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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 5982051" data-attributes="member: 6684473"><p>As the power of the sun sphere leaves the confines of Gray's tiny fox form, he transforms once again into his half-elf like form. He can see that his enemies are weakening, and wanting to end this battle quickly, focuses his attention on the Jelly while Wat's Joven-granted power still kept it fully within his grips. Pummeling the jelly with his fists, his hands began radiating more heat. However, while this heat was intense, it wasn't enough to reach the Jelly without touching him, and Gray takes a step back in case it should suddenly react and lash out at him, then he quickly moves behind one of the pillars to get out of sight. Rain had managed to protect him well with her magic, but he didn't want to take any chances. An attack you are not present for is one you don't have to dodge!</p><p></p><p><span style="color: DimGray">"They are getting weak!" <span style="color: White">he says to the group. <span style="color: DimGray">"Attack the spirit and I will try to kill this...thing."</span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">[sblock=Actions]</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">- Minor: Gray uses <span style="color: Lime">Nature's Mask</span> to transform into his humanoid form.</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">- Standard: Gray attacks the Ochre Jelly with <span style="color: Lime">Blistering Flourish</span>, rolling 16 vs Reflex and hitting him for 6 damage. Gray gains +4 fire damage to melee attacks until the end of his next turn.</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">- Free: This triggers <span style="color: Lime">Desert Wind Flurry of Blows</span>, which he uses to attack the Jelly for an additional 6 fire damage. Gray shifts 1 square to E16.</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">- Move: Gray moves to B13 and hides (stealth roll of <a href="http://invisiblecastle.com/roller/view/3635018/" target="_blank">19</a>)</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">[/sblock]</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">[ooc] - Jelly is hit for 12 damage (6 normal, 6 fire).</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">- Gray shifts to E16 as part of his flurry, then moves to B13.</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">- Gray hides behind the stalactites (stealth roll of 19)[/ooc]</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span>[sblock=Gray's Stats]</p><p> <strong>Gray</strong> - Hengeyokai Monk 1</p><p> Passive Perception 10, Passive Insight 10</p><p> AC 17, Fort 11, Reflex 16, Will 15</p><p> HP <span style="color: Orange">19</span>/22, Bloodied 11, Surge Value 5, Surges 7/7</p><p> Speed 7, Initiative +5</p><p> Action Points: 0, <span style="color: red">Second Wind</span></p><p> At-Will Powers: <span style="color: Green">Blistering Flourish</span>, <span style="color: Green">Steel Wind</span>, <span style="color: Green">Desert Wind Flurry of Blows</span>, <span style="color: Green">Nature's Mask</span> </p><p> Encounter Powers:<s><span style="color: red">Light the Fire</span></s>, <span style="color: red">Surefooted Stride</span></p><p> Daily Powers:<s><span style="color: DimGray">Risen Sun</span></s>[/sblock]<span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Lime"><span style="color: White"><span style="color: Red"><span style="color: White"> </span></span></span></span></span></span></span></span></span></span></span></span></span></span><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 5982051, member: 6684473"] As the power of the sun sphere leaves the confines of Gray's tiny fox form, he transforms once again into his half-elf like form. He can see that his enemies are weakening, and wanting to end this battle quickly, focuses his attention on the Jelly while Wat's Joven-granted power still kept it fully within his grips. Pummeling the jelly with his fists, his hands began radiating more heat. However, while this heat was intense, it wasn't enough to reach the Jelly without touching him, and Gray takes a step back in case it should suddenly react and lash out at him, then he quickly moves behind one of the pillars to get out of sight. Rain had managed to protect him well with her magic, but he didn't want to take any chances. An attack you are not present for is one you don't have to dodge! [COLOR=DimGray]"They are getting weak!" [COLOR=White]he says to the group. [COLOR=DimGray]"Attack the spirit and I will try to kill this...thing." [COLOR=White][sblock=Actions] - Minor: Gray uses [COLOR=Lime]Nature's Mask[/COLOR] to transform into his humanoid form. - Standard: Gray attacks the Ochre Jelly with [COLOR=Lime]Blistering Flourish[/COLOR], rolling 16 vs Reflex and hitting him for 6 damage. Gray gains +4 fire damage to melee attacks until the end of his next turn. - Free: This triggers [COLOR=Lime]Desert Wind Flurry of Blows[/COLOR], which he uses to attack the Jelly for an additional 6 fire damage. Gray shifts 1 square to E16. - Move: Gray moves to B13 and hides (stealth roll of [URL="http://invisiblecastle.com/roller/view/3635018/"]19[/URL]) [/sblock] [ooc] - Jelly is hit for 12 damage (6 normal, 6 fire). - Gray shifts to E16 as part of his flurry, then moves to B13. - Gray hides behind the stalactites (stealth roll of 19)[/ooc] [/COLOR][/COLOR][/COLOR][/COLOR][sblock=Gray's Stats] [B]Gray[/B] - Hengeyokai Monk 1 Passive Perception 10, Passive Insight 10 AC 17, Fort 11, Reflex 16, Will 15 HP [COLOR=Orange]19[/COLOR]/22, Bloodied 11, Surge Value 5, Surges 7/7 Speed 7, Initiative +5 Action Points: 0, [COLOR=red]Second Wind[/COLOR] At-Will Powers: [COLOR=Green]Blistering Flourish[/COLOR], [COLOR=Green]Steel Wind[/COLOR], [COLOR=Green]Desert Wind Flurry of Blows[/COLOR], [COLOR=Green]Nature's Mask[/COLOR] Encounter Powers:[s][COLOR=red]Light the Fire[/COLOR][/s], [COLOR=red]Surefooted Stride[/COLOR] Daily Powers:[s][COLOR=DimGray]Risen Sun[/COLOR][/s][/sblock][COLOR=DimGray][COLOR=White][COLOR=DimGray][COLOR=White][COLOR=Lime][COLOR=White][COLOR=Lime][COLOR=White][COLOR=Lime][COLOR=White][COLOR=Lime][COLOR=White][COLOR=Red][COLOR=White] [/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][COLOR=DimGray][COLOR=White][COLOR=DimGray][COLOR=White] [/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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