Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 6003308" data-attributes="member: 75065"><p>The surface of the muddy pool sparkles much like the enchanted stream that trickles into its perimeter. Tiny points of light rise in pairs from the murk. Burbling sounds follow the appearance of the lights as humanoids of oozing mud some small and malformed, others more like humans caked in mud-form around each pair of glittering eyes. With slopping noises, the creatures stagger forward.</p><p></p><p>Those on the edge of the pool are much quicker to see what is occurring than those within the pool. And despite suspecting that the pool held hidden dangers they are not quick enough to react before the mud creatures that emerge from the pools attack first.</p><p>Those on the edge of the pool on the other hand ...</p><p></p><p>[GM] <strong>Surprise Round! Cave of Mud</strong></p><p>Those that made 11 perception or higher are not surprised: Wat, Rain, Zuri.</p><p>Rolling initiative: Those that beat initiative get a surprise action before the mudmen: Rain and Zuri act first</p><p>The mudmen follow with Surprise Action</p><p>The Wat with his Surprise Action followed by everyone else except Rain with full round actions</p><p>Then Mudmen act.</p><p>Then all PCs act with full round actions.</p><p></p><p>NB: I moved Sabynha to better match [MENTION=98255]Nemesis Destiny[/MENTION] 's imagining of where she would be positioned. Hope its okay (The mudmen actually don't want to be stuck next to you) [/GM]</p><p></p><p>[sblock=Features of the Area]</p><p>Illumination: Your light source</p><p>Mud Mounds (surrounded by light brown/orange colour): These three mud mounds are about 3 feet high, wide and strong enough to stand on. They are difficult terrain.</p><p>Rockpiles (Grey areas): These squares are difficult terrain.</p><p>Pool: Shallow water and mud combine to make this wet area difficult terrain. </p><p>[/sblock]</p><p>[sblock=Status]</p><p>Mudshapes:</p><p>L18</p><p>H14</p><p>F11</p><p>N9</p><p>L6</p><p>Mudmen:</p><p>H11</p><p>K9</p><p>K12</p><p></p><p>Sabynha: 26/28 HP; 7/10 Surges; AP Used: Surprised</p><p>Wat: 28/28 HP; 8/10 Surges; AP Used;</p><p>Rain: 29/31 HP; 9/10 Surges</p><p><span style="color: Red">Zuri: 23/24 HP; 4/7 Surges; AP Used</span> </p><p>Gray: 22/22 HP; 6/7 Surges; AP Used: Surprised</p><p>[/sblock]</p><p>[sblock=Creatures]</p><p>Mud Men AC ? F/R/W ?/?/?</p><p>Mud Shapes AC ? F/R/W ?/?/?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6003308, member: 75065"] The surface of the muddy pool sparkles much like the enchanted stream that trickles into its perimeter. Tiny points of light rise in pairs from the murk. Burbling sounds follow the appearance of the lights as humanoids of oozing mud some small and malformed, others more like humans caked in mud-form around each pair of glittering eyes. With slopping noises, the creatures stagger forward. Those on the edge of the pool are much quicker to see what is occurring than those within the pool. And despite suspecting that the pool held hidden dangers they are not quick enough to react before the mud creatures that emerge from the pools attack first. Those on the edge of the pool on the other hand ... [GM] [B]Surprise Round! Cave of Mud[/B] Those that made 11 perception or higher are not surprised: Wat, Rain, Zuri. Rolling initiative: Those that beat initiative get a surprise action before the mudmen: Rain and Zuri act first The mudmen follow with Surprise Action The Wat with his Surprise Action followed by everyone else except Rain with full round actions Then Mudmen act. Then all PCs act with full round actions. NB: I moved Sabynha to better match [MENTION=98255]Nemesis Destiny[/MENTION] 's imagining of where she would be positioned. Hope its okay (The mudmen actually don't want to be stuck next to you) [/GM] [sblock=Features of the Area] Illumination: Your light source Mud Mounds (surrounded by light brown/orange colour): These three mud mounds are about 3 feet high, wide and strong enough to stand on. They are difficult terrain. Rockpiles (Grey areas): These squares are difficult terrain. Pool: Shallow water and mud combine to make this wet area difficult terrain. [/sblock] [sblock=Status] Mudshapes: L18 H14 F11 N9 L6 Mudmen: H11 K9 K12 Sabynha: 26/28 HP; 7/10 Surges; AP Used: Surprised Wat: 28/28 HP; 8/10 Surges; AP Used; Rain: 29/31 HP; 9/10 Surges [COLOR="Red"]Zuri: 23/24 HP; 4/7 Surges; AP Used[/COLOR] Gray: 22/22 HP; 6/7 Surges; AP Used: Surprised [/sblock] [sblock=Creatures] Mud Men AC ? F/R/W ?/?/? Mud Shapes AC ? F/R/W ?/?/? [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
Top