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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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<blockquote data-quote="jbear" data-source="post: 5989045" data-attributes="member: 75065"><p>Zuri blinks out of existence only to reappear closer to the slowly waking ooze that rises up in fury intent on punishing those next to it for the violence it had been subjected to. The spirit next to her screeches in frustration as she escapes, causing the piercing sound in her head to intensify. Firing a desperate shot from the ground the arrow reaches a small, nearly invisible glob of cells within the goop. Whatever the bolt struck has a quite spectacular effect, causing the jelly to explode, covering both Gray and Sabynha in disgusting jelly, though the acid of its stomach remains bubbling and burping on the stone floor.</p><p></p><p>The spiritual echos, now devoid of a summoner, run chaotically about the cave. Rain cuts down one with her blade and Wat the other with a ray of lightning.</p><p></p><p>It takes several minutes for the echos of the cave to finally fade. </p><p></p><p>[GM] Zuri takes 3 dmg for leaving the Spirit Echoes aura leaving her at a whopping 3 HPs!</p><p></p><p><strong>Combat over!</strong></p><p></p><p>You just prevented a level 3 elite brute from firing a single shot the entire fight. And that last shot had it missed would have meant the jelly could have attacked and used its action point. Sabynha and Gray were in for some hurt! </p><p></p><p><strong>XP rewards:</strong></p><p>Encounter level 1</p><p>Mad Spirit Lvl 2 elite controller 250 xp</p><p>Ochre Jelly lvl 3 elite brute 300 xp</p><p>(minions were part of the Mad Spirits abilities so no extra xp for them)</p><p>Total: 550 xp</p><p>Double XP: 1100 xp</p><p>5 pcs gives <strong>220 xp each</strong></p><p></p><p>Time XP for Zuri, Rain, Wat and Sabynha: 10th June-10th July: lvl 1=167 xp</p><p>10th July-10th August: lvl 1= 167 xp</p><p><strong>Total time xp= 334 xp</strong></p><p></p><p>Time XP fo Gray: 4th July-4th of August: lvl 1= 167 xp</p><p></p><p><strong>Final Total XP for Zuri, Rain, Wat and Sabynha: 220+334 = <u>554 XP</u></strong></p><p><strong>Final Total XP for Gray: 220 +167 = <u>387 xp</u></strong></p><p></p><p><strong>Treasure Awards:</strong></p><p>Time Gold XP for Zuri, Rain, Wat and Sabynha:</p><p>10th June -10th August level 1 = 252gp</p><p>Time Gold XP for Gray:</p><p>4th July - 4th August = 126 gp</p><p></p><p>Also needing approval: </p><p>2 Healing Potions given to group by Lady Tamora and 3 Healing Potions given by Lord Carric so each PC was rewarded with 1 Healing Potion</p><p></p><p>Zuri, Wat, Rain and Sabynha would now be level 2 with 1251 xp! Congratulations! </p><p></p><p>Although I'm not allowing you to level up at this stage as I don't want to alter the adventure design I am going to award you 5 THPs each at the beginning of each encounter until you level up to reward you for your achievement. You also gain +1 THP when you spend a healing surge which can stack with other THPs if you already have any. I know it's not levelling up but I hope that it is better than nothing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [MENTION=57255]Lord Sessadore[/MENTION] Approval of XP awards would be awesome, and a seal of approval upon the temporary award of THPS would be fantastic! Thx! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>You are free to take a Short Rest and explore the cavern, heading either towards the Southern exit (where you were originally heading) or the Eastern exit (where the spirit appeared from). [/GM]</p></blockquote><p></p>
[QUOTE="jbear, post: 5989045, member: 75065"] Zuri blinks out of existence only to reappear closer to the slowly waking ooze that rises up in fury intent on punishing those next to it for the violence it had been subjected to. The spirit next to her screeches in frustration as she escapes, causing the piercing sound in her head to intensify. Firing a desperate shot from the ground the arrow reaches a small, nearly invisible glob of cells within the goop. Whatever the bolt struck has a quite spectacular effect, causing the jelly to explode, covering both Gray and Sabynha in disgusting jelly, though the acid of its stomach remains bubbling and burping on the stone floor. The spiritual echos, now devoid of a summoner, run chaotically about the cave. Rain cuts down one with her blade and Wat the other with a ray of lightning. It takes several minutes for the echos of the cave to finally fade. [GM] Zuri takes 3 dmg for leaving the Spirit Echoes aura leaving her at a whopping 3 HPs! [B]Combat over![/B] You just prevented a level 3 elite brute from firing a single shot the entire fight. And that last shot had it missed would have meant the jelly could have attacked and used its action point. Sabynha and Gray were in for some hurt! [B]XP rewards:[/B] Encounter level 1 Mad Spirit Lvl 2 elite controller 250 xp Ochre Jelly lvl 3 elite brute 300 xp (minions were part of the Mad Spirits abilities so no extra xp for them) Total: 550 xp Double XP: 1100 xp 5 pcs gives [B]220 xp each[/B] Time XP for Zuri, Rain, Wat and Sabynha: 10th June-10th July: lvl 1=167 xp 10th July-10th August: lvl 1= 167 xp [B]Total time xp= 334 xp[/B] Time XP fo Gray: 4th July-4th of August: lvl 1= 167 xp [B]Final Total XP for Zuri, Rain, Wat and Sabynha: 220+334 = [U]554 XP[/U][/B] [B]Final Total XP for Gray: 220 +167 = [U]387 xp[/U][/B] [B]Treasure Awards:[/B] Time Gold XP for Zuri, Rain, Wat and Sabynha: 10th June -10th August level 1 = 252gp Time Gold XP for Gray: 4th July - 4th August = 126 gp Also needing approval: 2 Healing Potions given to group by Lady Tamora and 3 Healing Potions given by Lord Carric so each PC was rewarded with 1 Healing Potion Zuri, Wat, Rain and Sabynha would now be level 2 with 1251 xp! Congratulations! Although I'm not allowing you to level up at this stage as I don't want to alter the adventure design I am going to award you 5 THPs each at the beginning of each encounter until you level up to reward you for your achievement. You also gain +1 THP when you spend a healing surge which can stack with other THPs if you already have any. I know it's not levelling up but I hope that it is better than nothing :) [MENTION=57255]Lord Sessadore[/MENTION] Approval of XP awards would be awesome, and a seal of approval upon the temporary award of THPS would be fantastic! Thx! :D You are free to take a Short Rest and explore the cavern, heading either towards the Southern exit (where you were originally heading) or the Eastern exit (where the spirit appeared from). [/GM] [/QUOTE]
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[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
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