrage vs Will (-2 Marked) [URL="http://dice.brainclouds.net/Result.aspx?ID=QFL4EAEK"]Wat 21;Hit[/URL] [URL="http://dice.brainclouds.net/Result.aspx?ID=PQMXW6VP"]Sabynha 14;Miss by 1[/URL] [URL="http://dice.brainclouds.net/Result.aspx?ID=L27WY46H"]Gray 14;miss by[/URL] 1 Wat takes [URL="http://dice.brainclouds.net/Result.aspx?ID=4M9AXH9L"]8 thunder dmg[/URL] and slides 2 to F13 But Rain interrupts with Aegis of Shielding and reduces the damage to [B]ZERO[/B] Ochre Jelly makes [URL="http://dice.brainclouds.net/Result.aspx?ID=V63UJAAM"]save vs Stunned 3;fail[/URL] (Nice one, completely neutralised out of the fight without throwing a punch;pretty cool to be able to manage that at lvl 1) [/sblock] [sblock=Status] Minions 1,2,3: Destroyed [COLOR="Red"]Mad Spirit: 23/72[/COLOR]; Dazed (til end of Sabynha's turn; Rain and Wat benefit) AP used; Marked by Rain [COLOR="Red"]Ochre Jelly: 28/102[/COLOR]; Stunned (Save Ends) Sabynha: 15/28 HP; Second Wind Used; AP Used [COLOR="Red"]Wat: 10/28 HP; Bloodied; AP Used;[/COLOR] Rain: 29/31 HP; Second Wind Used Zuri: 13/24 HP; ; Second Wind Used (+2 defenses TENT) Gray: 19/22 HP; AP Used [/sblock] [sblock=Mad Spirit]23/72 HP AC 16 Fort 13 Ref 15 Will 14 Resist 10 Thunder; Insubstantial That's all the info you have for now; Religion check for more info[/sblock] [sblock=Ochre Jelly] 28/102 HP AC 15 Fortitude 16. Reflex 14, Will 14 Resist 5 Acid; Blinsight; Immune to Blind and Gaze effects Nature check for more info [/sblock] [sblock=Terrain] Echoing Thunder: Creatures gain vulnerable 2 thunder while in this cave. Stalagmites (Purple highlight on map): Areas of stalagmites on the map are difficult terrain. A creature takes 1d4 damage if it is pulled, pushed. or slid to a square that contains these long, sharp rocks. Rocks: Rubble on the floor is difficult terrain. Note: Squares with 50% of rubble/stalagmites count as that type of terrain [/sblock] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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